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11-14-2012   #10 (permalink)
zgmfx19a
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Default Team Building

There are basically lots of variations of different teams, each with different playing styles and geared for clearing different dungeons. I'll just cover a few of the teams that players can aim for.


Standard 4x (or 3x/2.25x with Norse/Indian Gods) Element teams
Dark is the most rampant thanks to the relative ease of obtaining the core monsters without the need for cash, and also the fact that it has no resistance. Fire is the next most common one as you can easily get it going with a fire starter and grinding for Titans early into the game. Fire swordsman is your only headache though.

Starter dragons are generally replaced by Late-game dragons, Boss Dragons or the Machine Dragons. Machine dragons offer incredible HP and attack, but has a high cost of 50. Also, they are boss drops as well.

Also, one thing worth mention are the Eco monsters. They are normal drops from the Eco event dungeon, and has leader abilities which grants you 1.5x boost the element's attack and recovery. Basically an inferior Norse God, but still very useful for non-cash players. Plus, Eco monsters are cute too.
Eco monsters are now forever replaced by the ultimate evolved forms of the starter dragons, which offers x2 atk and recovery for members with the same element.


Ultimate-evolved starter dragons now have dual elements. Their leader skill is x2 atk and recovery to the same element. Active skill does 20x their attack as AOE damage (30 turns cooldown, reduced to a maximum of 10 turns cooldown).

Fire
Damage multiplier monster: Starter, Norse God/Indian God/Greece God
Recovery-to-offense: Titan/Gigantes - easily grindable, also obtainable via friendship gacha
Swordsman: Very rare appearance, basically obtained via cash or high difficulty dungeons as a rare-encounter rare-drop

Easy starting team with great HP and offensive power (thanks to Gigantes). The only problem is the recovery as Gigantes is a physical-type with shit recovery stats, but a fire healer more or less solves the problem (and is thus essential).

Water
Damage multiplier monster: Starter, Norse God/Indian God/Greece God
Recovery-to-offense: Cash item or obtained as boss drop via it's unique event dungeon (dungeon is held once in a while) at hell difficulty
Swordsman: Very rare appearance, basically obtained via cash or high difficulty dungeons as a rare-encounter rare-drop

Basically, you will not have access to the two gem converters early game unless you roll for them in rare gacha. The main beef of the team comes from the Greek/Roman God and/or Orochi, so it is a freaking expensive team to assemble.

Grass
Damage multiplier monster: Starter, Norse God/Indian God/Greece God
Recovery-to-offense: Cash item or obtained as boss drop via it's unique event dungeon at hell difficulty
Swordsman: has its own unique event dungeon

Grass are more or less defensive teams (thanks to the Japanese God), but still playable without any cash. However, definitely needs more patience as compared to fire. Indian God is basically one of the best grass monsters due to her active skill and great stats.

Light
Damage multiplier monster: lvl20 gacha, Norse God/Greece God
Recovery-to-offense: Cash item or obtained as boss drop via it's unique event dungeon (dungeon is held once in a while) at hell difficulty
Swordsman: has its own unique event dungeon

Shares the same no resistance functionality of Dark, but incredibly difficult and costly to build. Not for the faint hearted, and definitely unrecommended for non-cash players to start out with.

Dark
Damage multiplier monster: lvl20 gacha, Norse God/Greece God
Recovery-to-offense: Cash item, friendship gacha, rare-encounter rare-drop at a certain set of dungeon, has his own unique dungeon
Swordsman: has its own unique event dungeon

Based Vampire Lord. 1 monster basically covers two purposes, and the whole team can be obtained without cash. This is basically why dark teams are the top choice for most players. Still, Loki (Norse God), Moonlight Dragon or Persephone is a much better leader nowadays, so if you can get them, then all the better for you.

Hera, a boss with 100% drop at her own unique event hell dungeon, is also one of the main reasons why dark is popular. You can basically play till late game without any cash as long as you start off well.


