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Default :::Fox Skill List and Skill Tree (1st~3rd job):::

Rasinbun's guide:
Quote:
Originally Posted by raisinbun
Last update: 8 January 2007 (see bottom for update information)

Informative guide about fox's skills. This guide contains the following sections:
I. Skill Tree
II. Skill Tree (Version 2)
III. Skill List
IV. First Job Skill Description
V. Second Job Skill Description
VI. Third Job Skill Description

================================================== =========================

I. Skill Tree
Code:
|TMLv                                                   |
|1        SS.         6S.       ID                     1|
|10       |           |         |    HC               10|
|15      (10)         |-----    |    |    SM.  GC     15|
|20  SF   |           |    |    |    |    |    |      20|
|25  |    |           |    -(1)-|    |    |    IR---  25|
|    |    |           |         |    |    |    |   |    |
|30  |    |           |         |    |    |    GB  |  30|
|35  |    |           |    BD   |    |    |        |  35|
|40  |    AD-(1)--    |         |    |    |        QR 40|
|    |    |      |    |         |    |    |             |
|50  |    |      L7   |         |    |    |           50|
|----|----|------|----|---------|----|-- (10) --------- |
|    |    |      |    |         |    |    |             |
|51 (10) (10)   (7)   |         |    |    BT          51|
|60  |    |      |    |         DS   |                60|
|70  -----|      LD   |   CM        (10)              70|
|90       |      |    |         DT   |                90|
|105      GM     |    |         |    |               105|
|115             |    |         |    FB              115|
|----------------|----|------- (10) ------------------- |
|               (10) (10)       |                       |
|120             |    |         DT2                  120|  
|                |-----                                 |  
|130             VN                                  130|
|                |                                      |
|               (10)                                    |
|140             |          HS                          |
|150             GR                                  150|
================================================== =========================
II. Skill Tree (Version 2)
Code:
        Sticky Foot -----------------------(10)-----Gloomy Mist
                                               |
                                               |
Stone Strike----(10)-----Armour Destructor-(10)-
                                |
                               (1)
Shuriken Master                 |
     |                    Lucky Seven
     |                          |
     --(10)---Brave Throw      (7)
                                |
                           Lucky Day-----(10)----
                                                |
                                                |
Sixth Sense------------------------------(10)-----Vanishing
                        |                             |
                       (1)                           (10)
                        |---------Dowsing             |
                        |                         Gurrellia
Invincible Drilling------         Detonator---
                                             |
                                            (10)
Heavy Carrier-------(10)----------Fearbag    |
                                             -----Destruct

Gun Carrier--------Invincible Reload-------Gun Booster
                           |
Basic Detection            |
Compound Mastery           ----------------Quick Reload
Hard Spirit
================================================== =========================
III. Skill List

Things inside brackets: (TMLv needed / TMPts to learn/ TMPts to master/ Pre-requisite)
1. Attack Skills
1st job
- SS: Stone Strike (1/1/12/Nil)
- SM: Shuriken Master (15/2/13/Nil)
2nd job
- BT: Brave Throw (51/2/13/SM10)
- DT: Detonator (90/3/15/Nil)
- FB: Fear Bag (115/4/16/HC10)
3rd job
- DT2: Destruct (120/4/16/DT10)
- GR: Gurrellia (150/4/16/VN10)

2. Passive/Self-Buff Skills
1st job
- 6S: Sixth Sense (1/2/13/Nil)
- HC: Heavy Carrier (10/1/12/Nil)
- GC: Gun Carrier (15/5/5/Nil)
- IR: Invincible Reload (25/5/5/GC)
- GB: Gun Booster (30/3/15/IR)
- QR: Quick Reload (40/5/5/IR)
- L7: Lucky Seven (50/4/16/AD1)
- CM: Compound Master (70/2/13/Nil)
2nd Job
- LD: Lucky Day (70/3/15/L7-7)
3rd Job
- VN: Vanishing (130/5/17/LD10&SS10)
- HS: Hard Spirit (140/3/15/Nil)

