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07-24-2012   #2 (permalink)
PKShota
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2: Eve: Code Exotic




2.1 Mistress of Destruction: Code Exotic


Eve continues to follow the red-haired boy, but it soon becomes a challenge. The enemies only get tougher the further she travels and she has nearly reached her limit. Eve is no combat unit and her controlled battle units, Moby and Remy, are nearing the threshold as well. A hidden code that is yet to be activated lies deep within the structure of her programmed codes. The code 'Exotic' was used to initiate a destructive battle type unit during the ancient war. However, the war was short-lived and it was left incomplete. The risk of activating the code is high as the outcome is unknown. One day, Eve becomes desperate for power and activates the code. The Mistress of Destruction arises.


2.2 Additional Basic Attacks


While you gain a job advancement, you also get extra attack sequences that will improve game play as well as extend the variety of combos.

Note that these sequences are of course, Code Exotic exclusive.


ZZZvZZ - Strike with Nasod gears then summon the first spears in front and behind you, stunning the enemy, and then send enemies away with extra spears.


>>ZZZ - Thrust forward with spear, followed by another spear, and then a continue with a flurry of impaling blades.


>>XZ - Dash and send enemies flying with an electronball then impale the airborne enemy with a flurry of blades.



2.3 Code Exotic's Skills


As a new code, Eve has improved herself using the arsenal of the Nasod weaponry. As Code Exotic, she gains access to new, explosive weapons, or transform pieces of scrap metal into weapons of destruction.


You will now see a few skill names with (LOCKED) beside them. This means you cannot access the skill until you do certain skill quests.



(40) Row 9:


Hornet Sting - Fire a missile that tackles enemies and explodes at a range.
A decent skill. It's not completely horrible, at times it's a useful 100 MP. This is however, your choice to use this skill. It's not recommended to take, it is easily replaceable in the future. Sure it's a ranged weapon, but it knocks down enemies, and no one likes knock down. Though, experienced players can chain this skill into certain, powerful combos.
*Skill Note: Special Nasod Big Explosion - Increase damage and range of explosion by 20%. -Obtained from Cash Shop
For dedicated users of Hornet Sting only. Use it wisely.
PvE - 0/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5



Metal Dust Aura (LOCKED) - Summon damaging fragments to protect you and damage enemies on contact.
This skill is usually preferred over Hornet Sting in your early Lv20s. It will deal an initial strike, stunning the opponent(s) and making it great to use in combos. The dust fragments will continue to swirl around you, dealing small bits of damage to enemies nearby. In dungeons, it may not be noticeable but it at least adds continuous damage, making it more practical than Hornet Sting. In PvP, however, as said, it add damage in your combos. Also, if an enemy with very low HP is running away, have the fragments hit them! All you need to do is get near them, no Z or X key required.
*Skill Note: Quick and Powerful! - Deals x2.3 more damage than original, but duration is decreased by 10 seconds. -Obtained from Cash Shop
For lovers of MDA, you'll be able to make this skill lean toward further for offensive reasons. Metal Dust Aura isn't exactly a good damaging shield. Using the note, you'll be able to deal more damage in your combos (which should last less than 15 seconds anyways).
*Lv5 - Max Duration becomes 10 seconds, 460% of initial damage, and 69% per scrap hit.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5

**To unlock Metal Dust Aura, you must do the Low Branch skill quest, available at Lv20.
---
Quest 1: You need to buy a low quality scroll (It can be bought from Camilla/PvP Girl for 20k ED)

Quest 2: Collect 2 claws from the Scorpion King in 3-1 on Very Hard difficulty.

Quest 3: Collect 20 necklaces from any Lizard in Bethma (It can be anywhere from 3-1 to 3-4. I recommend 3-3.)

Quest 4: Collect 30 necklaces from the Glitter Race in Feita. (First three maps of Feita are good).

