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Join Date: Dec 2007
Location: East Coast, US
Updated original post~
If you follow the PBE posts, you probably already know that quite a number of champions received some heavy handed nerfs in the most recent patch. Some of these changes have elicited quite the response from Summoners and Statikk has taken to the forums to explain the reasoning behind a few of them.
Continue reading for responses pertaining to the recent nerfs for both Riven and Talon on the PBE.
Response to Riven Nerfs
Here is Statikk clearing the air on the Riven changes, referencing an erroneous report from another new site that Riven's E had been nerfed.
"Firstly, some of the information you guys are getting from these unofficial sites are incorrect. For example, there is no change to the ratio of Riven's shield at all, we are simply slightly buffing the base shield value for Valor.For reference, here are the details of the TENTATIVE Riven nerfs put on the PBE earlier tonight
The goal for the Regen reduction is to reinforce the value of timing and counter play to Riven in lane. Now when you poke or trade damage with Riven, it sticks a bit more. As the Riven player, it is now more important to make sure you're trading while your shield is up as much as possible and getting out before your defenses are down.
Once again, I wouldn't trust unofficial sources for exact details."
RivenResponse to Talon Nerfs
- Base Health regen per 5 seconds reduced to 4.5 from 9.5
- Blade of Exile cooldown increased to 110/80/50 seconds from 75/60/45
- Valor's shield absorb increased to 70/100/130/160/190 from 60/90/120/150/180
Here is Statikk explaining what's up with Talon and how a bug fix will also be deployed in an upcoming patch, resulting in a big buff for him.
"No, we have no intention of making Talon unviable, we're simply looking to find a balance for him in the context of Season 3.Gypsylord then elaborated on the bug fix, saying:
The reality is that many of our AD casters were tuned to a state where they could exist in Season 2 with extremely poor itemization that was non-ideal for them.
We now created an environment where they have legitimate optimal item paths and the numbers are now out of balance.
The question to ask ourselves is if Black Cleaver is still too strong for AD Carries like MF or Graves. If we were to nerf Black Cleaver, it may become impossible to even think of building it on non AD Casters.
Looking at any strong item with above 3000+ gold cost will show a high win rate because if you have the resources to buy an item of this tier, you are most likely ahead in the first place. Items are not only an indicator of your future success but also a reflection of your past success. Any decently strong high tier item should statistically look and feel "overpowered."
As a closing note here, there is a buff to Talon that is impossible for the dataminers to get to. We are fixing a bug where the damage amplification from Cutthroat was not actually working."
"Say a champion's ult was intended to do 5000 true damage but there was this nasty bug that made it ACTUALLY do 1 damage. If we were to go and fix said bug we would be BUFFING that champion's damage by 4999.For reference, here are the details of the TENTATIVE Talon changes from the PBE update earlier tonight, sans the bug fix mentioned above.
Talon's E currently amps his damage by 0% for two seconds against a single target, regardless of rank. This bugfix will buff his single target burst by 15% when E is at max rank."
- Noxian Diplomacy's bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
- Shadow Assault's damage per hit reduced to 120/170/220 from 120/190/260