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Gladiat's Asuka Skill Guide
Anyone who plays Asuka that has anything to contribute to this guide are welcome to do so. I will give credit to each contribution that I add into this.
Read and enjoy =) I have no problem with people sharing this guide but proper credits must be given to me. Also, a linkback to this thread must be included. Gimme feedback on how well this guide was made please =D ChangeLog [10/04/09] - Renamed Asuka's skills to the correct names. [06/26/10] - Made corrections to all skills, added rebirth skills (Excluding Ultimate Moonlight Dance) and passives [07/04/10] - Fixed rebirth skill names from "Ultimate" prefix to "True" prefix Credits |
Melee Strings
A: Asuka slashes to her right with her left sword. AA: Asuka slashes to her right with her left sword, then left with her right sword. AAA: Asuka slashes to her right with her left sword, left with her right sword then up with her left sword. AAAA: Asuka slashes to her right with her left sword, left with her right sword, up with her left sword and does 2 spins to her right while moving forwards and slashing 3 times with her swords. Cannot be executed unless AAA connects. AAAAA: Asuka lunges forwards and slashes out with both her swords. Enemy is knocked back a small distance. AS: Asuka slashes to her right with her left sword and up with her right sword. AAS: Asuka slashes to her right with her left sword, left with her right sword then up with her left sword. AASS: Asuka slashes to her right with her left sword, left with her right sword, up with her left sword then stabs forwards with a HKD with her right sword. S: Asuka moves forwards at a high speed and kicks the opponent into the air. SS: Asuka moves forwards at a high speed, kicks the opponent into the air and slashes left with her right sword and right with her left sword. SSS: Asuka moves forwards at a high speed, kicks the opponent into the air, slashes left with her right sword and right with her left sword and spins sideways twice while slashing with her swords 3 times. >>A: Asuka runs forwards and slashes to her right with her left sword. >>S: Asuka runs forwards and slashes to her right with her left sword. Hits downed opponents >>AS: Asuka runs forwards, slashes to her right with her left sword and slashes up with her right sword. Space: Asuka jumps and drives her two swords into the ground. |
Shadow Dance
Shadow Blades Asuka slashes right, left, right then upwards. You can change direction by pressing another direction. Dash Cancellable Skill Cancellable - Level 6 Stage: This skill does nice damage and is pretty quick, so there isn't that much chance of interruption. Easy to combo and does really good damage with max multiplier. Recommended level(s): 1 or Max PvP: Very good for comboing and damage is pretty high. It might drain your MP quickly because of its low CD, and is easily followed by >>AS, >>S or another melee string or a skill depending on your position and height of the enemy. Recommended level(s): 6 or Max Myth: Good damage in Myth because of its high skill damage. Not too good at pushing, but a bit better at containing. Quick so it isn't very easily interrupted and can be cancelled to avoid counters. Recommended level(s): 0 or Max Swift Death Asuka charges forwards, slashes twice, slashes a 3rd time upwards and jumps, then slashes downwards and slams into the ground. Does not hit downed enemies. You can change the direction of the down swing. Kills airtime if it connects. Dash Cancellable (3rd Slash only) Skill Cancellable - Level 5 Endurance Frames - Max Stage: Not too good for stage. If you don't cancel the jump, you're an easy target to hit while in the air. Also, it isn't a large AoE. However, the damage increase is pretty good but other skills can beat this skill in terms of damage. Pretty good for escaping attacks. Recommended level(s): 0, 1 or Max. PvP: Difficult to master comboing with this skill in PvP because it is height sensitive. Can be continued after if the jump is cancelled. Damage is pretty good in PvP. If comboed with the last hit may miss if the opponent is too high. Endurance frames make this skill good for using as a 1st hit or to block an attack that may otherwise knock you down and kill you (like Teleport + CBD on Yuki) Recommended level(s): 0, 1, 5 or Max. Myth: Good damage in Myth. however, it