Information : As an added incentive for newbies to continue playing/to join Atlantica, you can change the BackGround Musics to your liking. You can do almost anything.
There are two ways to change the BGMs used in Atlantica. One way is to edit the script(BGSoundInfo.txt) and the other is renaming the files. Of course, you'll need to convert the files to .ogg vorbis. To do that, get Audacity. [I'm saying Audacity because it's easy and free.] It' MUST be an .OGG VORBIS file.
Also to note, the BGMs randomly happen. So you will either have to tinker with the script, create 6 of the same MUSIC_BATTLE files, or get 6 different BGMs that you like.
Start out by getting Audacity, duh. Then get the BGM/s you want to use. Open Audacity and put that BGM in. When it's in, click File and scroll down to Export. If you're converting more than 1 BGM tracks, use Export Multiple.
File type, where to save it [OPTIONAL]
Export the files to anywhere, but make sure to rename them to the following :
and so on.
And to put them in E:\Atlantica\BGSound
E being my disk, used as an example. #:\Atlantica\BGSound
Here's an image to show.
To note, there's a similar way to change the voices and sounds as well.
If you're interested in doing that, follow these steps.
NOTE: They must be in .wav format.
Go to #:\Atlantica\FXSound or/and #:\Atlantica\LANG\ENG
FX Sound (direct) is for the main things. FX Sound\Buddy in LANG\ENG is for changing the voices for the characters.
I replaced the swordman's sound files with Stan Aileron[Tales of Destiny] voice clips.
I also changed the LEVEL_UP sound into FF9's potion use[menu?]
[Sound Effects from RPGMaker  related things =P.]