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Default Chung - Shooting Guardian and Deadly Chaser Guide

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Chung - Shooting Guardian and Deadly Chaser Guide

by Lenne


Important Notes:

- This guide is still a WIP, and any additional help/opinions or correcting information would be appreciated.

- Do not take this guide as your own. Plagiarism, is of course, very bad. If you must show this to other people then please credit me.

What to expect from this guide:

[*]The Basics of Chung
[*]Skills, and which to get for your preferences
[*]Helpful Tips




This guide will not only focus on how to use Chung well, but will help you become skilled with the Shooting Guardian path and eventually becoming a Deadly Chaser.


Sections:

1: Chung Seiker: Guardian of Hamel
- 1.1 Information
- 1.2 Basic Attacks and Sequences
- 1.3 Ammunition and Berserk Mode
- 1.4 The Guardian's Skills



2: Chung Seiker, the Shooting Guardian
- 2.1 Information
- 2.2 Additional Basic Attacks and Sequences
- 2.3 Shooting Guardian's Skills



3: Tracker of Death: Deadly Chaser
- 3.1 Information
- 3.2 Additional Basic Attacks and Sequences
- 3.3 Deadly Chaser's Skills


4: Extras
- 4.1 Tips and Special Tricks
- 4.2 Skill Build Help
- 4.3 Equipment Recommendations


1: Chung Seiker: Guardian of Hamel



1.1 Who is Chung Seiker?


Members of the Seiker family are known protectors of Hamel City, the capital of Senace Kingdom. It is to this name that Chung was born. Widely known as Prince Seiker, Chung was trained for combat from his early years. When Senace Kingdom came under attack, his father devoted himself to defending it. Unfortunately, the demon possessed him, causing him to lose all control of his own body, and the noble fighter unwittingly came to lead the enemies to attack Hamel. The Prince tried to hold his father to try and stop him, but got seriously wounded by him.

With the help of Elsword and his friends, Chung escapes the battlefield and is on the way to recovering from his wounds. Meanwhile, most parts of Senace are now occupied by the demons. He then decides to leave Hamel to the Red Knights and go with Elsword to train and become stronger than ever. He swears to himself that he will not use the Seiker name and will call himself Chung until he returns to save Hamel and take the Water El back from the demons.

Chung looks weak, even compared to Eve, and is often mistaken as a girl. But Chung has the strength and power to easily wield his cannon skillfully as it were a feather. If his enemy is too far from him, Chung also has a unique trait to him different from others, as he uses "ammo" which can be fired from his cannon after reloading. He can also "transform" into a special armor in awakening mode which gives him infinite ammo.


1.2 Basic Attacks and Sequences


You must first know that Z and X are the basic keys for every character. For Chung, Z attacks are continuous strikes and pummels with his Destroyer. X attacks are also close-up cannon strikes, however, they can be chained to loading a powerful cannonball to fire at the enemy.


Z - A quick swing to the left.
ZZ - A quick swing left then right.
ZZZ - Three quick swings. Easily canceled by walking or dashing, leading to easy combo chaining.
ZZZZ - Three quick swings followed by a powerful swing that knocks the enemy away.


ZZZX - Three swings, then take aim and fire all cannonballs at the enemy in front.


ZZvZ - Two quick swings, then slam the enemy with the Destroyer in a vertical fashion, knocking the enemy up and also reloading a cannonball.
ZZvZZ Two quick swings, then slam the enemy with the Destroyer to load a cannonball, then follow with another swing that knocks the enemy away.


X - Swing the Destroyer downward.
XX - Swing then flip the Destroyer to strike again, reloading a cannonball.
XXX - Swing twice and then use the loaded cannonball to shoot at the enemy.


XXZ - Swing twice, then charge with the Destroyer and drag the enemy.
XXZX - Swing twice, charge forward, then fire all loaded cannonballs at the enemy.


>>Z - Dash forward and swing upward, knocking the enemy up and away.
>>X - Dash past the enemy and deal an initial hit with the Destroyer, then fire a cannonball that knocks down.


^Z - Jump and swing downwards.
^X - Jump and swing while spinning.


>>^ZZ - Dash and jump to do a cannon strike, then slam the enemy down and detonate a cannonball.


>>^X - Dash and blast the enemy below with a cannonball to knock it down while also propelling yourself upwards. Can follow up with a basic air swing of Z or X.


>>^v - Dash and jump, then crash down to knock up all nearby enemies.



1.3 Ammunition and Berserk Mode

When playing in dungeons or PvP, have you ever noticed the little blue bar under your health and mana bar, right next to your skill slots? That little thing is a vital tool for Chung. It is his ammunition supply.