is hard to land unless teammates are containing mobs at wall. Not very good for pushing and easily cancelled. Endurance frames allow you to survive OHKO attacks, and makes this skill extremely useful Recommended level(s): 0 or Max. Moon Sever Asuka jumps and dives forwards, slashing rapidly. Dash Cancellable (After you land) Skill Cancellable - Level 6 Endurance Frames - Max Stage: Very good damage and multiplier increases damage by a lot. Quick for approaching and escaping mobs. Hit area is good, and is easily comboed with. Recommended level(s): Max PvP: Very good damage and easily comboable. Significantly increases air time. Easily knocks down and is good for catching. Endurance frames make this skill extremely useful in escaping knockdowns and doing 1st hits. Recommended level(s): Max Myth: Very nice damage and good for pushing and containing. Can be used at a small distance because you approach quickly. Lots of good skills out there for Myth, and this is one of them. Recommended level(s): Max Blade Seal Asuka jumps into the air and rains 10 light pillars down. 8 in the bi-cardinal directions, and 2 directly underneath her. After the last pillar she lands. Skill Cancellable - Level 6 Stage: Deals extremely high damage in large groups, and on large monsters. Small monsters are hit at a max of 6 hits. No invincibility frames so it is hard to not get cancelled. Very effective again large, non-jugglable bosses. Recommended level(s): MAX PvP: Very good damage. Can hit up to a max of 6 hits. The lack of invincibility frames requires you to be careful, because someone could easily hit you while in the air or right when you land. You can get hit at any time during this skill. It's best to cancel this skill with something like swift death if your opponent escapes the attack so you don't get nailed in the face with a high damage attack. Recommended level(s): MAX Myth: One of the best skills for myth. Mobs are extremely large and get hit by almost every light pillar if positioned correctly. Hard to be interrupted if your party is containing the mob, and is also good for containment if you get the 1st shot off. Be careful if you use this at bosses, since you could easily get hit, and at bosses, each attack is close to an OHKO (or is an OHKO). Make sure to cancel this skill if the boss is about to use some extremely powerful attack that you're going to jump into (Like Foriel's wind spirals) Recommended level(s): MAX True Swift Death Asuka charges forwards, slashes twice, drives the opponent into the air with a continuous upward slash then spins downwards and slams the opponent into the ground while hitting them in the air. Does not hit downed enemies. The downswing can change direction and kills airtime if it connects. Dash Cancellable (From beginning of jump to peak of jump) Skill Cancellable Endurance Frames - Max Stage: Pretty useful in stage. However, the damage might be a bit lacking as the AoE isn't that great. However, it gives plenty of airtime for you to work with so that will be an advantage. Useful as an escape skill as well and endurance frames enhance your survivability greatly. Recommended level(s): 0, 1 or Max PvP: Well... you won't be using any rebirth skills in PvP anytime soon. Recommended level(s): 0 Myth: Very useful in Myth for increasing air time. Damage from this skill is decent, but watch out as it is also height sensitive just like the regular Swift Death. Endurance frames allow you to survive OHKO attacks, and makes this skill extremely useful. Recommended level(s): 1 or Max |
Blinding Light
Heart Piercer Asuka rushes forwards with her swords crossed, hits up to 3 times and slashes. The last slash is an HKD. The 3rd hit is extremely hard to do, and most of the time only two hits connect. This skill is height sensitive. However, if you and your opponent are at the wall, you may hit even if you opponent is above you. Skill Cancellable - Level 5 Endurance Frames - Max Stage: Decent damage and the HKD helps with the large mobs. Be careful when using this on a mob because you could get cancelled inside the mob (if it's not maxed) and you'd be stuck surrounded by enemies. I recommend using this skills to avoid OHKOs or to link with Moon Slash to cut a path through a group of monsters. Recommended level(s): 0, 1 or Max PvP: Useful in PvP. Damage is good and easy to land. Endurance frames make this skill useful for 1st hits and for escaping knockdowns. However, there are many other skills that are much more useful than Heart Piercer so I recommend getting this skill when you have extra SP. Recommended level(s): 0, 5 or Max Myth: Heart Piercer is quite useful in Myth. However, you may want to take the rebirth skills over this, as they provide a larger damage output. You might want to consider taking this skill for pushing back mobs and also for endurance frames. Recommended level(s): 0, 1 or Max Bladestorm Asuka charges up and slashes rapidly in front of her 10 times. 