View Single Post
04-20-2009   #28 (permalink)
ZeroKunoichi
Guild Leader
ZeroKunoichi's Avatar
Awards Event Winner
 
Join Date: Dec 2007
Posts: 696
iTrader: (0)
ZeroKunoichi will become famous soon enough
Default

Quote:
Originally Posted by Jumper
Ok! We get it! You can calculate Damage Per Second! In a given situation!

"it allows characters of differing levels classes to effectively compare their damage output. "
But it is not effective on Lunia. Not at all. Or any fighter, arcade, or fps.
Yes, you can calculate that a single sniper has 99 dps and a pistol user has 1 dps for that 1 day of playing vs eachother.
So that means you should assume that snipers>pistols? (Tias>Siegs situation?)
So all Siegs must put out less average damage than Tias!

It's absolutely useless information when applied to Lunia or any fighter/arcade/fps/etc...
Eh? I find it useful to know in stages with a selected build linked to it.
Faster runs = LESS GRINDER!
__________________
Face it Lunia is dead get a reality check please.