Quest 5: Collect a scroll drop from the boss on map 3-4 in Hard or Above (completely random)
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(45) Row 10:


Intermediate Magic Training - Increase magic attack power permanently.
Feel free to take this passive for skill investment reasons if you don't want the future Explosion Impact skill or can't afford for its skill note. This is however, a recommended passive to have.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5



Encouraging Aura - Reduce MP cost and increase the duration of Aura Accelerators skills.
With this, Code Nemesis will be able to lean towards support. For those who have taken buffs, or even just one buff (which should be Aura Magic Accel.) this is a must to have. It will greatly help in the future, especially when you get another passive that gives a new effect to your Aura Accelerators. At max level 5, the MP cost becomes 50 MP. If you do not want to be a support Nemesis (not a good choice), then you have the option to skip this passive.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5




(50) Row 11:


Explosion Impact - Pull out a whip to strike enemies into the air, then lash a second time as they fall to stop them, leaving them open as the whip explodes and damages the enemies.
Considered one of Eve's best PvE skills; this skill will deal multiple hits for all mobs and large bosses, making it very useful to have around. It can even be your bossing skill, because some of your later skills may not be very good for boss monsters. With dealing 23 explosive hits, it is one of the most damaging 200 MP skills if all explosions can hit. A recommended skill to have...
...but only take this skill if you can get its skill note. Yes. Get $1.50 and spend it if you want this skill.
*Skill Note: Breaking In I - Removes the launch of the initial hit and increases the skill's damages by 10%. -Obtained from Cash Shop
The reason why the skill note is so good is because it removes the knock up attack from the whip strikes. Enemies in air have the chance to receive less hits because they are not very stable to hit in the air. And there's a chance that the whip may not strike for the second time before they hit the ground due to other player's use of skills/awakenings. Therefore, with the note, enemies will stay on ground will be able to receive more hits. Also, you increase the skill's damage!
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5




(55) Row 12:


Magic Adrenaline - Drastically increase magic attack power for 10 seconds. Prerequisite: Mastered Intermediate Magic Training
If you took Intermediate Magic Training in your early Lv20s, you might want to get this buff. It's not affected by Encouraging Aura, of course, but using this adrenaline will buff the power of your mighty Explosion Impact skill in dungeons, or the awesome future Iron Scraps in PvP, making you a deadly weapon. A recommend max, but do it at your late level 40s or 50s.
If you, at around Lv28:
*Maxed Intermediate Magic Training, invest 2 points into this skill at first.
*Skipped Intermediate Magic Training, go max it in your late Lv40s or 50s, then come back to this buff.
*If you decide to skip Mega Electronball (HIGHLY not recommended) because you cannot use it very well then come max this skill.
PvE: 0/5
PvP: 0/5
Hybrid: 0/5



Power Adrenaline - Drastically increase physical attack power for 10 seconds. Prerequisite: Mastered Iron Spirit
There is no reason...at all, to take this buff. CEx/CN has no physical attack skills whatsoever to unleash.
PvE - 0/3
PvP - 0/3
Hybrid - 0/3



Iron Spirit - Focus some magic attack power to also increase physical attack power.
Very little reason to take this. Nearly all of Code Exotic/Nemesis' attacks are magic attack. Sure, you have your drone attacks with ZZZ...but having this passive isn't worth it. Skip it.
PvE - 0/5
PvP - 0/5
Hybrid - 0/5



Mega Electronball - Fire a larger electronball that explodes on contact.
While you are not Code Architecture/Empress to boost this skill's effects, this is a must to get used to and to use often. It is one of Eve's most damaging active skills, hitting any dungeon mob or PvP opponent with great damage. Simply, hold the button while you do some fancy Z combos or the ZZZ>>^Z loop, add a MEB in between, and there you go. If you're having trouble to use this skill, I recommend placing it on the C key. If you really suck at using this skill...fine, you have the choice to not take it, but you will regret being defeated by other Eve's who use MEB really well.
PvE - 3/3
PvP - 3/3
Hybrid - 3/3




(60) Row 13:


Graceful Steps - Increase movement and jump speed effects permanently.
A questionable passive to have. Some say it's not worth the trouble having. Others will say the 5% really helps when you have 20% from sockets in the first place. If your fingers can adjust to the speed movement of your Eve, you could try out this skill. But I only recommend taking it in your late Lv40s or 50s; you need your damaging skills first.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5



Iron Scraps (LOCKED) - Release a series of small metal stingers in all directions, dealing high damage. Can be used in the air.
This is Code Exotic's most feared skill. Up close on any enemy it deals extremely high damage. It is very flexible to use, being able to use in the air, so it's easy to land the skill up close on the enemy. A must have skill. Combine with Magic Accel/Adrenaline for a better result.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5

**To unlock Iron Scraps, you must do the Intermediate Branch skill quest, available at Lv30.
---
Quest 1: Buy the Intermediate Quality scroll (It costs 100k ED from Camilla/PVP girl)

Quest 2: Collect 10 Black Crow Journals from Altera (4-1 is strongly recommended.)

