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-   -   [PvP] CT, Kick , or AOW (http://ggftw.com/forum/arien-elven-archer/44868-ct-kick-aow.html)

HoroTheWise 04-17-2009 09:09 PM

CT, Kick , or AOW
 
I'm having trouble deciding whether to max High Kick, Arrow of Wind, or Calling Thunder.
High Kick deals a lot of damage at lvl 10 it does 261-291damage. It works well with rage, gives a little height. Mp consuming if i spam it every 7sec. Decay damage reduce if I use it on a combo twice :[
Arrow Of Wind: lvl 10 does 270-301damage per hit. Sometimes can miss the 3rd shot, When the 3 arrows are aim correctly it deals about 900damage or more. Works well with rage. Again decay reduces the damage of it. 15sec cd. Not too long nor short.
Calling Thunder: Deals about 200-250 damage at lvl 9. Doesn't work with rage. I can combo with it. Great for ct and fragment combo. Long cd. Can't work well with rage D:
High Kick Build:Lunia Skill Calculator(JP)
Arrow Of Wind Build:Lunia Skill Calculator(JP)
Calling Thunder Build: Lunia Skill Calculator(JP)

Lunar 04-18-2009 12:17 AM

i would suggest edge.. although i hate that skill.. easy dmg *hates*
anyways..
if not i prefer arrow of wind cause i just love that and it's counterpart wutever it's called dont remember names atm
combo skills but it'd add up eventually and i think its counterpart is better... hits faster and u can use it on the ground on a corner they can't counter u

HoroTheWise 04-18-2009 06:59 AM

Quote:

Originally Posted by Lunar (Post 795511)
i would suggest edge.. although i hate that skill.. easy dmg *hates*
anyways..
if not i prefer arrow of wind cause i just love that and it's counterpart wutever it's called dont remember names atm
combo skills but it'd add up eventually and i think its counterpart is better... hits faster and u can use it on the ground on a corner they can't counter u

What you mean by counter parts :O also the edge u mention is it the lighting ball that flys to ur enemy then keeps damaging and its big :o if u meant that the damage increase from 1 to 9 is only 30 or 40 :[

Lunar 04-18-2009 01:00 PM

edge is the thing that shoots forward with two balls and they shoot towards each other
the one ur talking about is lightning spirit i believe

and counterpart meaning the other skill that looks like it
i think it's called fierce wind? or something it pierces and is weaker

i suggest maxing that one because.. in a combo i use it first to measure the height of the opponent since the arrow of wind loses height and the opponent might fall

HoroTheWise 04-20-2009 02:32 PM

Thanks Lunar for your responds and recommendation, sorry for the late respond. But I still need more opinions so BUMPZ :D

PKShota 04-20-2009 03:00 PM

High Kick is the best for all combos. Height raiser, you can shift with it too.

Works with how Eirs do AAAA on wall then dash down/up then dash up/down and continue AAAAing.

So you would on the wall, AAA High Kick 882 AAAS or something.

High Kick is the best imo.

Lunar 04-20-2009 03:15 PM

i needs help on high kick shifting on wall.. cause i shift better with AOW than it

no i'm not really asking for help... just stating it

just as how siegs have optional kicking/xcut
arien has optional too at lvl 1.. i do a ton of dmg with her dash as 2 hits doing same dmg as siegs aS spsp (the s part)

let's assuming kick does 150 dmg per hit counting in the defense and lower lvl than x9
dash as does also.. around 120dmg
so wasting mp to start a combo vs no mp usage
if u do use no mp starter.. kicking would be placed in the middle with more reduction.. is there really a point in adding it there?
on the other hand.. chosing fierce wind of AoW instead.. u can wall someone and do 3 hits instead after which u can shift along the wall and add kicking to add height and more shifting (this is however assuming u know how to use arien's range, arrows, and/or autoing capabilities)


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