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04-20-2009   #29 (permalink)
WhatThePhuc
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Quote:
Originally Posted by Jumper
Ok! We get it! You can calculate Damage Per Second! In a given situation!

"it allows characters of differing levels classes to effectively compare their damage output. "
But it is not effective on Lunia. Not at all. Or any fighter, arcade, or fps.
Yes, you can calculate that a single sniper has 99 dps and a pistol user has 1 dps for that 1 day of playing vs eachother.
So that means you should assume that snipers>pistols? (Tias>Siegs situation?)

It's absolutely useless information when applied to Lunia or any fighter/arcade/fps/etc...
jumper, you're assuming too much
dps is not about winning or losing
no one ever said it is

it is useful for planning out skill builds, and deciding which equipment to wear, etc. etc.
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