Originally Posted by RoflKnife
....Long story short, Nexon could save everyone a shitload of trouble and fix this easily by switching from P2P to servers, or re-writing this piece of crap P2P code. Apparently the people that played the other versions of DFO never got this problem, so we're getting the short end of the stick.
Our version is a bit older, so I'd assume there are some stuff we have yet to get, possibly including a streamlined connection system. If they really don't get the problems in other versions, then I'm sure the fix will come eventually. Otherwise, we really have to blame Nexon for this one.