10th slash knocksdown. Standing units take full 10 hits unless cancelled. Airborne units are pushed away unless an obstacle or wall is in the way. Dash Cancellable Skill Cancellable - Level 6 Stage: Good ground damage. Amazing damage at max multiplier. Large mobs might end up cancelling this skill if used too close. Pretty easy to combo with so cranking out high damage on single monsters shouldn't be hard with this skill. Recommended level(s): MAX PvP: Amazing damage in PvP. Hard to use at low decay but strong if used when the opponent is on the ground, which is around 2-3k+ damage. Can be comboed if dash cancelled, but it is pretty hard at low air time. Recommended level(s): MAX Myth: Very good damage in Myth and good for containment. Won't get you killed since you can dash cancel this skill before you get hit. Recommended level(s): MAX Flash of Light Asuka charges up and shoots an X-shaped wave that pushes back and at the last 15 range this skill hits mobs into the air. 11 hits at point blank range. Dash Cancellable Skill Cancellable - Level 5 Stage: Very good on mobs that flinch because it pushes back. the damage increase is pretty small but the hits make the increase a lot bigger. This skill is an extremely good damage dealer in stages. Recommended level(s): MAX PvP: Very useful skill in PvP. It easily hits 150+, and damage racks up pretty quickly. However, it is easily dodged and easy to cancel if opponent isn't stunned or space resetted. Can be comboed after Spiteful Strike, Swift Death or if there is enough air time. Recommended level(s): 1, Max Myth: Godly in Myth. The skill is amazing for pushing and is also pretty good at containing. Becareful not to let it get cancelled, and I would definitely get this skill for its amazing damage in Myth. However, it comes close to a few other skills that Asuka has, so its entirely your call. Recommended level(s): MAX Spiraling Blades Asuka winds up then jumps and spins while moving forwards slowly. She deals 5 hits while spinning. After she stops spinning she slashes the opponent and lands on the ground. Airtime is added to enemies while spinning, and may drag them along in the direction you're moving. Height sensitive during the spin. Dash Cancellable Skill Cancellable - Level 5 Stage: Very good damage. Giant groups of mobs might cancel this skill but it is quite powerful if you use this in a combo at max multiplier. Recommended level(s): 1 or Max PvP: Very good damage. Hard to use at low decay but strong if used after stun. Can be comboed after the slash so this is a pretty good skill to have. Be careful not to cancel the slash if you're planning to have it hit. Easy to cancel if the enemy isn't being comboed or isn't stunned. Recommended level(s): 1 or Max Myth: Very good damage and is very good for containment. Decent for pushing but be careful not to let other mobs cancel you. Recommended level(s): 0, MAX True Bladestorm Asuka slashes 10 times (10th slash stunning) and disappears. She reappears some distance away in the air and releases a powerful explosive wave that hits three times. If the opponent is in the air during the 10th slash, the slash will add additional airtime. Dash Cancellable (From beginning to 10th slash) Skill Cancellable (From beginning to 10th slash) Invincibility Frames (From disappearance until landing) Stage: Extremely high damage. As this is easily your strongest rebirth skill, I'd max it. The damage of this skill is much higher than Bladestorm, and is quite powerful in air combos. Recommended level(s): MAX PvP: You won't be using this in PvP. Recommended level(s): 0 Myth: Amazing damage and very useful for containment. This skill will contribute a large portion of your DPS. Recommended level(s): MAX True Spiraling Blades Asuka winds up then jumps and spins while