Bottomless Pits FTW
This thought comes to mind whenever you play through Golden Axe. When I first got my Genesis, I played this game to death. Long before I was hijacking Leviathans and banshees, I kicked a club guy off his dragon and used it to breathe fire on his sorry previous owner, who tasted doom while trying to get back up. This game was a lot of firsts for me. It was the first game I played where I could summon lightning, pillars of fire, or even a freakin' dragon to roast your enemies alive.
It was also my first taste of gaming cheese, namely the bottomless pit and my hilarious abuse of them. Every single stage except the 1st, 4th, and 6th one had them. There wasn't much of a point to them early on, when your enemies died in a few hits anyways, but as the game progressed, they took a pounding and came back for more. There's a certain kind of maniacal glee you get when the boss who takes forever to die, and slices off a whole life bar with the swing of a sword suddenly dies your dwarf headbutts them into that little corner of pit you intentionally left on the screen for them to fall into. It feels so wrong and so good at the same time. This was why I found the bottomless pits so amusing. None of my enemies were safe, even bosses. It's even more entertaining when the regular enemies dash attack you and you just move up out of their way; they go flying right to their deaths in the pit.
I'm sure there's earlier examples of this (the Double Dragon games come to mind), but for providing low cost luls and giving gamers the first experience of cheese and cheapness, we salute you, bottomless pit.
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Posted 10-08-2008 at 11:12 AM by Catharsis
Updated 10-08-2008 at 11:26 AM by Catharsis
Posted 10-08-2008 at 01:18 PM by Poople
Posted 10-08-2008 at 03:51 PM by JC
Posted 10-08-2008 at 08:57 PM by VorpalBunny
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