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03-14-2013   #2 (permalink)
VorpalBunny
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I thought the idea of being put under the knife and coughing out tons of cheap expendable units just to survive was the core of the zerg mentality. The terran campaign was a lot of base fortifying and moving up a bit at a time. Heart of the swarm is a lot of swarming, which comes at no surprise really. The central mechanic is flooding units onto the map and doing so enough to make sure the enemy never gets back on their feet. Having enemy drops plays into the game style really well too. Throwing 100 zerglings at a base, knowing that 100 more are going to spawn at the hatchery just to bring down a few siege tanks and bunkers feels like playing the enemy in the WoL campaign. You are no longer the one defending the base and holding on to your tanks with dear life. You are the one who's jumping onto the tanks and flooding the outpost with lings and mutas. It's fun to play the other side of the coin.