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Join Date: Jun 2008
The definitive PvP/PvE rogue guide.
TABLE OF CONTENTS:
Hello, lads and ladies. Are you curious about a Rogue, like PvP, and still want to be effective in PvE? Well then, look no further, because this guide should cover all of your needs!
This guide is mainly centered around PvP, but it will also make it so that you will still do very well in PvE. One thing to keep in mind is that Rogues aren't exactly the best in PvP, but that shouldn't deter you from trying out this build. As I wrote a few times, it is still pretty effective in PvE situations, and I will include most core skills that many Rogues use for PvE already; with some slight variations.
PURPOSE OF A ROGUE:
In any party situation, the main purpose of a Rogue is to provide damage. You will want to let the tank gain aggro with the monsters, and then just lay the smack down. Rogues do not have any decent AoE, so you'll want to focus on one monster at a time. If a monster(s) happens to slip through the radar and start attacking your healer, your priority then (over any other) is to kill that (those) monster(s) (helping out other ranged characters in your party is also helpful, after you kill the monster(s) that are attacking the healer); going back to the monsters that the tank is attacking after they are defeated. ALWAYS be aware of your surroundings, especially in dungeons and raids.
When it comes to bosses in dungeons and raids, your main priorities will be to kill all the boss adds (monsters that the boss spawns) and protecting your healer. If you find that the healer is becoming overwhelmed by adds, simply chug a HP potion to gain aggro, and wail on them. Once the adds are out of the way, you then should focus on damaging the boss to help provide extra damage. Once the boss spawns more adds, you once again repeat the process. I'll say it once more, because it is that important: ALWAYS be aware of your surroundings.
PROS AND CONS:
Before I go into the actual guide and skill/stat descriptions, I'd just like to take some time to lay out some of the pros and cons that the Rogue has. This isn't a complete list, it is more of a general outline.
+ Able to survive very well.
+ Damage is pretty decent.
+ Tons of critical hits (you have one skill at your disposal that always lands a crit).
+ Decently paced, no cast times (some skills have moderately long animations however).
+ Spend less on potions than a few other classes.
+ There are far more Assassins than Rogues, making you a little more unique (no shadow form is a plus).
+ Some range, due to dagger throwing (you won't be spamming it; mainly used just to gain aggro). This can be helpful in certain situations.
+ The Hide (and Smoke Bomb) skill. You can easily collect materials without the worry of being hassled by mobs that have auto aggro.
- It is a melee class (not really a 'con' per se, but some people just do not like melee).
- Really boring leveling until you gain some of your core Rogue skills.
- You will be chugging tons of HP potions until you get a few of your core Rogue skills.
- Most of your main attacking skills will require a full bar of combo points (you have access to some passive skills that help fill the bar though).
- Skills that you depend on for survivability have a pretty long cool down, but this build will help to alleviate that issue.
Here I will go over the stat system of RO2, and what stats are important to a Rogue. I will also post some stat build recommendations.
STR: Raises your attack power and parry. One of your most important stats as a Rogue.
AGI: Increases your critical and dodge. This is another very important stat.
INT: Increases your magic power and parry. This is a useless stat for a Rogue.
WIS: Increases your SP. This stat can be helpful, but I recommend that you don't put any points into this; gear of green and of higher tiers will provide you with enough WIS to carry on.
VIT: Increases your HP. Like WIS, this stat can be helpful. However, since your gear will provide adequate enough VIT, you can leave this stat alone. I do have a stat build that incorporates VIT, it is really up to you though.
A few general stat builds to give you an idea to how you can build your character, don't feel like these are the only options available, though. You are free to do what you wish!
Standard build: 40 STR, 40 AGI, and 8 VIT.
This is the build that most Rogues go for, as it gives you decent attack power and critical. The VIT is added to fill in any left over stat points. I would recommend that you pump STR until 36, work on AGI until 20, pump points back into STR until 40, and finally bring your AGI to 40 as well. Work on VIT last.
Power hungry: 51 STR, 27 AGI, and 3 VIT.
This is the current build that I am using, it is useful for PvP and taking out enemies faster. The standard build gives you more critical, which can actually provide more damage (if you are lucky), but I prefer my damage to be a bit more stable. What I am doing for this build is pumping all STR until 51, adding 27 into AGI after that, and then just finishing it off with VIT with the left over points. Of course, you are free to pump the stats into any order you wish.
Critical fiend: 30 STR, 48 AGI, and 8 VIT.
This build can be quite useful if you like to see more criticals, while still giving you a moderate amount of STR to help output some decent stable damage. I would recommend that you pump 30 into STR first, work on AGI until 48, and then finally finishing it off with VIT.
Balanced build: 33 STR, 33 AGI, and 30 VIT.
This build is good if you want a pretty balanced stat build, which can come in handy. Most Rogues probably won't go this route because other builds are much more effective (1 point of VIT only adds 6 HP and most of your gear will provide enough VIT to survive anyway); the extra VIT can be useful though. I would recommend pumping STR first until around 25, after that pump some into AGI (around 20), and then focus on VIT until around 10-15. After that you can basically pump the stats in any order you want.
Last edited by Jon; 06-04-2013 at 03:20 PM.