3. Debuff Skills
1st job
- SF: Sticky Foot (20/1/12/Nil)
- AD: Armour Destructor (40/2/13/SS10)
2nd job
- GM: Gloomy Mist (105/4/16/AD10&SF10)

4. Digging Skills
1st job
- ID: Invincible Drill (1/1/1/Nil)
- BD: Basic Detection (35/2/13/Nil)
2nd job
- DS: Dowsing / Advanced Detection (60/4/16/ID&6S10)
================================================== =========================
IV. Skill Descriptions (adopted from jWiki)
Invincible Drilling (ID) (TMLv: 1/ LearnTMpts: 1/ MasterTMpts: Nil/ TotalTMpts: 1/ Pre-req: Nil)
Master Items: Nil
Passive Effect: Drilling is not affected by monster's interuption.
Description: High level monsters might kill you while you drill; right click to stop drilling when you have to.

Stone Strike (SS) (TMLv: 1/ LearnTMpts: 1/ MasterTMpts: 2/ TotalTMpts: 12/ Pre-req: Nil)
Master Items: Sand Powder x 41 (dropped by Fan Lizard)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |   30   33   36   39   42   45   48   51   54   57   66
Cooldown     |   2s   2s   2s   2s   2s   2s   2s   2s   2s   2s   2s
Attack%      | 132% 144% 156% 168% 180% 192% 204% 216% 228% 240% 276%
MagRatio (m) |   22   24   26   28   30   32   34   36   38   40   46
(m = Attack% * 50 / 3)
Damage = ( DA + 1 ) * m
100%AC = 72 + HV * 2.5
Description: Strong Melee Attack with low accuracy.
Complimentary skills:
- SM: SM+SS combo let you weaken enemy before going close and dealing the final blow.
- GB: Even against monster with 1 HV, SS misses 20% of the time. GB compensate this with 20 AC.

Sixth Sense (6S) (TMLv: 1/ LearnTMpts: 2/ MasterTMpts: 2/ TotalTMpts: 13/ Pre-req: Nil)
Master Items: Water Drop Jewel x 23 (dropped by Fanta Fish)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |   80  100  120  140  160  180  200  220  240  260  300
Cooldown     |  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s
DA Increase% |  10%  13%  16%  19%  22%  25%  28%  31%  34%  37%  45%
Duration(s)  |   60   65   70   75   80   85   90   95  100  105  120
Description: Indispensible for attackers and drillers. The DA increase % is applied to the sum of base DA and equipment DA.
Skills benefited: SS, SM, DT, DT2, GR

Heavy Carrier (HC) (TMLv: 10/ LearnTMpts: 1/ MasterTMpts: 2/ TotalTMpts: 12/ Pre-req: Nil)
Master Items: Empty Box x 20 (Drilled in Seabed Fields 1 - 5, Gate to Ghost Blue)
Code:
SkillLv      |    1    2    3    4     5     6    7     8     9   10    M
-------------+------------------------------------------------------------
Passive WT   |  100  230  390  590   830  1110 1440  1820  2260 2760 3360
STLv         | 1.25 2.88 4.88 7.38 10.04 13.38 18.0 22.75 28.25 34.5 42.0
BP-conversion|    5   12   20   30    40    56   72    91   113  138  168
Description: Increase the weight of items you can carry. Good for driller.

Shuriken Master (SM) (TMLv: 15/ LearnTMpts: 2/ MasterTMpts: 2/ TotalTMpts: 13/ Pre-req: Nil)
Master Items: Orange Scarab x 29 (dropped by Oran G)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |   20   23   26   29   32   35   38   41   44   47   55
Cooldown     |   2s   2s   2s   2s   2s   2s   2s   2s   2s   2s   2s
Attack%      | 225% 247% 270% 292% 315% 337% 360% 382% 405% 427% 495%
MagRatio (m) | 15.0 16.5 18.0 19.5 21.0 22.5 24.0 25.5 27.0 28.5 33.0
(m = Attack% * 20 / 3)
Damage = ( DA + AP/10 ) * m - 1
100%AC = 39.5 + HV * 2.5
Description: Ranged attack with high accuracy but sacrifice some damage. Need to bring throwing weapon in number. AP in damage formula refers to throwing item AP only; base AP has no effect.
Complimentary Skill:
- HC: Higher level throwing weapons becomes many times heavier. HC let you last longer with a larger supply of pots and weapons.