moving forwards quickly. She deals 10 hits while spinning. After she stops spinning she slashes the opponent and lands on the ground. Airtime is added to enemies while spinning, and may drag them along in the direction you're moving. You will move through unjuggleable monsters (like most bosses). Height sensitive during the spin. Dash Cancellable Skill Cancellable Stage: Very good damage. Giant groups of mobs might cancel this skill but it is quite powerful if you use this in a combo at max multiplier. Recommended level(s): MAX PvP: You won't be using this in PvP. Recommended level(s): 0 Myth: Very good damage and is very good for containment. Very good for pushing but becareful of monsters that can hit you outside your range. Recommended level(s): MAX. |
Sever Artery
Bloody Afterimage Asuka disappears and moves forwards at a lightning fast speed and does a slash. Stuns any grounded mobs that are behind Asuka in the affected range. Airborne mobs take damage and are not stunned. Dash Cancellable (After slash lands) Skill Cancellable - Level 5 Stage: Good skill overall, but not too useful in stage. It can 'teleport' through mobs and at high levels it deals good damage. However, this skill has a 30 second cooldown, so you can't rely on this skill too much for constant damage. You aren't invincible while using this skill and you can still get hit so watch out for any missiles and projectiles that might get in your path. Recommended level(s): 1 PvP: This is an amazing skill in PvP. The stun allows you to hit with almost any skill, and it deals decent damage. However, it is hard to hit on the ground and is interrupted quite easily. The only skill that is not guaranteed a hit after this skill is Veil of Swords. Recommended level(s): 1, 5 or Max Myth: Not very good in Myth. Most skills outdamage this easily and the stun doesn't do much (although it "freezes" some enemies strangely). I see this good for only avoiding mobs or getting behind bosses (You can move through them with this skill). Recommended level(s): 1 Hamstring Asuka charges forwards and jumps from left to right while moving forwards. The speed at which she moves at makes it look like a double is helping her attack, and that a blade is moving forward between them. Slows down for 10 seconds. Dash Cancellable Skill Cancellable - Level 5 Stage: Very good damage and nice area of effect. However, it is hard to keep enemies in the air with this skill since you might move past them. Cast time is pretty short so it isn't that easily interrupted. Recommended level(s): MAX PvP: Damage is very nice in PvP and the slowdown helps make it harder for opponents to dodge and combo. Downside is that this skill can easily drop enemies if you do not position yourself correctly. so be careful of that. Pretty good for knockdowns and mind games. Recommended level(s): MAX Myth: Very good damage and very good for pushing and containing. However, beware of the brief startup time because the mobs might cancel you. Recommended level(s): MAX Spiteful Strike Asuka charges up, slashes and launches the opponent into the air. As the opponent is falling, she charges up and sends the opponent across 2 screens with a HKD. Dash Cancellable Stage: This skill isn't too good in stage because of its long cast time. Damage is pretty good and large mobs take even more damage from the HKD. Can be used in a combo at max multiplier for really good damage. The damage increase isn't that great (around 50 damage per level), and other skills easily outdamage this. However, the collision damage is quite useful. Recommended level(s): 0, 1 PvP: Amazing skill in PvP. Can be used in a combo for a LOT of airtime and there are many uses with this skill as it can be followed up by any skill (not to mention you can show off with what you can do). Be careful if you try to use it in a combo, since it is easy to mess up with this skill if you don't know what you are doing. Recommended level(s): 1 or Max Myth: Very good damage in Myth. Be careful that you don't get cancelled. Very good for pushing if you don't get cancelled, and does pretty good damage with the HKD if they are being contained. However, Ultimate Spiteful Strike is a much better alternative. Recommended level(s): 0, 1 or Max Veil of Swords Asuka's level 60 skill. Asuka casts a magic circle, and unleashes a barrage of spikes that ends in a slash which