Originally Posted by VeraSwablu
No combo guide is complete without even mentioning Chain... its great for comboing. You can do it after AS, close-range Tears, high lvled dodge(Turn around after dodge... lol), and after it, depending on where the enemy is, you can then use either Holy Spirit, Tears, or Max Moon Bind(Cancel? Haven't seen max bind in action.) to buy you time to do whatever you want next.
You should have LadyEir show you some stuff, like how to hit Dodge after HS (With a high lvled dodge, this can allow you to continue your combo... you can get some damn nice combo's this way. I made a 20+ hit one, but I need LadyEir to test it =3)
Get to Lv48 now btw, finding what you can stick Wave after is fun. Place it at the end of a long combo and that scarecrow will cry from the 3.6 multiplier.
Soon you'll be at the part of the guide's growth where you just fill in as many combo's as you can... lol.
yea uh... I'm gonna put Chain in later... but I see many bad points with this...
1) Chain after AS fails, you don't know where it goes and it often just falls to the ground
2) you shouldnt even be doing Chain after AS since shifting or doing other things can get you more damage...
3) High level dodge... you really should be using Tears instead...
And yea, i know you can do that with dodge and Holy Spirit... but it's not worth it since you're pretty much just wasting dodge. And last time I checked, while your enemy is in the air, all level dodge's behavior is the same. Correct me if I'm wrong but the combo you suggested was
AASAAAA dash AS Holy Spirit Selfheal cancel dash dodge (holyspirit will pick up) and continue combo?
Yea, Sacred Hax is nice in stage, but in PvP its more used as a combo starter...
Sorry if that sounded arrogant x.x, cuz i didnt mean it to be lol. Just sharing what I know
@Yuui... TECHNICALLY... AS is not dash cancellable... its just that the delay is so short that sometimes theres no need to cancel.
Added Moonlight Chain.