Gun Carrier (GC) (TMLv: 15/ LearnTMpts: 5/ MasterTMpts: nil/ TotalTMpts: 5/ Pre-req: Nil)
Master Items: Nil
[I]Passive Effect: Enable gun carrying and shooting.
Damage = ( AC - 48 ) * 20 + AP
Description: Allow you to carry and shoot with a gun. AP in damage formula refers to gun AP only; base AP has no effect.

Sticky Foot (SF) (TMLv: 20/ LearnTMpts: 1/ MasterTMpts: 2/ TotalTMpts: 12/ Pre-req: Nil)
Master Item: Iron Chain (Drilled in Seabed Fields 1 - 5, Gate to Ghost Blue)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |   28   30   32   34   36   38   40   42   44   46   52
Cooldown     |   5s   5s   5s   5s   5s   5s   5s   5s   5s   5s   5s
HV Decrease% |  15%  18%  21%  24%  27%  30%  33%  36%  39%  42%  51%
Duration(s)  |   12   14   16   18   20   22   24   26   28   30   36
Decrease in HV = DA * HV Decrease%
Description: Ranged. It can at most reduce enemy's HV to 0. Success rate depends on skill level. Actual increase in accuracy = actual decrease in HV * 2.5.

Invincible Reload (IR) (TMLv: 25/ LearnTMpts: 5/ MasterTMpts: nil/ TotalTMpts: 5/ Pre-req: GC)
Master Items: Nil
Passive Effect: Reloading is not affected by monster's interruption

Gun Booster (GB) (TMLv: 30/ LearnTMpts: 3/ MasterTMpts: 3/ TotalTMpts: 15/ Pre-req: IR)
Master Items: Blue Feather x 14 (dropped by Nephthys)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |  160  170  180  190  200  210  220  230  240  250  300
Cooldown     |  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s
Gun AP Inc.  |  100  125  150  175  200  225  250  275  300  325  400
Duration(s)  |   60   65   70   75   80   85   90   95  100  105  120
AC Increase  |    5    6    7    8   10   11   12   13   15   16   20
Description: This skill increases AC but not Gun AP.

Basic Detection (BD) (TMLv: 35/ LearnTMpts: 2/ MasterTMpts: 2/ TotalTMpts: 13/ Pre-req: nil)
Master Items: Iron Clad's Egg x 15 (Dropped by Iron Clad Turtle)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |   10   11   12   13   14   15   16   17   18   19   20
Cooldown     |   2s   2s   2s   2s   2s   2s   2s   2s   2s   2s   2s
Depth of Det |  50m  55m  60m  65m  70m  75m  80m  85m  90m  95m 110m
Duration(s)  |   1s   1s   1s   1s   1s   2s   2s   2s   2s   2s   3s
Area of Det  |  3*3  4*4  4*4  4*4  5*5  5*5  5*5  5*5  6*6  6*6  7*7
Description: Put a red mark on pixels with item buried below. The red mark spans over a 2*2 cluster of land, and it actually denotes the upper right pixel. Chance to get "Fail to discern" message decreases with level; 100% success rate at mastery. Though, it seems not to detect every item, and sometimes when there is an item it still say "no item is there" >_>. A skill to be spammed due to low MP consumption and short cooldown.

Armour Destructor (AD) (TMLv: 40/ LearnTMpts: 2/ MasterTMpts: 2/ TotalTMpts: 13/ Pre-req: SS10)
Master Items: Green Cystal (Drilled in Nora Sewage)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |   28   30   32   34   36   38   40   42   44   46   52
Cooldown     |   5s   5s   5s   5s   5s   5s   5s   5s   5s   5s   5s
DP Decrease% |  10%  12%  14%  16%  18%  20%  22%  24%  26%  28%  34%
Duration(s)  |    3    4    5    6    7    8    9   10   11   12   14
Decrease in DP = Target DP * DP Decrease%
Description: Melee. Success rate depends on skill level.

