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07-24-2007   #1 (permalink)
Cloud
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Default Dainn's true skills

Note: All credit of this guide goes to IDNed, originally posted on LuniaFan.


Ice Arrow
Shoot couple of ice bolts to the target. Target must be in front of the caster's point of view.
These ice bolts have high induction rate, and not so short casting distance(It means, target is hard to run away from the missiles).
On the other hand, it has extremely long casting delay(very vulnerable, danger in this time).
And when the missile hits the target, the target get debuf which makes the target unmovable.(able to attack)

The level of skill goes high, the number of missile and damage goes high.(6 missiles on master level)
It means damage is extremely low in low level, but very high in high level.

Stage recommend -> 0, M(Master level)
PVP(1:1) recommend -> 0
PVP(Team fight) recommend -> 0, M

Power User Tips
(PVP 1:1)Use Ice Arrow and immediately use Summon Meteor! If the target got hit, Meteor will hit the target which is stucked!



Icicle Rain
Summons 7 icicle particle in front of caster.
It stiffens the the enemy in front of caster and push the enemy away to the casted direction.
And the last effect, it slows the enemy litte bit.

This skill has powerful damage(main damagedealing skill). And it has very short cooltime. Very recommended!

Stage recommend -> M
PVP(1:1) recommend -> M
PVP(Team fight) recommend -> M

Power User Tips
Usable as combo skill when you have the Pillar of Abyss.
example. AA dash AS [Pillar of Abyss] [Icicle Rain]



Ice Barrier
Summons an ice barrier.
It makes the enemy stucks.

Broken when attack. In the stage, monsters attack the wall first off.
If it was not broken and banished naturally, almost no delay to recreate the wall(when using master level skill).
It's pretty good skill, but if you are PVP-only wizard and you need skillpoint, you can give up this skill.

Stage recommend -> M
PVP(1:1) recommend -> M
PVP(Team fight) recommend -> M

Power User Tips
The barrier has an effect which is somewhat like Sieg's skill 'Provocation', so it makes the monster attack itself.
You can use it as a semi-tanker.



Cold Blue Dragon
Summons a Blue Dragon in front of the caster and hit the enemy 3 times.
The target float away and pushed a little bit every times itt get hit.

Enormous damage and awesome range.
Also, it is powerful combo skill, too.

Stage recommend -> M
PVP(1:1) recommend -> M
PVP(Team fight) recommend -> M

Power User Tips
This skill has long cooltime(30 secs), so when using for combo, always check for the cooldown.



Ice Pillar
Summons 3 ice pillars in front of the caster.
If the target get hit, he flys up.

Notable damage, long range, and it also attack the enemy which is laid down.

Stage recommend -> M
PVP(1:1) recommend -> 1, M
PVP(Team fight) recommend -> 1, M

Power User Tips
The enemy who is on "some distance" get hit 2 times! When this happens, the enemy fly very high XD
It is also useful skill to cancel the correction point in PVP.
In stage, it could be useful to cast where many enemies laid down.



Bitter Cold Breath
Fly up and freeze all enemies around the caster.
Invulnerable in casting time.

When the level goes up, the damage increases "only a little bit". So I recommend only 1 point.

Stage recommend -> 1
PVP(1:1) recommend -> 1
PVP(Team fight) recommend -> 1

Power User Tips
This skill is mainly evasion skill, especially in PVP.
The most important point of this skill is "being invulnerable"!



Fire Bolt
Launch the powerful fire bolts 2 times in front of the caster.
No induction(means straight front)!

Essential to combo, and powerful damage -> main damagedealing skill.
The shortest cooltime! In 8 secs, you can reuse it!

Stage recommend -> 0, 1, M
PVP(1:1) recommend -> M
PVP(Team fight) recommend -> M

Power User Tips
In combo, you can hit 2 times when you are in front of wall.
In other cases, you should hit 1 times and dash cancel.



