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01-20-2009   #1 (permalink)
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Default Foods and how they stack

Just confirming what I read on the japanese wiki.

To explain this more easily, let's classify the foods in certain categories.

Class A - any increase in basic stats (luck, magic, stamina, strength)

Class B - any increase in damage, damage reduction, max hp and max sp

Class C - any increase in critical damage, critical rate, accuracy, or evasion

Class D - any increase in rare options %, IDR %, or ely gain

Class E - items that you receive from cooking quests like tomato sandwich, cream puffs, chocolate sticks, etc.

Class F - Event items like pumpkin seeds, festival cakes, etc.



The rule of stacking seems to be that you can only use one food from each class at a time.

So for example this is ok - A,B,C,D,E,F

But this will result in one food overriding another - A,A,B,F

When one food conflicts with another, the most recent one used replaces the effect of the previous one.

There may be exceptions to this rule, but so far I haven't found any.