# The difference between AP/HV for charm skills.

There was a debate on this in a thread, and people were debating over whether a raccoon/cat's skills are more influenced by AP or HV.

Here's a few points to settle it.

Why approximately?

Dodge Master increases HV by 45% at mastery. Thus Charm characters effectively get 1.45 HV/16 bonus points.

Doing some conversions, we get (for a charm w/ Dodge Master)

1 HV/11.0345 bonus points, or

When we look at Charm damage formulas, we always need to look at the HV and AP multipliers in the formulas, and how they're weighted in order to determine which does more damage, or which is weighted more heavily.

In other words,

(AP + HV * 8).

In this case, HV is weighted 8 times more strongly than AP. But 8 < 11. 0345, so in fact Card Strike's damage is more AP dependent than HV.

(AP + HV * 16).

In this case, HV is weighted 16 times more strongly than AP. Since 16 > 11.0345, VK's damage is more heavily weighted towards HV than AP.

Given equally equipped Charms - equally equipped meaning similar amounts of stats in terms of bonus points* - an HV -heavy character will do more damage with VK, while an AP - heavy character will do more with Card Strike.

*Since in terms of bonus points, 16 AP : 1 HV, these characters would be equivalent:

1600 AP + 0 HV//0 AP, 100 HV - both characters have 1600 bonus points allocated.

1200 AP + 25 HV // 400 AP, 75 HV - both characters have 1600 bonus points allocated.

You get the idea.

But you should see that

Here's a few points to settle it.

- Raising AP by 1 point requires 1 bonus point (from level up: 4 bonus points = 4 AP)
- Raising HV by 1 point requires 16 bonus points (from level up)

**.**

16 AP is approximately equal to 1 HV16 AP is approximately equal to 1 HV

Why approximately?

Dodge Master increases HV by 45% at mastery. Thus Charm characters effectively get 1.45 HV/16 bonus points.

Doing some conversions, we get (for a charm w/ Dodge Master)

1 HV/11.0345 bonus points, or

**1 HV is approximately 11 AP.**When we look at Charm damage formulas, we always need to look at the HV and AP multipliers in the formulas, and how they're weighted in order to determine which does more damage, or which is weighted more heavily.

In other words,

*a theoretical skill with*

(AP + HV * 11.0345) would be equally weighted towards AP and HV for a Dodge-Mastered Charm.(AP + HV * 11.0345) would be equally weighted towards AP and HV for a Dodge-Mastered Charm.

**Examples:**

**, which has this as part of its damage formula:**

Card StrikeCard Strike

(AP + HV * 8).

In this case, HV is weighted 8 times more strongly than AP. But 8 < 11. 0345, so in fact Card Strike's damage is more AP dependent than HV.

**Volley kick:**(AP + HV * 16).

In this case, HV is weighted 16 times more strongly than AP. Since 16 > 11.0345, VK's damage is more heavily weighted towards HV than AP.

**What does this mean?**

Given equally equipped Charms - equally equipped meaning similar amounts of stats in terms of bonus points* - an HV -heavy character will do more damage with VK, while an AP - heavy character will do more with Card Strike.

*Since in terms of bonus points, 16 AP : 1 HV, these characters would be equivalent:

1600 AP + 0 HV//0 AP, 100 HV - both characters have 1600 bonus points allocated.

1200 AP + 25 HV // 400 AP, 75 HV - both characters have 1600 bonus points allocated.

You get the idea.

But you should see that

**Card Strike is AP weighted, while VK is HV weighted**.Total Comments 0

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