knocks down anything still inside the circle's area. The spikes are height sensitive and adds air time. The ending slash gives the same air time as Bloody Afterimage. Note: This skill appears in your skill menu when you reach level 60 for the first time. Stage: Good on large mobs and bosses. However, VERY easily cancelled and mobs near the edge may not be hit. Good for AEH set effect but you rarely get to see the entire skill since usually you get cancelled somehow (unless mobs are being flinched) Recommended level(s): 1 PvP: This skill cannot be connected in PvP unless after a stun (or if your positioning and timing are perfect with a few certain skills), and it is difficult to do unless you can face the enemy fast enough. It cannot connect on Tias as Tias will have ample to run out and get a free TLS and backstab on you. Recommended level(s): 1 Myth: Godly for containment in Myth, since teammates usually keep mobs contained. Not recommended for use against bosses since you can't cancel it, and you might as well be asking for an OHKO when casting this. Horrible for pushing. By the time you cast this the mob is already off the screen and at the wall. Only time I would use this is containing mobs and if a boss is using a long cast time attack (like Lunia's OHKO attack). Recommended level(s): 1 True Spiteful Strike Asuka charges up, slashes and launches the opponent into the air. As the opponent is falling, she slashes and sends the opponent across several screens in an HKD from a wave. The wave can hit a 2nd time like Sieg's True Destruction Fist. However, it requires a wall or an obstacle and correct positioning. Dash Cancellable Skill Cancellable Stage: This skill isn't too good in stage because of its long cast time. However the AoE from the wave is decent, but the damage isn't too great. If I were you, I'd save up points and skip this skill. Recommended level(s): 0 or Max PvP: You won't be using this skill in PvP. Recommended level(s): 0 Myth: Damage from this skill is decent. However, this skill eats up a lot of precious SP and isn't that great. I'd rather skip this skill and pump points in specializations or whatever you wish to place it in. Recommended level(s): 0 or Max |
Bless
Magic Defense This skill makes you invulnerable to elemental attacks. Stage: Good for some areas and bosses, which are mostly element based. Gives you 22 seconds of bashing the crap out of stuff, and 22 seconds is a lot of time to do big damage. Must max. Recommended level(s): MAX PvP: This skill is broken in PvP. Most classes have magic attacks that do high damage, and those 22 seconds are hindering the damage some classes do, and basically reducing damage from some classes to negligible amounts (Dainn, Yuki etc). It can turn the odds into your favor in any fight. Recommended level(s): MAX Myth: This skill doesn't have that much of a use in Myth overall, but on some bosses that have elemental attacks, this skill is a savior. Also, in areas like the Cave of Ordeal in Myth 2, it can save you from death if someone gets killed in ordeal. Also, some bosses have magic attacks (like Foriel), so it can reduce your need to run around dodging stuff. Recommended level(s): MAX Fury Explosion Increases all physical dealt by 50%. Stage: When this skill first came out, I laughed at the 100% physical crit rate this skill gave to Asuka's elemental attacks. Now, I worship this skill. This skill basically gives you 50% extra damage, and that's not including criticals. Here's some basic math. Assume bonuses from VIT and INT to your crit damage is negligible. 100% = Your regular damage. 100% x 1.5 = 150% = Your damage with Fury Explosion. However, when you critical normally, it would have been: 100% x 130% = 130% damage. With rage explosion, you multiply 150% instead. So: 150% x 130% = 145% damage. Now assume you are using something like Moon Slash and you do 400 damage per slash regularly. Now you do 600 per slash. Because Moon Slash hits 5 times... 