In KL, there is no such thing as N>DPS with 1.5k+ STR For Myth!!!!
It's only our version that thinks you need gear and levels/be a certain class to have a high dee pee ess.
But in fact, it depends on your playing ability. The risks you take. The dodging, the flinching, the knockdowns, the combos.
Therefore a class/player/character cannot have a set DPS. The very idea of that is stupid. One round I played well, so my dps was 100000k. The other? Not so well. It was 0. So can that data be used for anything? NO!
In WoW you can calculate your hit% minus enemies evasion%, average hit damage, average skill damage, minus defence and resistances of your target, and come out with a set amount of DPS.
In Lunia? hit% is incalculable. Therefore DPS FAILS IN LUNIA. YOU CANNOT HAVE AN INCOMPLETE FORMULA AND SAY IT WORKS!
Last edited by Jumper; 04-20-2009 at 02:30 PM.