Fire Missiles
Launch the fire orb, and it is splited to 4 missiles.
These missiles have high induction rate, and long movement distance like Ice Arrow.
Also it is induced not only in front of the caster but all directions!
When the missile hits the enemy, the target is stiffened.

Notable damage, short casting delay, not-so-long cooltime. I recommend it!

Stage recommend -> 0, M
PVP(1:1) recommend -> M
PVP(Team fight) recommend -> M

Power User Tips
Be careful! If the skill hits the enemy in the orb state, it just blows up the enemy and deals almost no damage!



Ocean of Fire
Summons the ocean of fire in front of the caster.
The enemy in this ocean get hit 4 times, and get stiffenen every times.
Also, it has debuf which deals little damage every seconds.

Very shot cooldown compared to the Fury of Land, and stiffen effect is very good

Stage recommend -> 0, M
PVP(1:1) recommend -> 0, 1, M
PVP(Team Fight) recommend -> 0, 1, M

Power User Tips
It is one of the two main AOE skills of the wizard.
Stage users are recommended to leveling this AOE skills master!
In PVP, I recommend Ocean of Fire more than Fury of Land, because of stiffness and short cooldown.



Heart of the Fire Dragon
Summons the Heart, and it shoots a fire missile every times.
It is very useful in PVP, because of stiffen effect of missile.
The opponent cannot do combos because of this missile

When levelup, damage increases.

Stage recommend -> 0
PVP(1:1) recommend -> 0, 1, M
PVP(Team Fight) recommend -> 0, 1, M

Power User Tips
You can use it as a chancemaker of mana gaining in PVP!



Rain of Fire
Pours rain of fire. Chanelling. Can cancel by using other skills.
It has the shortest casting delay(0.1 sec).
When the enemy got hit, it gets stiffen.

When levelup, damage increases a litte bit.

Stage recommend -> 0, 1
PVP(1:1) recommend -> 0, 1
PVP(Team Fight) recommend -> 0, 1

Power User Tips
In PVP, It can be used mainly in canceling the enemy's movement(ex. canceling the opponent team healer's healing).
Also it can be used in combos! It could be used to make Ice Pillar hit the enemy 2 times!



Red Fire Dragon
Summons Red Dragon in front of the caster.
Very broad range with awesome FX effect!
Only defect is very very loooong casting duration..

When levelup, damage increases a litte bit.

Stage recommend -> 1
PVP(1:1) recommend -> 0, 1
PVP(Team Fight) recommend -> 1



Death Dragon
The last ultimate skill of the wizard.
Summons two dragons and blow the breathe to the enemy in front of the caster.
But, it has pretty long casting delay and can be canceled before breathe starts.
All Dainns skillup this to celebrate their being 60s

When levelup, damage increases a litte bit.

Stage recommend -> 1
PVP(1:1) recommend -> 1
PVP(Team Fight) recommend -> 1

Power User Tips
It cannot be used in combo as far I know.
But you can use this skill in PVP stage too.
Fury of Land
Makes the earthquake in front of the caster and damage the target 4 times.
Also, it has debuf which makes movement speed slow. But no stiffening effects added.

When levelup, damage and slow rate increases.

Stage recommend -> M
PVP(1:1) recommend -> 0, M
PVP(Team Fight) recommend -> 0, M

Power User Tips
It is one of the two main AOE skills of the wizard.
Stage users are recommended to leveling this AOE skills master!
In PVP, I recommend Ocean of Fire more than Fury of Land, because of stiffness and short cooldown.



Hand of Earth
Hits the target in front of the caster immediately and pushes away.
When the target is in floating state, it pushes the enemy a little bit and make it fly higher.

Don't expect damagedealing from this skill.

Stage recommend -> 1
PVP(1:1) recommend -> 1
PVP(Team Fight) recommend -> 1

Power User Tips
This skill is mainly for combo, for canceling my skill(e.g. Rain of Fire), and for cancelling the enemy's skill(e.g. opponent healing)
Very useful skill, but cooldown is 17 secs, short but feeling very long :X



Summon Rock
Summons a rock in front of the caster. The target got hit by the rock gets stiffen and is pushed a littlebit every times.
This skill and Icicle Rain is almost same, but Icicle Rain is more powerful and useful.
(History : before korean server skill-powerup patch, it was the best skill of the dainn..
but skill-powerup patch made this skill suck and Icicle Rain damage was reinforced.)

