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07-30-2012   #2 (permalink)
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Default Skills

The following skills are highly recommended to use as they are the core of a cannon Female Spitfire. Many of the skills are versatile and usable in almost any case, making them primary skills.

Marilyn Rose - Level: Max and Cancel
Your super armor combo launcher. This skill allows for a basic juggle combo and it is needless to say that you should maximize the launch strength it offers.
Level: Max and take Cancel.

Rising Shot - Level: Max and Cancel
Secondary combo launcher and your bigger launcher, capping out at a much higher level than Marilyn Rose. It is shot from your gun like a normal bullet, meaning it is useful for hitting distant targets and grounded targets.

Topspin - Level: 5 and Cancel and Rising Topspin
Kicks around you, which helps to hit people right below or above you. Its primary purpose is to prolong the grounded status of an enemy and provide more combo opportunities on random hits. Its Rising Topspin passive allows you to kick nearby opponents while fully grounded, offering a secondary escape after Quick Rebound.

Spriggan - Level: 5 and Cancel
Your only super armor breaking grab, it is a vital part of being able to reset grounded opponents into another combo.

M-3 Flamethrower - Level: 1
A wide flamethrower that provides decent hitstun and accessible fire damage, helps to keep grounded opponents on the ground and a useful poke to fish for hits.

BBQ - Level: 5 and Cancel
A "hook grab" that only activates if you manage to launch the enemy with the kick. Vital in resetting opponents and its long "grab" animation provides a very desirable delay to wait for your cooldowns.

G-14 Buster, G-35L Flash Bang, and G-18C Freeze Grenade - Level: Max
All grenades with a load count of 4. With each level, they increase in damage AND explosion radius, meaning more area for blasting your opponents sky high. In addition, Buster can inflict burning and Flasher inflicts electrocution, offering free added damage, while Freezer can freeze opponents for resets.

Flash Mine - Level: Max
A useful trap that stuns enemies on top of it. This has two uses: as a tool to keep your opponents from approaching you while you are near it and as another reset option. The stun can activate while you ground your opponent right on top of it. With a proper combo, you can activate the stun and have them stand up in time for another combo.

Silver Bullets or Freezing Bullets
One or the other, it is recommended to use Freezing Bullets because of its damage multiplier against human targets. They provide additional damage while doing combos, which is always useful. It is recommended against using Blazing Bullets because the explosion may cause your opponents to move unpredictably and makes it more difficult to combo.

C4 Remote Control
Useful as insurance for any combo mess-ups, as your opponent will be heavily slowed with three stacks of C4 on them. Its downside is the lack of timed explosion, requiring manual detonation, you cannot activate the explosion while being combo'd. In its current state, it is not amazing and mostly used to knock an opponent down from anywhere if they manage to slip out, giving you a free knockdown on your opponent. Keep some points for it in the future when it gains physical defense debuffs.

Useful for its blowback and wide range to put some distance between you and your opponent for some breathing room. It also hits grounded enemies and some aerial enemies, though it is not a reliable source of damage because of its shotgun-like blast and long after-delay.

Neil the Sniper
A great finisher because of its quick activation and huge hitbox. If the first shot does not finish them, you have an additional two shots and a long stun on each shot that will help. However, you are liable to being attacked if you miss or do not finish them off because your character is still very vulnerable.

Arsenal Reinforcement
Free damage increase on Silver Bullets along with electrocution chance and burning damage on Buster grenades. Not much else to it unless you picked up Photon Bomb as well.

RX-78 Land Runner and Secret Land Runner
A very low cooldown distraction and potential escape passive. Throw them out while approaching your opponent to pressure them and keep them locked down.

Last edited by Nihil679; 07-30-2012 at 12:08 PM.