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cagayan river

Posted 05-16-2009 at 06:07 AM by Houseki
Updated 05-17-2009 at 06:25 AM by Houseki

and also im not talking bout cagayan de oro theyre not the same ><

aerial view xD



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Ibara Developer Interview

Posted 03-26-2009 at 09:34 AM by Houseki
Updated 07-19-2009 at 04:06 AM by Houseki


by Houseki

translated from arcadia magazine issue#61


Shinobu Yagawa
Arcade Game Development Deptartment Technical Specialist. Oversaw main programming of Ibara. Working for Raizing/8ing in the past, is a leading figure in the world of shooters. This is his first project with Cave.

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Touhou Eiyashou (東方永夜抄 )

Posted 03-19-2009 at 07:57 AM by Houseki
Updated 07-19-2009 at 04:07 AM by Houseki
By Houseki

Introduction

Imperishable Night is the third in the Shrine Maiden series of shooting games on the PC, created by Team Shanghai Alice (actually just one person, ZUN). The previous two installments were Embodiment of Scarlet Devil, which now looks slightly dated in comparison, and Perfect Cherry Blossom, which still remains extremely impressive. Fittingly described as Curtain Fire Shooting Games, they are laden with sick bullet patterns, involve no interaction...
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Toaplan Co .Ltd

Posted 03-15-2009 at 08:05 AM by Houseki
Updated 07-19-2009 at 04:07 AM by Houseki
by Houseki

Toaplan Co., Ltd. formed largely from the ashes of the company Crux in 1984 (Crux, in its turn, had formed from the ashes of Orca). Most of the early Toaplan games were released through Taito, while a few were published by Data East and SNK. Except for Mahjong Sisters in 1986, Toaplan did not self-publish until Horror Story in 1989.

Internally, the company had a few different development teams to work on various projects. Most of the shooting games were...
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espgaluda

Posted 03-12-2009 at 08:34 AM by Houseki
Updated 07-19-2009 at 04:07 AM by Houseki
by Houseki

After the release of Dodonpachi Dai-Ou-Jou in 2002, Cave found themselves at a dead-end. Each game in the Donpachi series was harder than the previous one and Dai-Ou-Jou was so impossibly difficult that even today, four years later, most experienced shooter fans have trouble getting past the 3rd stage. It was easy to see that, with DOJ, the series had come to an end. There was simply nowhere else to go in that direction. But where would Cave choose to take us next?
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Grepolis
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