400 x 5 = 2000 600 x 5 = 3000 See the difference? With one skill that barely lasts one second, you do an additional 1000 damage. Even with just level 1 Fury Explosion, this will pump up your damage by quite a bit. However, just remember that if you level this up high enough, it will cancel your Magic Defense and Protective Aura so I'd watch out. Recommended level(s): 0, 1, 4, 5 or Max PvP: IMO, this skill is useful in PvP but it is not very polite to use buffs in PvP (not to mention it might piss someone off and result in them running your butt down raging). It creates devastating combos if you know how to incorporate >>S and space resets into your combos and can easily cause you to eat your opponents alive. Recommended level(s): 0, 4, 5, Max Myth: This skill is mad useful in Myth. More so than Stage. The math from the Stage section applies. I'd just like to say that you will eat monsters alive with this skill and rule the DPS table if you use Asuka wisely. Recommended level(s): 4, 5 or Max Protective Aura Regenerates health over a period of time (unless your health is at zero), and also prevents flinching from skills and attacks and cannot be knocked down by hard knockdown skills and attacks. You still take damage and can be knocked down. Stuns still work. (I will assume the Endurance glitch does not exist, therefore I will not mention it at all) Stage: I don't see much of a need for this skill. You definitely don't get this skill for the HP regen, and most mobs that attack you have skills that knock you down. I would skip this skill, but if you need it to tank some mobs (like the knights in 5-10L), then feel free to get it Recommended level(s): 0 PvP: I love this skill on Asuka as much as I love it on Sieg. Almost everyone is screwed for 20 seconds since they can't combo you, and they resort to running, spamming and getting the hell away from you. However, I would watch out against classes than can stun like Asuka and Sieg, and from magic based classes since they will eat you alive with their spam. Recommended level(s): MAX Myth: There is NO POINT in this skill in Myth. Mobs all knock you down in Myth, and you can't really tank knockdowns. Bosses OHKO you with almost every single attack, so you can't defend against those. Skip this skill and max your damaging skills. 320 HP regen is nothing in Myth when you have OHKOing bosses breathing down your neck. Recommended level(s): 0 Feign Death Makes you lie down on the ground and pretend you were knocked over. Stage: This definitely helps for dodging attacks that you can't avoid by running away, and is good for last-second dodges for attacks that hit everywhere except stuff lying down. This is definitely worth a point for the number of situations this skill could save you in. Recommended level(s): 1 PvP: I cried. The duration doesn't increase with each level, and only lowers cooldown and increases costs. I'd get 1 with this skill and move on. Investing extra points in this skill isn't really worth it, since the duration is what you're really going for. Feel free to max if you want the shorter cooldown time. Recommended level(s): 1 or Max Myth: It's basically the same as stage. You use this to avoid the attacks from bosses, and also rocks in ordeal if you get stuck somehow. Definitely worth a point, since it can literally save LIVES, and you want to keep every single one you can. Recommended level(s): 1 |
Health
Health Increase Increases your maximum HP. Stage: With potions, and godly heals from Eirs and Kriegs, you're basically full HP all the time. You don't necessarily need this skill, and HP regen/recovery from sets lower your need for this skill. Recommended level(s): 0, 1 or Max PvP: In balance PvP, it isn't really required, since it's only 660 HP, and that isn't too much HP, seeing as a simple combo can easily do over 1k damage. I recommend skipping this skill as it won't affect you much, but I have to consider the people who do not want to invest in costly equipment. Save up the points and pour them somewhere else. Recommended level(s): 0, 1 or Max Myth: I would skip this entirely. 660 HP in Myth is nothing, especially when you can break 10k+ HP with just Wildur Spirit gear. Save up your points for your rebirth skills; you'll need every point you can get. Recommended level(s): 0 Deadly Magic Blow Adds % to your Magical Crit chance. Stage: I vote junk. Your crit rate is already high enough as a DEX class, and 2% at level 1 doesn't do squat when you're in stage. Skip this, or get a point if you really want it. Recommended level(s): 0 or 1 PvP: I still vote junk. Your crit rate is STILL high enough as a DEX character, and you'll be more concerned about getting stronger/cancellable/enduranceframeridden skills rather than your precious 2% crit rate. Still, feel