Ammunition, Ammo, Cannonballs, probably the most notable and interesting aspect of Chung is his Ammunition Supply. Nearly all of Chung's skills rely on his ammo. Skills such as Detonation or Lunatic Blow can use up all of Chung's ammunition, but at a good price, considering that the amount of power for these skills, is multiplied by how many cannonballs Chung currently has. Other skills such as Aiming Shot or Steel Edge uses only one. Some skills though, like Iron Howling or Dual Buster don't use any ammunition at all. But that doesn't necessarily mean they're bad, they're for other situations. In fact, skills aren't the only things that uses up Chung's ammo, many of his X attacks use them too! In order to reload for your ammo, just stand still, and Chung will set down his cannon and quickly add more cannonballs. You can also reload by using certain moves. It should also be known that Shooting Guardian has a very useful passive that will double his ammunition count. If you do not have any ammunition, you will not be able to use any skills that require cannonballs. Therefore, it should be heavily recommended that you always carry at least 1 or 2 rounds of ammunition just in case at all times.



Berserk Mode



Like all characters, Chung also has his own Awakening Beads. But his awakening function sets him apart. His 3rd awakening bead at first glance, looks like its locked, with chains covering it. The way to unlock it is just like unlocking other awakening beads, getting enough hits. The main reason it looks different is to show you that your Berserk Mode is ready and fully functional. It should be known, however, that Chung cannot reach his Berserk Mode if he has 2 or less beads filled. Having 2 or less beads filled will only have him reach a normal awakening mode just like the other characters, with the exception of his armor and ammunition supply.


When activating awakening with all 3 beads filled, you will see that Chung gains a helm. This is proof that Berserk Mode is activated. In Berserk Mode, not only does Chung gain a slight boost in his attack strength and skills, but more importantly, Chung gains Unlimited Ammunition. This means that he has limitless ammo. Skills that normally use one or two, or even all your cannonball supply don't effect your ammunition count. Therefore, you can spam all of your powerful skills that require cannonballs, but just be sure to keep an eye on your mana. However, it is wise to use his Awakening Mode only at desperate times or when getting prepared for a boss battle. It will take a while for you to achieve Chung's Berserk Mode again, and his form only lasts for 90 seconds without any awakening time modifiers.




1.4 The Guardian's Skills


What are Skills? Skills are attacks that enhance your character's game play. For Chung, he pummels his enemies to nothing with his weapon, the Destroyer, or, he fires loaded cannonballs that create devastating explosions.


Note there are different types of skills: Active, Special Active, Passive, and Buff skills.


Active - Skills that happen immediately unless canceled by a hit. Active skills are added to the quick slots.


Special Active - Skills that are just like Actives, but the game of Elsword adds the extreme epic to these kinds of skills. The character performs a special skill that will shortly freeze the area. During this, a cut in art of the character slides in while he/she shouts out the skill names. Then, the skill is performed. Very fun.


Passive - Skills that upgrade the character, permanently. Passive skills are never added to quick slots.


Buffs - Buffs are skills that upgrade the character, such as physical attack, magic attack, and defense. They are like passives, however, they are not permanent as they are used in the quick slots. Because they are used in the quick slots, they provide more efficiency to the power up, however they cost MP and are timed.


Now, please remember the following terms:

PvE - This term is used for mainly if you are to dungeon a lot. If you like to do lots of dungeon rather than PvP, then you are a PvE build.

PvP - This term is obvious, but just in case, this term is used for mainly if you prefer to PvP than do dungeons.

Hybrid - This term is a combination of both PvE and PvP.

It will be stated the number of SP that must be invested required to access the next row. I will be sequentially stating each skill by where it is in the row. As for skill recommendations, I'll be stating how many points you should invest into skills by dividing into builds. It is RECOMMENDED, not a must (well, except a few). However, there will be times when you have the choice to pick what skills to put points in, because of the SP investment limit.

If you are having trouble memorizing your path of skill investment, fear not. There is a Skill Simulator for all characters. Click the following link to head to Chung's SG and DC skill tree.

Skill Simulator SG/DC


All right, let's start!