Stage recommend -> 0
PVP(1:1) recommend -> 0
PVP(Team Fight) recommend -> 0

Power User Tips
It could be used in the combo, though.
example. AA dash AS [ColdDragon] [SummonRock]
But i'd say Icicle Rain is much better than this skill.



Land Giant's Fist
Summons a fist 3 times in front of the caster. The target got hit by the fist blow up front.
Very good at combo skill, and also damage is no so bad. But the cooldown 30 secs is pretty long.
Other combo-maintaining skillz(FireBolt, Pillar of Abyss, Hand of Earth, Ice Pillar..) are enough to do in combo.

When levelup, damage increases.

Stage recommend -> 0
PVP(1:1) -> 0, 1, M
PVP(Team Fight) -> 0, 1

Power User Tips
Mainly combo skill. Be careful when you use in front of the wall, The enemy will got hit only 1 times.



Pillar of Abyss
Summons the pillar in front of the caster. The target got hit by the pillar flys up.
It can also hit the target which is laid down.

When levelup, damage increases.
Also, the height of the enemy who was hit in 'laid-down' state increases.
(It means that the target who was hit by the pillar 'on the air' float high, but not floating distance increases when levelup)

Stage recommend -> 0, 1
PVP(1:1) -> 1, 4, 7
PVP(Team Fight) -> 1, 7

Power User Tips
Many useful subcombo starts with this skill.
When using lv4 pillar to the laid-down enemy, it is floated up and you can hit it by AA dash AS or Firebolt.
When using lv7 pillar to the laid-down enemy, you can use Icicle Rain directly!
Lv1 pillar is just for combos, and for laid-down combo [PillarAbyss] [IceDragon].
(lv1 floats only a little bit, so the only skill you can make the combo is Ice Dragon)



Summon Meteor
Summons a meteor in front of the caster. The meteor hits the enemy at most 5 times.
The enemy got hit by the meteor flys very high.
it has long casting delay so be careful.

Brrreaking damagedealing skill! I love it.
When levelup, damage increases a litte bit.

Stage recommend -> 1
PVP(1:1) -> 1
PVP(Team Fight) -> 1

Power User Tips
It needs pretty long casting time.
But there is some meteor combos, which deals damage leading to the death!
example1. AA dash AS [HandOfEarth] daaaaash(dash long) AS [ColdDragon] [Meteor]
example2. AA dash AS [PillarAbyss] [IcicleRain] [Meteor]


-----------------------------------------
Blessing skills are useless.
These are skillpoint waster, comparing to the other skills.
-----------------------------------------



MP Recovery
Dainn has an mana recovery motion(S button), so it is almost useless.
Some PVP wizards use this(like me).

Stage recommend -> 0
PVP(1:1) -> 0, or any
PVP(Team Fight) -> 0, or any



MP Increase
Essential passive. It makes wizard to use magic more times

Stage recommend -> M
PVP(1:1) -> M
PVP(Team Fight) -> M



Magic Critical
Gives the chance of critical attack to the spells.
I recommend 1 skillpoints because the possibility of critical strike is 3%/4%/5%/...

Stage recommend -> 1
PVP(1:1) -> 1
PVP(Team Fight) -> 1



Concentration
It is of no use. Don't waste skillpoint in this skill.
It gives the chance to make the skill mana usage to half, but very useless and its effectiveness is terrible enough.

Stage recommend -> 0
PVP(1:1) -> 0
PVP(Team Fight) -> 0



HP Increase
Essential passive. Your life is most important, isn't it?

Stage recommend -> M
PVP(1:1) -> M
PVP(Team Fight) -> M
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LVL 2x Sieg FatalSlash