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Bottomless Pits FTW

Posted 10-07-2008 at 07:32 PM by VorpalBunny
Updated 10-07-2008 at 07:34 PM by VorpalBunny

This thought comes to mind whenever you play through Golden Axe. When I first got my Genesis, I played this game to death. Long before I was hijacking Leviathans and banshees, I kicked a club guy off his dragon and used it to breathe fire on his sorry previous owner, who tasted doom while trying to get back up. This game was a lot of firsts for me. It was the first game I played where I could summon lightning, pillars of fire, or even a freakin' dragon to roast your enemies alive.

It was also my first taste of gaming cheese, namely the bottomless pit and my hilarious abuse of them. Every single stage except the 1st, 4th, and 6th one had them. There wasn't much of a point to them early on, when your enemies died in a few hits anyways, but as the game progressed, they took a pounding and came back for more. There's a certain kind of maniacal glee you get when the boss who takes forever to die, and slices off a whole life bar with the swing of a sword suddenly dies your dwarf headbutts them into that little corner of pit you intentionally left on the screen for them to fall into. It feels so wrong and so good at the same time. This was why I found the bottomless pits so amusing. None of my enemies were safe, even bosses. It's even more entertaining when the regular enemies dash attack you and you just move up out of their way; they go flying right to their deaths in the pit.

I'm sure there's earlier examples of this (the Double Dragon games come to mind), but for providing low cost luls and giving gamers the first experience of cheese and cheapness, we salute you, bottomless pit.

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  1. Catharsis's Avatar
    Do bottomless pits in old school Mario count? :x
    Posted 10-08-2008 at 10:12 AM by Catharsis Catharsis is offline
    Updated 10-08-2008 at 10:26 AM by Catharsis
  2. This is golden axe!!!!!!!!!!!!!
    Posted 10-08-2008 at 12:18 PM by Poople Poople is offline
  3. JC's Avatar
    I'm more amazed you didn't experience bottomless pits in Mario Bros first. But yeah, bottomless pits were pretty much the bane for most bosses way back. Then they changed the programming to allow them to either never let them fall in, or they avoid the edge.
    Posted 10-08-2008 at 02:51 PM by JC JC is offline
  4. VorpalBunny's Avatar
    I had a strange console progression in my house. We went from an Atari to a Genesis, and skipped the Nintendo. But yeah, Even though Mario had them, they were never exploited for cheese factor like they were in beat'em ups. Taking something that took 30 hits to die and bringing it down with one cheap shot is entirely different from seeing a goomba walk to it's death. It's not nearly as gratifying D:
    Posted 10-08-2008 at 07:57 PM by VorpalBunny VorpalBunny is offline
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