View Single Post
12-20-2012   #1 (permalink)
Mega
DJ
Mega's Avatar
Games
LuniaVindictusS4 LeagueDragon Nest
Awards Retired Content StaffEvent WinnerMoM AwardImage SleuthFacebook FanTwitter FanPervert Award
 
Join Date: Dec 2007
Location: East Coast, US
Posts: 7,737
Blog Entries: 6
iTrader: (0)
Mega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond reputeMega has a reputation beyond repute
IGN: MegaBoy740
Class: Support lt_mage
Level: 30
Guild: Prisma
Default Status update on Volibear

Surrender at 20: Status update on Volibear

Quote:
As you may have seen, Volty has been poking around the forums looking for summoner feedback on the often overlooked Volibear.It's been a few days and he's finally returned with some grizzly plans!
Continue reading for an update on what's in the works for the Thunder's Roar.

Before we even move to the main post, you should heed Volty's warning of
"I want to also be really clear that this is just a plan for testing---none of this is set in stone or will necessarily see live servers.

But we are making progress!"
With that being said, here is Volty's full post about the current plan for Volibear.
"Thank you everyone who has contributed to the discussion! I really appreciate your input and especially the varying points of view.

So big update:

I talked to Morello today, we have a gameplan to move forward with into testing. All skills will remain in very recognizable forms, but with some significant changes aimed a solving some specific issues. Without disclosing all the details, these are the goals (and some of the solutions.)

- Avoid pitfalls of the fighter role, including binary performance entirely dependent on closing to melee. In plainer terms, we want Volibear to reach melee somewhat more consistently but not become massively threatening until he spends a little bit of time there first.
- Ensure jungle viability.
- Clean up scaling, probably by removing AP in favor of other stats. (Health scaling to remain.)
- R cast while moving, enough said.

I also discussed our approach with Live Design, who are enthusiastic about the direction.

I will try to get the changes into playtest soon, and will post more updates as I can."
__________________