CT, Kick , or AOW
I'm having trouble deciding whether to max High Kick, Arrow of Wind, or Calling Thunder.
High Kick deals a lot of damage at lvl 10 it does 261-291damage. It works well with rage, gives a little height. Mp consuming if i spam it every 7sec. Decay damage reduce if I use it on a combo twice :[
Arrow Of Wind: lvl 10 does 270-301damage per hit. Sometimes can miss the 3rd shot, When the 3 arrows are aim correctly it deals about 900damage or more. Works well with rage. Again decay reduces the damage of it. 15sec cd. Not too long nor short.
Calling Thunder: Deals about 200-250 damage at lvl 9. Doesn't work with rage. I can combo with it. Great for ct and fragment combo. Long cd. Can't work well with rage D:
High Kick Build:Lunia Skill Calculator(JP)
Arrow Of Wind Build:Lunia Skill Calculator(JP)
Calling Thunder Build: Lunia Skill Calculator(JP)
i would suggest edge.. although i hate that skill.. easy dmg *hates*
if not i prefer arrow of wind cause i just love that and it's counterpart wutever it's called dont remember names atm
combo skills but it'd add up eventually and i think its counterpart is better... hits faster and u can use it on the ground on a corner they can't counter u
edge is the thing that shoots forward with two balls and they shoot towards each other
the one ur talking about is lightning spirit i believe
and counterpart meaning the other skill that looks like it
i think it's called fierce wind? or something it pierces and is weaker
i suggest maxing that one because.. in a combo i use it first to measure the height of the opponent since the arrow of wind loses height and the opponent might fall
Thanks Lunar for your responds and recommendation, sorry for the late respond. But I still need more opinions so BUMPZ :D
High Kick is the best for all combos. Height raiser, you can shift with it too.
Works with how Eirs do AAAA on wall then dash down/up then dash up/down and continue AAAAing.
So you would on the wall, AAA High Kick 882 AAAS or something.
High Kick is the best imo.
i needs help on high kick shifting on wall.. cause i shift better with AOW than it
no i'm not really asking for help... just stating it
just as how siegs have optional kicking/xcut
arien has optional too at lvl 1.. i do a ton of dmg with her dash as 2 hits doing same dmg as siegs aS spsp (the s part)
let's assuming kick does 150 dmg per hit counting in the defense and lower lvl than x9
dash as does also.. around 120dmg
so wasting mp to start a combo vs no mp usage
if u do use no mp starter.. kicking would be placed in the middle with more reduction.. is there really a point in adding it there?
on the other hand.. chosing fierce wind of AoW instead.. u can wall someone and do 3 hits instead after which u can shift along the wall and add kicking to add height and more shifting (this is however assuming u know how to use arien's range, arrows, and/or autoing capabilities)
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