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12-31-2012   #89 (permalink)
MsSquid
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Join Date: Jun 2008
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IGN: Nondi
Class: Pusher to_sheep
Guild: Celeste
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Quote:
Originally Posted by mikecxz
look for the guy who wandered off earlier
Okay, so mistakes were made. You rather gleefully murdered that cleric. And you were about to do the same to that warrior. It seems that the necromancer has better control of you than yourself do. If only you could find out how she was controlling you. And if only you could let go of this stupid sword. It's like incredibly taxing to be holding this all the time. When ever you try or even think about letting go of it you just grip tighter.

You really wouldn't mind dying right now. In life, you hated killing, and violence in general. You just wanted to be a humble alchemist. But of course, you pursuit for the Philosopher's Stone eventually lead you into trouble. You got murdered, ended up here, and now you yourself are a murderer. To you, murderers are the scum of the earth. But, in all honesty, nothing better can be expected of an abomination like yourself. You best move on and hope the surviving adventurers don't hate your guts. That Kyle guy seemed level-headed even though he wanted to kill you.

If you find him you can rationalize with him and help him understand your predicament. You'll apologize for murdering the cleric and then everything will be okay... That won't happen but it's nice to think that it will. Either way, it will be nice to explore some place that isn't the uncity.

You step out of the Bust's room and into the dungeon. You seem to be in the epicenter of the dungeon. It is a circular room with two dark corridors leading to places unknown. It is dimly lit by torchlight, despite it's obvious age. Long veiny plants are growing out of cracks in the walls. There's a low and slightly unsettling hum which seems to imitate from the walls.

There's only two places Kyle could've gone: down the left corridor, or down the right corridor. You realize that Kyle probably knows more about this dungeon than you do, despite him being an outsider, and despite it being your duty to protect at least a portion of this place. It kinda ticks you off.

You feel wrong just leaving the cleric's body there in the Bust's room to rot.

Enter command:
>

ACTIONS:
Examine, Talk, Attack, Pick Up, Drop

ITEMS: Just a Sword, PDA, Locket, Net x100