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Trickster needs a tone down in Damage.

Posted 07-21-2010 at 07:09 PM by KahruNYA
I'm sick and bored of Trickster being a one hit wonder. All it comes down to is get killed quickly by enemies or kill them faster. Mostly due to a couple things that can be fixed rather easily.

1) Cut out the crap where monsters gain super abilities and damage after being hit. Examples include Iron and Brass Knights from Vamp Castle, who will not use Shockwave or Impelling Rage unless they're damaged. Or Santa Bears from Snow Hill, who go berzerk and seem to gain a 100% accuracy boost when damaged.

2) Reduce damage output globally (from monsters, skills, and normal attacks) to 20% of what they are now. This will require players to actually "fight" their enemies, instead of worrying about being 1-hitted, and resorting to 1-hitting themselves.

3) Remove Banish from bosses and double their HP to make the fight last longer than one one-hundredth of the time it took to pass the trials.

That's all today. ~

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  1. Torikakae's Avatar
    1. Myshopped people will have an easier time with the already easy game. Will get bored of it faster.

    2 & 3. See it from the non-myshopped/non-rich/non-boss-equipped person's perspective first...
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    Posted 07-22-2010 at 07:10 AM by Torikakae Torikakae is offline
  2. KahruNYA's Avatar
    I do look at it from that perspective, and I did ever until I got a Lv6 Blood shield. Enemies above level 80~100 are ridiculous for what is averagely given to you in-game.

    That's also coming from a player who didn't already have a haxed out high level myshopped support character on the same server.
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    Posted 07-27-2010 at 03:34 PM by KahruNYA KahruNYA is offline
 
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