Originally Posted by SnowBerry
Lions always ignored, sigh...
Guns - 3-5 Shots Lowest Damage Average Reload
Bows - Low Damage Quick Reload
Crossbow - Medium Damage Slow Reload
Cannon - Highest Damage Slowest Reload
And few skills factoring into each type of range weapon. Attribute based if possible too.
Also, change gun damage and based it off of DA because shotting someone's weak spot is the same as a fox flinging knives at it.
No thanks. I'll stick with guns and the regular AC formula for them. There's a difference between sensing an enemy's weak spot (DA) and seeing an enemy's weak spot (AC) as well.
The only change I would be fine with for guns is the ability for them to have a small shield-like thing, kind of like a wrist-guard sort-of thing. Has 1 slot if in-game, 2 slots if MyShop or high tier (Powerful, Altiverse, Legendary). Has some base HP and defenses, though not nearly as much as a shield.