Quick Reload (QR) (TMLv: 40/ LearnTMpts: 5/ MasterTMpts: nil/ TotalTMpts: 5/ Pre-req: IR)
Master Items: nil
Passive Effect: Enable reloading as you move. Important for Double shot.

Lucky Seven (L7) (TMLv: 50/ LearnTMpts: 4/ MasterTMpts: 3/ TotalTMpts: 16/ Pre-req: AD1)
Master Items: Salamander Egg x 9 (Dropped by Flat/Standing/Wind Salamander)
SS -> AD -> L7 (30p)
L7 -> LD (+6S) -> VN -> GR
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |   80  100  120  140  160  180  200  220  240  260  300
Cooldown     |  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s
LK Increase% |  10%  13%  16%  19%  22%  25%  28%  31%  34%  37%  45%
Duration(s)  |   60   65   70   75   80   85   90   95  100  105  120
Description: Indispensible for compounder. The LK increase % is applied to the sum of base LK and equipment LK. With 44LK (for L7(10)) or 42LK (for L7(M)) you can reach 60LK for maximum critical rate.
Skills benefited: DT, DT2, GR

Compound Mastery (CM) (TMLv: 70/ LearnTMpts: 2/ MasterTMpts: 2/ TotalTMpts: 13/ Pre-req: nil)
Master Items: Pocket Guide Vol. 4 (Drilled in some high level areas, Quest)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
Cpd Increase%|   5%  10%  15%  20%  25%  30%  35%  40%  45%  50%  65%
Description: It says it increases the possibility of a better result being produced with compound growth. However, no actual and accurate formula with this skill can be verified. In one particular test where the result of a person with CM and one without are compared, the one with CM produced worse result. Because of this, do not place too much expectation on this skill and only learn this if you have TM points to spare.
V. 2nd Job Skill Descriptions
Brave Throw (BT) (TMLv: 51/ LearnTMpts: 2/ MasterTMpt: 2/ TotalTMpts: 13/ Pre-req: SM10)
Master Item: Flying Weight x 32 (Dropped by Lima)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |  160  170  180  190  200  210  220  230  240  250  300
Cooldown     |  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s
Added Power  |  120  130  140  150  160  170  180  190  200  210  240
Duration     |   60   65   70   75   80   85   90   95  100  105  120
MagRatio(r)  |  1.2  1.3  1.4  1.5  1.6  1.7  1.8  1.9  2.0  2.1  2.4
Damage of SM with BT = ( DA + AP * r / 10 ) * m - 1

Damage of SM without BT = ( DA + AP / 10 ) * m - 1
Difference in damage = AP * ( r - 1 ) * m / 10
Equivalent increase in DA = AP * ( r - 1 ) / 10
Description: Increase the damage of SM based on the AP of throwing weapon. Used on the strongest NPC needle with 60AP, the effect is like adding 8.4 DA or 277 damage. If used on the strongest compounded throwing weapon with 800AP, the effect is like adding 112 DA or 3696 damage (wow). Potentially very strong, but availability of strong throwing weapons can be limited.

Dowsing/Advanced Detection (DS) (TMLv: 60/ LearnTMpts: 4/ MasterTMpts: 3/ TotalTMpts: 16/ Pre-req: ID,SS10)
Master Items: [sonshi square] (Drilled in Seabed Field 5)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |   50   54   58   62   66   70   74   78   82   86   98
Cooldown     |  15s  15s  15s  15s  15s  15s  15s  15s  15s  15s  15s
DepthRatio(r)|  3.0  3.5  4.0  4.5  5.0  5.5  6.0  6.5  7.0  7.5  9.0
Duration(s)  |   9s  11s  13s  15s  17s  19s  21s  23s  25s  27s  33s
Area of Det  |  3*3  3*3  3*3  3*3  3*3  3*3  3*3  4*4  4*4  4*4  4*4
Depth Reached = DA * r
Description: Put a red mark on pixels with item buried below (This red mark seems to work differently than BD, but due to poor translation I am unsure how). Chance to get "Fail to discern" message decreases with level, but success rate does not reach 100% even at master level. At Master level, 28DA is needed to detect 250m. Notice the longer duration, cooldown and MP consumption than BD.

