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07-25-2013   #7 (permalink)
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Originally Posted by YrsofEXP
Burst rising doesn't have the disjointed hitbox now, so I don't think it quailfies as anti air. Even then, you have options like Eternal Flame. The amount of air enemies the game throws at you is so scarce i don't think it matters too much where you'd need more than one ability to wipe them out.
Eternal Fire is 300 MP and has a high cooldown... though I guess it doesn't matter as much under Gale mode.

Having a good anti-air skill is useful not only for flying enemies though. If your actives can hit higher areas, then it also means you can take out mobs located on a platform above you. A bigger AoE, even if it's vertical, is still a bigger AoE.

Last edited by Shadow5YA; 09-02-2013 at 10:36 PM.