Originally Posted by Jumper
Ok! We get it! You can calculate Damage Per Second! In a given situation!
"it allows characters of differing levels classes to effectively compare their damage output. "
But it is not effective on Lunia. Not at all. Or any fighter, arcade, or fps.
Yes, you can calculate that a single sniper has 99 dps and a pistol user has 1 dps for that 1 day of playing vs eachother.
So that means you should assume that snipers>pistols? (Tias>Siegs situation?)
So all Siegs must put out less average damage than Tias!
It's absolutely useless information when applied to Lunia or any fighter/arcade/fps/etc...
Eh? I find it useful to know in stages with a selected build linked to it.
Faster runs = LESS GRINDER!