free to get it if the 2% matters to you. Recommended level(s): 0 or 1 Myth: 1 word: JUNK. Your DEX is through the roof here, and your crit rate is already easily 30%+ (I have 30%+ and I am still running around with FG pieces). Don't bother taking this skill even if you like your high crit rates; yours will be high enough for the task at hand, especially when Myth 5 arrives. Recommended level(s): 0 Mana Regeneration Increases your mana regeneration. This is extremely useful, since Asuka has Sieg-type MP costs and really short cooldowns... Stage: This skill has lost some of it's use, because of the set effects from the Ancient Elf Hero and the Ancient White Dragon sets (+7 MP Regen per second), as well as L drake, hax guild mana pots (30% MP/10 sec anyone?). Recommended level(s): 0 PvP: Really useful for PvP, seeing as you can't use pots in PvP. Once again, if you have set effects on, then you don't really need this skill (Boo set effects D=). I'd max this skill for PvP, since set effects are off in a lot of PvP rooms, and you need to regen all the MP you can get, since your skills are the meat of your damage. However, depending on your equipment, you can skimp points on this if you have a huge MP pool (Like me. 6.5k MP lasts a long time) Recommended level(s): MAX Myth: I see almost no point in getting this for Myth. Your MP pool is huge and you will most likely be crunching down on guild MP pots or gigantic MP pots rather than waiting around 5 minutes to recover the same amount of MP. Recommended level(s): 0 or Max Dampen Damage Makes the enemy hit the lowest of their attack range at a % chance. Stage: There is no use for this. Monsters have a small damage range and 4 points in this are better off placed in another skill for damage. Recommended level(s): 0 PvP: You MUST get this skill. Other players have large damage ranges, and you can potentially save enough HP for a 'second life' . A must max for PvP (Until AllM 'balances' Asuka and makes it add defense). Recommended level(s): MAX Myth: Same as stage. Everything has a small damage range, and bosses will more than likely OHKO you with their skills, reduced damage or not. Recommended level(s): 0 Mana Increase Increases your mana pool. Stage: No need for this skill. Crunch down on guild and gigantic mana pots. Recommended level(s): 0 PvP: You can take this if you feel like you need the bigger MP pool for your skills, but I see no point in getting this. 200 MP a life will probably afford you maybe 1 skill, then that MP is gone until you regenerate it. If you want a big mana pool, then go for this skill, but I recommend against it. Recommended level(s): 0 Myth: Once again, useless. Eat your guild and gigantic mana pots. Your MP pool is gonna be huge anyways. Recommended level(s): 0 Swordplay Specialization Increases your physical attacks by a % Stage: Get level 1. An additional 5% damage to all your physical hits is well worth the point. Put extra if you want. Recommended level(s): 1 or Max PvP: You have to have this skill. Asuka is pretty much crap in PvP in terms of damage. I mean, to me, Asuka has crap damage. Her DPS is spread through multiple hits, and that hurts your damage from damage decay. Take a point, and put as many as you can spare later on. You'll need it. Recommended level(s): 1 or Max Myth: Grab a point, and stick as many as you can later on. If you get +2 dyes for either specialization and make it level 13, you'll find that your extra bonus is +30% damage and that will your DPS out on top. This is why I said not to take those weaker moves. A whooping 11 points to max this skill, and best of all, it buffs up even your regular attacks. Get it ASAP. Recommended level(s): 1 or Max Blade Specialization Increases your shining attacks by a % Stage: Get level 1. Same reasons as Swordplay Specialization. You'll need to buff Asuka's magical skill damage, as that's what most of her damaging skills are; magic based. Recommended level(s): 1 or Max PvP: You have to have this skill. Asuka's stronger attacks are all shining type so it is a must that you grab points and shove them into Blade Specialization. Don't pull points from skills that you NEED to have though. These passives are 'necessary bonuses' (lol) that you put extra points into. Recommended level(s): 1 or Max Myth: Stick points into this skill. Most of your multi hit air skills that you will be using are all magic based, and this will make the damage on your Bladestorms and Hamstrings shoot through the roof. Recommended level(s): 1 or Max |
