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01-05-2009   #12 (permalink)
multippt
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IGN: redos
Class: Wizard to_wizard
Level: 345
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Worth noting that Mana arrow at lvl 1 has a shorter range compared to lvl 4, so it would have been better off getting Mana arrow to lvl 4 instead of cure (and get cure later while using the plentiful free pots in the meantime). The range of lvl 1 Mana Arrow still lies within the line of sight of most active monsters. Lvl 4 Mana Arrow is still fairly MP-efficient, with the advantage of greater range.

Lvl 4 cure will not heal a lot of HP (you'll be better off using pots for now), so it'll be better getting lvl 9/10 cure in one shot, preferably lvl 9 cure for MP-efficiency and only lvl it to lvl 10 just before getting Mist of Mana.
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You can immediately start questing in Oops Wharf at lvl 60.
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You may want to add in that several card quests are available at lvl 140, great for those unable to reach TM 120 by that level.
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You may want to add that it's possible for a magic-type to grind in Tap1 at lvl 130 (or lower), without the need for MyShop.
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A disadvantage of shard over drip-bomb is that shard has a much lower accuracy than drip bomb (even a sufficiently high amount of luck does not guarantee it will hit). The DX penalty as a result of water-web should not be underestimated as well in the area of bossing. However, I guess the lowering of electric-resistance makes up for the drawback.
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You may want to add that shard duration is 3 seconds. This duration is enough for one electro attack or tesla field. Resistance decrease is rumored to be 2.5x, but the damage probably increases much more than that.
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Skills that are considered TM-dumps:
-Bolster Ballad: Lowers MP cost of skills, but with 4 in sense for greater pot capacity I don't think you'll run out of MP that often. Get it if you really have lots of TM to spare.
-Aura of Mana: Increases MP-regen. Get it if you really have lots of TM to spare. Same argument as above.
-Icy Shackles: Stuns the enemy, but you can't attack it either.
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Last edited by multippt; 01-05-2009 at 06:18 PM.