Originally Posted by Stormquake
Battle Mage was what I was thinking as well... I guess the part that bothers me the most about this is that I'd much rather have new skills and weapons for all characters over new characters (mainly because, once again, the "main eight" were pretty damn solid). For a while now I've wanted a more diverse weapons and skills that promote weirder builds.
I mean... Let's face it. Charm types are rather unhappy in the weapon department as there aren't many non-cash AP/HV weapons. Magic types have a pathetic amount of options available for elemental reinforce-able gear without cash as well.
Some of the things I'm hoping for...
-Some kind of weapon revamp
-Swords are fine as they are for AP/AC builds
-Gauntlets being created for AP/DX builds
-Staffs being remade to allow dark/light attributes starting at around level 60
-Tomes being created with elemental attributes, splitting from staffs at 60
-One-handed hammers for AP/HP focused charm builds
-Rapiers and thin swords for HV/LK focused charm builds
-Guns seem pretty legit as they are
-Daggers being remade to support critical hit chance. Fox's stealth giving critical boosts
-The implementation of new spells to promote stranger builds
-MA being implemented into other characters so that Magic isn't permanently at one for just about every non-magic character.
-More diverse skills in general that focus on a wide array than stats rather than a few
That's what I want to see in the future :V
Lions always ignored, sigh...
Guns - 3-5 Shots Lowest Damage Average Reload
Bows - Low Damage Quick Reload
Crossbow - Medium Damage Slow Reload
Cannon - Highest Damage Slowest Reload
And few skills factoring into each type of range weapon. Attribute based if possible too.
Also, change gun damage and based it off of DA because shotting someone's weak spot is the same as a fox flinging knives at it.