Spam Spam~
Nice so far ;D |
Thanks =D
Just got home a while ago so I'm typing up all I have for this guide xD EDIT: Hurray. Guide is done except for vids. @Light: B> Instructions for MediaCoder. EDIT x2: LOL forgot to approve the rest of the posts x.x |
you can use AAAAA to shift out of a wall but you'll need to build some air if you're just going to start with A string
**I got these translations a while ago so something might be wrong first tab (google translated)- i got sword dance 1-1 (google translated) - i got Shadow Incision i can only dashcancel 1-2 backwards so i think i need to look into this again o.o 2nd tab (google translated ) - i got flash 2-3 will not always air depending on a solid object (wall or something). kinda forgot some stuff about this but i remember not being able to air stuff sometimes i think i'll skip out on finishing my asuka guide and just post the damages now o.o (although i'm already like 75% done) your guide covers alot and TPs has pictures and stuff. no need for me to add anything else especially since i've been working on it for a month or two now (was too lazy to continue ) gogo request asuka subforum isn't myth somewhat staging ._.? and i wasted too much time reading and posting, must get thunder 2 page on mabi ;_; |
i dunno but 1-1 sounds contradictory..
"this is a great comboing skill!!" "it is followed by dAS" what!! if it's so good y is it only followed by one type of string O_O from my experience, it is a terrible comboing skill, but is a comboing skill since it requires tons of space which usually ends up failing due to invisible wall 2-1 skill cancellable quite useful if u find out how to use it.. which is very difficult 2-3 should be changed from "best skill" to "easiest skill" to use after stun |
When I say Myth and Stage, I'm calling them two different things. Myth is basically wall stuff and spam for as much damage as you can. There's no comboing, so there's no point in getting low level skills except for invincibility frames and movement.
Main difference between Stage and Myth for Asuka is that skills are either 0 or Max in Myth, except for her stun attack which should be 1 in Myth for teleporting through bosses and mobs xD 1-2 can be dash cancelled forwards (I do this alot) @Lunar: Sorry... my thoughts were a bit mixed up when I was typing this down. 1-1 can be followed by >>AS or a skill depending on your position. If enemy is walled and you're close enough, you can 2-2. If in open area, you can >>AS, 1-3 or 3-1 easily then <<AS or w/e and continue your combo. EDIT: WTH Lunar I said easily followed by >>AS or a skill depending on your position. Ok fine maybe >>S or >>A then a skill '-' |
you forgot to add how many points in 1-1 for myth
also lunar is right about 2-3 being the easiest to use after stun, the best is questionable. |
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i shall leave it to ur imagination! but at 1-1 IT'S TERRIBLE horrible! if u need to use another skill after it then the other skill would be the good comboing skill!! ok.. i just hate the skill cause i keep failing with it by invisible wall |
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Damage is pretty nice for this skill. I can do a 5k damage combo in balance easy /o/ Well.. depends on how good you are with the character I guess. I might make a combo guide and post it after everyone has played Asuka for a while. I don't want to give people ideas for combos so quickly xD |
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We must PvP sometime when Asuka goes to gLunia. I have saved up my 2 DD rings for her! Must get 501+ STR D: *Wants tradable coldly ring/earring ;-; (Sieg has them)* ... You know you can cancel 1-1 right? '-' You can just shift or use 1-3 or 3-1 unless you don't have enough airtime. Quote:
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Edit: WHAT GLADDY!? >: No PvP me? ;_; |
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Maybe a few days after Asuka is released. I need to work on my combos when there is no lag or spikes. My Sieg is getting replaced D: I will miss his hax STR. Until my Asuka pwns his STR (584 STR on Sieg atm. 616 with pet buff /o/) |
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