4.1 Tips and Special Tricks
In this section there are tips for every newbie Aisha and maybe some tricks intermediate or advanced players do not know about.
This is a staff attack loop. Swing twice, hit left then turn around immediately and ZZ again. If fast enough, this will lock the enemy as you travel while whacking. It is a weak loop, but the main purpose of it is to build your MP.
Also another loop, only with fireballs. You can cast the first fireball in the XXX sequence as many times as you want. If you cast fast enough, you'll lock the enemy in place. And since your best stat is magic attack, you'll do some good damage.
is also possible but a bit slower.
What NOT to do:
*NEVER EVER ZZZ
. It may give a boosting finisher damage, but this knocks down enemies and a rule to comboing is NEVER KNOCKDOWN, or do most hits possible without knocking down.
*Do not do XXX in dungeons.
Like ZZZ, it knocks down enemies. Rule 1: Don't knockdown.
Dark Magician: Tips
- This is going to be your favorite attack in PvP or single enemies in dungeons. It deals a fine amount of damage with one cast. In PvP, put yourself in front of the wall, the XX<X so you bump into the wall, then you'll be able to catch your opponent with another XX<X!
- Don't be afraid to steal mana! No one bashes you for it, and if someone does, they simply just cannot accept their defeat. Mana Steal is a very important skill. Don't abandon it.
*Don't sit around and charge.
Whether it be dungeons or PvP, don't charge 95% of the time. You have Mana Steal. You have the ZZ<>ZZ loop. Team mates in PvP will call you useless for sitting there and charging to get MP so you can do a skill that might miss for your inexperience. You'll be left open too.
Void Princess: Tips
Experienced Void Princess players can hit the enemy up to 3 times with the dark sphere. It's small damage but it's fun to use to toy with your enemy.
ZZ>Z ZZ>Z Loop
- With the gaining of a new attack sequence, Aisha can do a new loop that is much safer and deals some more damage. The hammer pound will also stun the enemy for a longer time, so you'll have enough time to continue the loop, or step back a bit and use a skill; I recommend Hell Stone or Phantom Breathing.
Do not do ZZ>ZZ
. It seems powerful at first but it WILL leave you open for an incoming enemy attack. Also, it knocks down enemies. Rule 1: Don't knockdown.
4.2 Skill Build Help
Normal Lv48 Hybrid VP Build:
Skill Simulator DM/VP
*8 Skill Points left over once reaching Lv52. Max one skill of your choice (Aging is still nice), then you have 3 points left over, I recommend for Intermediate Strength Training, so you can boost Willpower's (named Harmony of Body and Spirit on the simulator above) effect more.
**You can switch Sprint and Intermediate Strength Training. Maxed IST and Lv3 Sprint if you wish.
4.3 Equipment Recommendations
Lv1-20: Do whatever. Keep Bandit's Set and its upgraded version for long awakening in dungeons.
Lv24-34 or 40 - Red Rock Chief gear. If you can, head to the weapon shop and craft them into their upgraded version (Hasty Gloves, Divine Skirt, etc.)
Lv34+ - Black Crow gear. If you feel your RRC is weak, dump it. It shouldn't be, though. That +600 magic attack boost for 5 piece set should suffice until you get a +5 or so weapon around Lv40.
Lv34+* - Craft Master-level gear if you can.
Lv40* - Start PvPing to C rank and get the PvP gear, or begin farming Residential Area 3/Hope Bridge for the Velder Militia set, preparing for Lv44.
Lv40** - Craft Master-level gear if you can.