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07-16-2012   #3 (permalink)
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Guild: Titans/ggFTW

3: Aisha, the Elemental Master

3.1 Adept of Nature: Elemental Master

Following in the footsteps of her mentor, Aisha tries to advance her magic further, and eventually manages to harness the power over nature, becoming adept with the four elements: Fire, Ice, Thunder, and Wind. Obtaining her newfound powers as well as being able to control the tide of the battlefield, Aisha successfully becomes the Elemental Master!

3.2 Additional Basic Attacks

While you gain a job advancement, you also get extra attack sequences that will improve game play as well as extend the variety of combos.

Note that these sequences are of course, Elemental Master exclusive.

XZZ - Cast a fireball, followed by a wind tornado that pushes the enemy away, and finish them with a powerful bolt of lightning. Knocks the enemy up.

ZZ^ZZ - Upgrade of your "magic spark" combo: Strike twice and twirl upwards, then cast an icy globe that damages the enemy multiple times and sends them flying.
XX>X - Upgrade of your "magic spark" combo: Send two fireballs and use your staff to create an icy globe that damages the enemy multiple times and knocks them away.

3.3 Elemental Master's Skills

As the great Elemental Master, Aisha now accesses a couple new skills of the fire and wind elements, and you'll also get some helpful ones at that. From trapping the enemy into a Cyclone to devastating all with a shower of meteors, the Elemental Master is a powerful magician that will destroy anything in her way.

You will also still see one more skill that is (LOCKED). So yeah, prepare to do the skill quest.

(70) Row 15

Elemental Affinity - When using a skill involving any of the four elements, you will gain an elemental seal that increases your magic attack and elemental resistance.
A great skill to have. It'll increase your magic attack for a little while, but it's worth the trouble if you can spam skills in dungeons. PvP users may not get all 3 seals so easily and utilize them well, unless you're probably using Cyclone.
PvE - 3/3
PvP - 3/3
Hybrid - 3/3

Statue of Glory - Summon a statue in front of where you are standing, blocking enemy attacks and enemies themselves.
It's not that amazing, but Statue of Glory has some potential. PvP wise, it acts as a wall for you or team mates so that you can trap and damage your enemies. For you, you can use the XZ Loop (see 4.1 Tips). However, they will be smart to stay away from your statue, since they know you might be up to something. It has little use for dungeons. Stray away from it. Anyways, not recommended to max at all unless you are highly experienced in using this skill.
Henir Time and Space players will find use to block the bosses with the statue. They won't kill it easily. *smirk*
PvE - 0/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5

(75) Row 16

Aura of Prosperity (LOCKED) - Reinforces all Aura Accelerators to decrease the stats of nearby opponents:
Aura Power Accelerator decreases Physical Defense.
Aura Magic Accelerator decreases Magic Defense.
Aura Shield Accelerator decreases both Physical and Magical Attack.
This is a wonderful passive that is a must to have. At Lv38, I believe, you should have at least a Lv3 Aura Magic Accelerator, or other buffs depending on how you built yourself. You might not find use for this so early, but around Lv44 or so, you'll be debuffing your enemies like crazy that they'll just only put a dent on you. This passive is also the reason why EM requires a B-Slot, because EM becomes a major support role using this passive. You don't have to debuff all the time, but this really helps. Don't forget, you also buff yourself and team mates!
PvE - 5/5
PvP - 5/5
Hybrid - 5/5

**To unlock Aura of Prosperity, you must do the Advanced Branch skill quest.
Quest 1: Buy the High Quality scroll (It costs 300k ED from Camilla, aka the PVP girl)

Quest 2: Collect 50 drops from any mob in 4-6

Quest 3: Collect 4 drops from Uno Hound (boss) in 5-1 on any difficulty.

Quest 4: Collect 3 drops from Chloe (boss) on 5-2 on Very Hard

Quest 5: Clear 5-1 on Very Hard in less than 6 minutes, Clear 5-2 on Very Hard in less than 8 minutes, and Clear 5-3 on Very Hard in less than 8 minutes.

Cyclone - Summon a cyclone in front of you that will travel forward, continuously damaging anything caught in it.
This skill seems cool and all, but it is weak. Though, it has combo uses. Experienced players who can use Cyclone well mixed with your wisely chosen regular attacks will find good use for this skill. In Dungeons, no. You have party members that'll take care of monsters faster than your Cyclone (works okay for soloing). You still have Blizzard Shower and Blaze Step, or even your XZZ combo, and all three are faster than a simple whirlwind.
PvE - 0/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5

(80) Row 17

Meteor Shower - Jump high up into the air and casts meteors falling from the sky, burning anything that they touch.
I see this as the symbolic skill for EM. Raining multiple meteors, you'll do immense damage if the meteors hit any enemy. If they hit the ground, the meteors will leave a trail of fire, repeatedly damaging anything standing on it. The blazes will also give you some good mana gain, even more if you use buffs/awakening to increase the length of the fire trails. Unlike Blizzard Shower, this will not pierce through platforms very well, so you must use this carefully. Even so, it is very rare to get all the meteors to land on the enemies you want, however I will say that most meteors will rain in front of you. So, dungeon players will find best use, and in PvP, it'll depend, but if they hit, you'll dish some good damage. It's not difficult to aim, but sometimes the skill won't work out the way you want.
Anyways, to do the great Blizzard Shower + Meteor Shower combination in dungeons, or the other way around, you'll need this. You'll want this skill anyways.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5