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Making Some Trickster Changes

Posted 12-11-2010 at 05:12 PM by Hekutaa
Over the past week, I have decided to make a new character on the world of Trickster Online. Primarily, I created a spreadsheet of myshop items I must purchase to make my Lion more of an attack powerhouse. Subsequently, with all of costs, it tallies up to... $100. That is very expensive to someone without a job, so I will rely upon "free" surveys at Peanut Labs and Playspan to get me through the money gap while keeping my computer cookie, spy-ware, and virus-free. Granted, that will bring up my lost damage to my idiotic choice I made in building my character, and hopefully, all of this will make a character more of an overall attacking unit thanks to the redistribution to a plethora of things.

That aside, I decided to do some damage formulas to test out my damage with my character (a lion). I compared them to another character (a buffalo) and lo, I found that buffaloes deal a very high level of damage at a later level than a lion. Granted, I did not calculate several aspects (like Critical Hits, resistances, weaknesses, etc.) but I found a lot of things that a buffalo can trounce a lion at.

Now here's where I raged. I calculated the projected damage of power shot (Lion skill) compared to quad punch.

Power shot damage
Code:
Let AC=270
Let Gun AP=590
Let M=2.7
[(gAP-11) + 20(AC-48)]M
[(590-11) + 20 (270-48)]2.7
Power shot damage = 13,551
Pretty fantastic damage, right? That's quite extraordinary for a lion to hit that hit that huge, but I sort of cheated with a lot my my shop and theoretical AC I might have.

Now, let's have a look a Tetra punch!
Code:
Let AP=1400
Let B= 20.4
Let Enemy Defense = 1,000 

AP  (B) - Target Def.  15
1,400 x (20.4) - 1000 x 15
28560 - 15000 
Total Tetra Punch Damage = 13,560
Yeah, albeit Tetra Punch makes it out stronger than Power Shot by ONLY 9 DAMAGE.

But here's where it boils down: to preference and cost-effectiveness.

Personally, I like fighting long-range and having a plethora of de-buffs (hence my original choice to play a sense-type), yet I like having a large amount of area of effect skills at my disposal, along with a large amount of close-range skills to trounce any opponent in my path. Granted, both classes (A Cyber Hunter and a Mercenary) have what I want, which is good.

Now the great schism: money. In retrospect, I had almost no clue about damage formulas and played the game carelessly back in 8th grade. Now, with my more rational, mathematical, (and subsequent greater ability to rant)skills, I found out that the way I "built" my DA-based lion perhaps led to my horrid downfall. Like what I iterated, I have to purchase an estimate of $100 to fully get my character back into the "slew of strength," thereby giving myself a significantly easier time to annihilate boss monsters, rid of mobs effortlessly, and have a slew of de-buffs to mow down anything in my sight. Looking on this, I think I might be better off making a new character and getting it over with. However, I will still keep my lion, mainly be cause he hit a high enough level to start taking down some of the harder bosses with some rare items. (Mainly Tombeth and Capt. Skull) Furthermore, because I somewhat mindlessly built my character in DA, I can drill like a god. Yup, no more "wasted" drills thanks to this (in actuality, anyone can hit this with 90+ DA)

Now comes to why I ranted about this: Should I continue playing with my Lion, or should I play with a Buffalo?


Also, if you wondered why I did not place this into the Trickster forums like a normal person, I made a blog post out of my predilection to hyper-extend my rants. That, and transcendentalism happened.

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Posted in Trickster Online
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  1. Hykari's Avatar
    If you have an extra slot on your main account, I'd say start a Mercenary. You get exactly as you described:

    Quote:
    Personally, I like fighting long-range and having a plethora of de-buffs (hence my original choice to play a sense-type), yet I like having a large amount of area of effect skills at my disposal, along with a large amount of close-range skills to trounce any opponent in my path. Granted, both classes (A Cyber Hunter and a Mercenary) have what I want, which is good.
    Lions are much more difficult to train now (thanks to Revo destroying SF3) and require much more "investment" to become even moderately strong, while you can get that with a Mercenary right off the back. Also, you get very useful debuffs like Shockvibe/Luck Breaker/Sense Breaker, AoEs including Earthquake Blade/Tidal Splash/Inferno Blade
    /Tempest Strike/Blazing Strike, somewhat long-range action with Piercing Wave, and not to mention close-range with Berserker/Tetra Punch.

    Quote:
    But here's where it boils down: to preference and cost-effectiveness.
    It's also not very expensive to fund a mercenary (you don't really need any MyShop assuming you can afford a Golden Sword and Golden Shield comped with their respective attributes).

    Quote:
    Looking on this, I think I might be better off making a new character and getting it over with. However, I will still keep my lion, mainly be cause he hit a high enough level to start taking down some of the harder bosses with some rare items. (Mainly Tombeth and Capt. Skull)
    You can use the boss uniques you obtain from Tombeth/Skull to increase your damage output with your AoE skills Tempest Strike/Tidal Slash (thus making bossing more worthwhile, since besides Karan/boss accessories/unique helmets for AC & LK, gunners have no use for boss equips).

    So I guess it all boils down mainly to preference.
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    Posted 12-17-2010 at 12:22 AM by Hykari Hykari is offline
 
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