Other mono-color variants
Depending on what you pair them up with, you can get teams with multipliers (HP/atk/rec) such as 2/4/2, 3/1.5/3 and 1/4/4, just to name the more common ones. They are a combination of Norse/Starter dragons + Indian/Greece + Archangel/Xmas Dragons. A notable mention is a 4/1/4 team, which is used to grind your way through dungeons such as Goemon and etc.


Valkyrie recovery teams (6.25x/9x or Sturdy variant)

Behold, the team (Sturdy variant) that is acknowledged by many as the team that can clear Hell Hera easily under relatively low specs. 6.25x offers above average offense with great recovery management, though has a low HP weakness (but low HP/high recovery is a plus for sturdy, so there).

Team members are basically interchangeable depending on dungeons, so it gives you a lot of flexibility. Grass and Light healers are generally considered useless and are not used. Ultimate evolved Freyja (Grass Norse) has a healer sub-type and is thus a great addition to a healer team as well.


Sturdy/Odin teams

Basically, they are variations of Orochi/Amaterasu Ookami/Awakened Odin with other monsters. Shown above are viable sturdy teams that can clear Hera Hell Dungeon.

Orochi/Amaterasu Ookami teams generally aim for monsters with low HP and high offense. An Ookami at maximum level and +99 recovery heals 4745 HP a turn, thus allowing you to have teams of up to 9489 HP. Siren is an inferior alternative who can heal for 2964 HP a turn at maximum.

Awakened Odin teams allow for a higher HP pool (requires a minimum of 16500 at Hera), but otherwise functions similar to Orochi sturdy teams.

Titans + Little Matchstick Plus (the fire sturdy team) is a rather unique combination. Little Matchstick Plus is actually a offensive-type monster with shit max HP (100) but incredible max atk (1765). Titans provides the recovery -> fire skill for offensive boost (since you need no recovery gems at all). However, Little Matchstick Plus is an event monster that drops only at Taiko no Tatsujin dungeons. Please grind 3 of these if when the dungeon is opened. I joined the game during this event, and so I had no idea how great these little things are (kept only 1, junked the rest). Amaterasu Ookami can be replaced with Siren, since the HP pool will be incredibly low. Basically the cheap no-cash sturdy team in the game.


6.25x Dragons (most common variant is 6.25 Grass/Dark)


The cookie cutter team in the game, and comprises of the final stage evolution of the Grass and Dark Swordsman (both are dragon-type). Utilizes Grass' leader ability, which increases dragon-type damage by 2.5 times. Basically, you will have 2 Grass Swordsman as the leader, while the rest is filled with dragons (usually Dark).

Incredibly versatile and damaging. 6.25 is nothing to scoff at. Moreover, you rarely lacks gems to attack due to the gem converters.

Also, the 4 team members can be replaced by dragons from the other elements, thus forming other teams.

In the latest patch and the opening of FF Crystal Defenders Dungeon, boss drop Bahamut has the same leader ability as Grass Swordsman, thus allowing for a 6.25 dragon team that is geared more towards the dark element. It lacks gems conversion however, so Grass is still the superior choice in general cases where grass is not heavily resisted.

Its potential is fully unlocked when you maximize the levels for all the active skills of your Swordsman. The cons are a relatively lower HP pool and a lack of recovery. Since it serves as a team which kills the boss as quickly as possible before the boss kills you, it is common to replace one of the dragons with Orochi or fire healer (Usually fire healer as she has much better recovery stats).


5x atk + 2x rec Dragons (Grass or Dark variant)
This requires the pairing of either Grass Swordsman + Ultimate-evolved grass starter or Bahamut + Ultimate-evolved Moonlight dragon. Basically trades of 1.5x of the damage for more heal. The plus side is that rec->offense gem converters can be included in the team. While they will not be able to enjoy the 5x damage since they are not dragons, a 2x damage increase is pretty fine too.


Poison team
A poison team consists of a sturdy, 3/4 poison members, an optional fire healer and a babysitter. Used generally to clear the Wednesday (Mask) and Friday spirit dungeons, where a simple poison ability is enough to sweep everything, including the bosses.


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That's all for the beginner's guide, I guess. I'll add in more stuff if I find something missing.
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Last edited by zgmfx19a; 07-01-2013 at 12:42 AM.