Lucky Day (LD) (TMLv: 70/ LearnTMpts: 3/ MasterTMpts: 3/ TotalTMpts: 15/ Pre-req: L7-7)
Master Items: Noranjo Card x 7 (Dropped by Noranjo)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |  200  210  220  230  240  250  260  270  280  290  320
Cooldown     |  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s
LK Increase% |   6%   7%   8%   9%  10%  11%  12%  13%  14%  15%  18%
Duration(s)  |  100  105  110  115  120  125  130  135  140  145  160
Increase in LK
L7(M) only: LK * 45%
L7(M) + LD(M): LK * (45% + 18%) = LK * 63%
Description: Stack with Lucky Seven. No point to learn this if you do not master Lucky Seven. Mostly used for extra effect in mature compounding. Also further increase damage of DT, DT2 and GR.

Detonator (DT) (TMLv: 90/ LearnTMpts: 3/ MasterTMpts: 3/ TotalTMpts: 15/ Pre-req: Nil)
Master Items: Black Gunpowder x 55 (dropped by Torpedo Fish)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |  150  160  170  180  190  200  210  220  230  240  270
Cooldown     |  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s
Duration     |  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s
Attack%      | 250% 280% 310% 340% 370% 400% 430% 460% 490% 520% 610%
MagRatio (m) | 20.0 22.4 24.8 27.2 29.6 32.0 34.4 36.8 39.2 41.6 48.8
Dmg/STLv     |    5  5.6  6.2  6.8  7.4  8.0  8.6  9.2  9.8 10.4 12.4
(m = Attack% * 24 / 3)
Damage = ( DA + LK ) * m
100%AC = 42~44 + HV * 2.5
Description: After taking 1~2 seconds to cast, a bomb is placed on the ground which takes 2~3 seconds to arm itself (Thanks to Jent) After that, if a target approaches the bomb, it would explode and deal single target (not AoE) damage. Damage is based on the user's stat at the time of explosion, not the time when the bomb is set.
Complimentary skills:
- SS/SM/FB: DT+SM/SS/FB combo let you cut off strong enemy's HP before dealing the final blow. With short cooldown, they can also be used to deal extra damage during the 10second cooldown of DT.

Gloomy Mist (GM) (TMLv: 105/ LearnTMpts: 4/ MasterTMpts: 3/ TotalTMpts: 16/ Pre-req: AD10,SF10)
Master Item: {red thread} (Dropped by Snow Kid)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |  150  155  160  165  170  175  180  185  190  195  210
Cooldown     |   5s   5s   5s   5s   5s   5s   5s   5s   5s   5s   5s
ST Decrease% |  10%  12%  14%  16%  18%  20%  22%  24%  26%  28%  34%
Duration(s)  |   10   11   12   13   14   15   16   17   18   19   20
Decrease in target DP = LK * ST Decrease% * 16
Decrease in target LK = LK * ST Decrease%
Decrease in target HV = LK * ST Decrease%
Description: Create a cloud of gloomy mist surrounding the player which debuff enemies.

