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 04-15-2009 #1 (permalink) WhatThePhuc STEP Awards   Join Date: Jun 2008 Location: San Diego, California Posts: 4,162 Blog Entries: 10 iTrader: (0) IGN: Phuc Tran Class: Visual Arts Major Level: 23 Guild: University of California, San Diego so i've noticed lately that many people do not know how to calculate dps (damage per second) well, it's exactly what it is: damage per (1) second or total damage divided by time (in seconds) this guide will explain how to calculate dps in a given situation Here are things you need to calculate: Damage Per Hit When calculating damage, you have to know what you're looking for if you're looking for the MAXIMUM POSSIBLE, then you use the highest number in the range for example: dainn's rb fury of land's damage range at max is 674-750 if you're looking for the maximum damage possible of rb fury, you use 750 if you're looking for the MINIMUM POSSIBLE, then you use the lowest number in the range (in rb fury's case 674) But maybe you aren't looking for the maximum or minimum you're looking for the AVERAGE damage per hit to find the average damage per hit of a skill, add the maximum and minimum together and divide by 2 for example: lvl 1 jog's damage range is 205-228 205+228=433 433/2=216.5 average damage of lvl 1 jog is 216.5 (your choice to round up or down) Number of Hits The number of hits a skill does may vary depending on the target(s) and/or position for example, dong dong on 5 targets vs dong dong on 1 target or shining needle on lunia up close vs shining needle on lunia far away etc. etc. you can check the number of hits by looking at the number(s) on the right of your screen (chain) for example: yuki does ice bomb (which shoots 4 ice arrows) and hits a group of enemies, totaling 7 hits Total Damage total damage = (damage per hit) x (number of hits) again, it depends on what you're looking for the maximum, minimum, or average, etc. for example: i'm calculating the maximum damage of max dfist the damage range is 1055-1173 i use 1173 since im looking for max possible i'm calculating based on dfist hitting only 1 time 1173*1=1173 another example: i'm calculating the average damage of lvl 1 ddb the range is 147-164 (147+164)/2=155.5 average damage per hit i'm calculating based on ddb hitting a group of enemies, totaling 115 hits 155.5*115=17,882 total damage Time Frame This is the final part the time frame when using a short time frame, people are talking about "burst damage", or damage in a small time frame you can calculate based on long time frames too dps=damage/time(in seconds) the time frame you decide to use is based on the situation if you're calculating the dps assuming that the skill is used whenever available, then you should use the cooldown of the skill as the time frame Examples Shining needle's damage at max is 242-270 i'm calculating based on maximum possible damage, so i use 270 damage per hit Shining needle does 7 hits on lunia 270*7=1890 total damage the time frame i decide to use is 7 seconds(the cooldown of s. needle) 1890/7=270 dps in this situation, the maximum dps of shining needle in a timeframe of 7 seconds is 270 RB Ice Dragon Heart's damage range at max is 164-183 i'm calculating based on average damage (164+183)/2=173.5 average damage per hit i use it on jungle turtle and it hits 25 times it has a 20 second cooldown; i use it again 20 seconds later and it hits 23 times 173.5*(23+25)=8328 total damage in a timeframe of 25 seconds 8328/25=333.12 dps in this situation, the average dps of rb ice dragon heart in a timeframe of 25 seconds is 333.12 __________________ Last edited by WhatThePhuc; 05-06-2009 at 08:25 PM.