Quest 3: Collect 1 drop, another 1 drop and a collection of 50 chests from map 4-2. (This can take a LOT of runs to complete. The single drops have a very low drop rate so chances are you'll be grinding for a while.)

Quest 4: Collect 2 Dark Spirits from the boss in the third map of Feita (3X-3), Collect 4 wood from the boss in the fourth map of Feita (3X-4).


Quest 5: Achieve B Rank or higher in maps 4-1, 4-2 and 4-3 in Hard difficulty or higher. (This means do all 3.)
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(65) Row 14:


Queen's Throne - Create an explosion around you that summons standby stingers for a period of time.
Summoning an explosion for weak damage. Oh please don't worry about this skill...oh wait, what's this?
Queen's Throne is what makes Code Exotic the mistress of destruction. Having cool spears on standby, they will fly with your regular attacks of Z or X to greatly increase the damage you do. If you know how to ZZ>>^Z Loop (See 4.1 Tips) then you'll be doing easy, immense amounts of damage in dungeons or PvP.
The extra effects of Queen's Throne are:
*Increase range of regular Z attacks. (though the spears will hit, not the drones)
*Infinite horizontal gliding. (>> or << in the air)
*Increased triangle size and pierce effect of the XXX combo.
**On-ground Z attacks will have one extra hit under the effects of Queen's Throne. Mid-air Z attacks will have two extra hits. (This is why the ZZ>>^Z loop is highly recommended to learn and master.)
Overall, if you know how to do the Loop Z attacks and can utilize them very well, this is a recommended max. If you are a beginner player and not really used to combos, or want to be cautious and use a safer and still damaging skill, then see Junk Break below.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5



Junk Break (LOCKED) - Summon a giant split-drill that burrows into the enemy in front, dealing huge amounts of damage.
Like Explosion Impact, it'll deal straight repeated damage. On normal dungeon monsters or stoic boss monsters, this skill will take care of them very easily. It is a safer skill to use than Queen's Throne and might take care of enemies quicker than you could. PvP users will find that it may or may not help you, it depends if the opponent mana breaks so they can get behind you and combo you easily, because Junk Break's additional effect is that it leaves you fatigue for a couple of seconds after using it. Optional to max, recommended for beginners.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5

**To unlock Junk Break, you must do the High branch skill quest, available at Lv32.
---
Quest 1: Buy the High Quality scroll (It costs 140k ED from Camilla, aka the PVP girl)

Quest 2: Collect 50 emblems from enemies in 4-3.

Quest 3: Collect 2 generators (red) and 2 generators (blue) from each boss in 4-4. If they respawn, they will not drop the items. You must repeat the dungeon.

Quest 4: Collect 3 drops from 4-3 boss.

Quest 5: Clear 4-4 in 8 mins, Clear 3x-4 in 8 mins, and Clear 3x-3 in 9 mins.
---

---

That's all of the skills Code Exotic has access to. After reaching Level 35, you can begin your second job advancement, to become the mighty Code Nemesis.


1.Speak with Lento in Feita.

2. Defeat the Plant Overlords (Boss) 9 times on 3x-4 at any difficulty.
Defeat Amethyst (Boss) 5 times at 3x-3 on Very Hard mode.

3. a. Collect 1 Soul of Dark Magic Power from the Wise Dutor (Mini-boss) in 3x-3. (Located at the secret upper path of 3x-3 on Very Hard mode, or at 3x-6 on Very Hard mode)
b. Collect 1 Unstable Soul from Proxy the Nimble (Mini-boss) in the Feita dungeons. (Located at 3x-4 on Hard mode or higher, or at 3x-6 on Hard mode or higher, 3x-4 is recommended)
c. Collect 1 Strong Soul from the Plant Overlords (Boss) at 3x-4 on any difficulty.

4. Speak with Hanna, the blacksmith of Velder.

5. Collect 3 Refined Dark Steel from Uno Hound (Boss) at 5-1 on any difficulty.

---


After finishing the long quest, you have now become Code Nemesis, the Goddess of Justice!
__________________


Last edited by PKShota; 07-28-2012 at 10:36 AM.