Fear Bag (FB) (TMLv: 115/ LearnTMpts: 4/ MasterTMpts: 3/ TotalTMpts: 16/ Pre-req: HC10)
Master Items: {red bead} x 8 (dropped by Ugly Corpse)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |  250  265  280  295  310  325  340  355  370  385  430
Cooldown     |   4s   4s   4s   4s   4s   4s   4s   4s   4s   4s   4s
Attack%      | 300% 330% 360% 390% 420% 450% 480% 510% 540% 570% 660%
Ratio (m)    |  0.3 0.33 0.36 0.39 0.42 0.45 0.48 0.51 0.54 0.57 0.66
Dmg/STLv     |   16 26.4 28.8 31.2 33.6   36 38.4 40.8 43.2 45.6 52.8
Damage = Total weight you are holding * m
Description: Ranged attack with splash damage. Unstable amount of damage as the weight you hold changes over time. Best to assume your holding decreases as you train, but remember the collectibles you pick from monster also increases your holding. Potentially strongest skill for Fox in second job.
VI. 3rd Job Skill Descriptions
Vanishing (VN) (TMLv: 130/ LearnTMpts: 5/ MasterTMpt: 3/ TotalTMpts: 17/ Pre-req: SS10,LD10)
Master Items: Button x 6 (Snowman)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |  260  280  300  320  340  360  380  400  420  440  500
Cooldown     |  15s  15s  15s  15s  15s  15s  15s  15s  15s  15s  15s
Duration     |   10   13   16   19   22   25   28   31   34   37   46
Description: Effect is cancelled when you drill, move to another map or chat box appears on your head. Cannot be used while being attacked. Only can be used 3sec after being interfered, e.g. by attack or skill (counted even if miss). Can be used again while in vanishing state to keep up the state.

Gurrellia (GR) (TMLv: 150/ LearnTMpts: 4/ MasterTMpts: 3/ TotalTMpts: 16/ Pre-req: VN10)
Master Items: {ho-ne} x 10 (Source unknown)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |  300  320  340  360  380  400  420  440  460  540  500
Cooldown     |   4s   4s   4s   4s   4s   4s   4s   4s   4s   4s   4s
Attack%      | 300% 345% 390% 435% 480% 525% 570% 615% 660% 705% 840%
APRatio (a)  | 1.00 1.15 1.30 1.45 1.60 1.75 1.90 2.05 2.20 2.35 2.80
MagRatio (m) | 16.0 18.4 20.8 23.2 25.6 28.0 30.4 32.8 35.2 37.6 44.8
Dmg/STLv     |    4  4.6  5.2  5.8  6.4  7.0  7.6  8.2  8.8  9.4 11.4
Damage = ( DA + LK ) * m + AP * a
Description: Use it while in vanishing state. Appear once used.

Hard Spirit (HS) (TMLv: 140/ LearnTMpts: 3/ MasterTMpts: 3/ TotalTMpts: 15/ Pre-req: nil)
Master Items: Feel Eye x 5 (Dropped by Purple Worm)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |  160  170  180  190  200  210  220  230  240  250  280
Cooldown     |  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s  10s
Defence Rate |  60%  65%  70%  75%  80%  85%  90%  95% 100% 105% 120%
Duration(s)  |   60   65   70   75   80   85   90   95  100  105  120
Description: Party skill preventing Primadonna's Charm Wink.

Destruct (DT2) (TMLv: 120/ LearnTMpts: 4/ MasterTMpts: 4/ TotalTMpts: 17/ Pre-req: DT10)
Master Items: Black Gunpowder x 55 (dropped by Torpedo Fish)
Code:
SkillLv      |    1    2    3    4    5    6    7    8    9   10    M
-------------+--------------------------------------------------------
MP           |  160  170  180  190  200  210  220  230  240  250  280
Cooldown     | 5.0s 4.7s 4.4s 4.1s 3.8s 3.5s 3.2s 2.9s 2.6s 2.3s 1.5s
Attack%      | 240% 270% 300% 330% 360% 390% 420% 450% 480% 510% 600%
MagRatio (m) | 12.8 14.4 16.0 17.6 19.2 20.8 22.4 24.0 25.6 27.2 32.0
Dmg/STLv (DA)|  6.4  7.2  8.0  8.8  9.6 10.4 11.2 12.0 12.8 13.6 16.0
Dmg/STLv (LK)|  3.2  3.6  4.0  4.4  4.8  5.2  5.6  6.0  6.4  6.8  8.0
Damage = ( DA * 2 + LK ) * m
Description: Shoot range is "1 character". Max no. of mines can be set at a time is 3 (4 can be set but it disappears immediately)

Update

8 January 2007
- Corrected mastery item for Lucky Seven. Should be Salamander Egg, not Thick Belly Skin - Thanks justcre4tiv3
- Changed translation of Destruct (formerly called Death Tractor here) - Thanks Jent