Originally Posted by ntreevloki
Sorry I'm late, I was trying to get an account issue on the site resolved; I never received my confirmation e-mail when I registered this account, but a kind admin got it all sorted out for me.
So hey guys, I used to work for SG Interactive (formerly Ntreev USA), where I went by GM_Loki.
Just to clear up a few things first, I am no longer with SG Interactive, so I really can't say anything regarding their current business operations, including why Trickster Online is shutting down or what future it may have (if any). It also means that my opinions are my own (as they always have been) but *definitely* in no way reflect the positions or opinions of SG Interactive.
Trickster Online was the first game published by Ntreev USA, and actually before I was hired I was an avid player myself. The night before my interview, Mermaid Palace and the first Gacha had just been released, and I stayed up all night to finish the entry quest as well as to get Lycan. I know that it didn't always seem like we saw eye to eye as far as the staff and the MyTrickster community, but we always cared.
So I'm bummed that the game is shutting down even if I haven't played in years, and I just wanted to stop by, say hi, and maybe help some people relive some good memories of a great game. I would like to be able to answer questions too, but please keep in mind that there's a lot of stuff I still can't talk about.
omg its loki
I missed you, chaos, raven, and Grimm
Originally Posted by Xaorath
Hey Loki, I remember you from back in the day!
One thing I always loved about Trickster was how the GM's were more interactive with their players than in most MMO's. That you would come here to post as a player when you no longer work for SGI is a testament to how great this game was and how great it could've been under the right leadership.
Trickster has been facing a lot of issues with exploits and/or hacks in recent times. The game never was too big to begin with and with Game Guard alienating a lot of the remaining players and SGI neglecting to fix issues and banning many legitimate and loyal players, this was going to happen sooner or later.
I am not sure if SGI thinks that Trickster just doesn't have what it takes to make it in the modern world or if they are just being lazy and would rather cut their losses than actually attempt to fix the issues with the game, but I'm sure they could've come up with a better solution than closing the game down.
those GMs are funny
those interaction with players especially at OX quiz