(0) Row 1:


Basic Physical Defense Training - Increase base physical defense.
Basic knowledge of the skill tree is to never skip your passives.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5



Brutal Swing - Dash forward and push the target, then brutally swing, knocking the target away with the Destroyer.
Chung's starter skill, and it looks powerful because the force of the swing feels 'brutal', as the name implies. However, even at max level, this is a very weak skill and not worth getting.
PvE - 1/5
PvP - 1/5
Hybrid - 1/5



Reload - Swing the Destroyer upward and reload a cannonball.
This is a good skill to have. The upward swing does nice damage, so it adds to your combos while also reloading a cannonball.
*Skill Note: Opportunity Chance - Grant a 50% chance to reload an extra cannonball. -Obtained from a rare monster drop.
Get if you love using Reload.
PvE - 1/1
PvP - 1/1
Hybrid - 1/1





(5) Row 2:


Basic Magic Defense Training - Increase base magic defense.
Basic knowledge of skill tree is to never skip your passives.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5




Scare Chase - Slam the Destroyer down to reload a cannonball, then use it to fire a missile that targets the nearest enemy, dealing an initial hit and exploding.
A simple skill that is also powerful at the same time. This skill is also useful for flying enemies, like the wyverns in Velder. You don't even need to have a cannonball ready, because you automatically reload one in the skill and just use it. With that, the missile is nearly inescapable. It locks onto a target like Magic Missile and will loop around them if they use awakening or skill delay. Remember, I said it's nearly inescapable, so chances are they have the chance to run away before the missile disappears. An optional skill to have or to replace Lunatic Blow if you wish.
*Skill Note: Wide Explosion - Increase the blast radius by 50%. -Obtained from a rare monster drop.
Nice to have, but situational. You may never know if your enemies will be far apart or bundled together.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5





(10) Row 3:


Basic Strength Training - Increase base physical attack. Prerequisite: Basic Physical Defense Training
Basic knowledge of skill tree is to...you know.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5



Lunatic Blow - Use all loaded cannonballs to pummel and blast the enemy at the same time, dealing a more powerful blast with the last cannonball.
Oh this skill, it's so powerful that you should get this. This is one of Chung's best skills for his low level. It's great on all enemy sizes and best on grouped mobs. Remember that you use all of your loaded cannonballs into this skill (maximum of 6 cannonballs used if you somehow have more, later...), so have as much cannonballs as you can do make this skill deal its full potential. Also, if used in PvP, opponents cannot mana break. It's an option to take; you also have Scare Chase as an option, but this skill is most recommended to take for beginners who want to deal damage with simple aiming. Experienced players will find a better skill in the future that also costs 200 MP but does much more damage.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5




(15) Row 4:

Basic Magic Training - Increase magic attack damage. Prerequisite: Basic Magic Defense Training
You should know what to do here. You should be getting this passive anyway.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5





(20) Row 5:



Shield Accelerator - Increase the defense of allies in range and yourself.
Defense boost is okay. Get it if you want, I don't recommend it.
PvE - 0/3
PvP - 0/3
Hybrid - 0/3




Detonation - Bring the Destroyer forward to hit enemies in front, then fire all loaded cannonballs. Prerequisite: Mastered Scare Chase
A decent skill that costs 100 MP; at Lv5 deals 200% physical damage for the forward hit and dealing up to 2233% magic damage at the maximum of 6 cannonballs. Using all the cannonballs, Detonation is one of the strongest 100 MP skills in the game. This is good to have because you'll want a 100 MP skill around that does this insane amount of damage (usually, 100 MP skills go for 900% ~ 1500%). Though, you may feel cautious of wanting to save cannonballs because Detonation's full power requires 6 cannonballs, and right now your max is 6 cannonballs. Well, as a Shooting Guardian, you don't have to worry about that, because you get a skill that increases your cannonball capacity to 12. So, an optional skill to have, recommended to take if you can spare the points.
*Skill Note: Finished Modifications - Increase damage by 25% and reduce cannonball consumption by 1. -Obtained from a rare monster drop.
Further increases Detonation's damage, highly recommended for lovers of this skill.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5





(25) Row 6:

Power Accelerator - Increase physical attack power for a certain duration.
An okay buff. You are likely not getting this because you're going to be Shooting Guardian and Deadly Chaser later, where at least all skills will be dealing magic damage. Only best if you want to be ZZZ'ing all the time as base level or if you want a skill with delay.
PvE - 0/3 ~ 3/3
PvP - 0/3 ~ 3/3
Hybrid - 0/3 ~ 3/3



Magic Accelerator - Increase magic attack power for a certain duration.
This buff is great to have around. If you're going to get a buff, get this one.
PvE - 0/3 ~ 3/3
PvP - 0/3 ~ 3/3
Hybrid - 0/3 ~ 3/3



Reload Mastery - Increase the physical attack power of Reload and the amount of cannonballs that can be loaded.
A useful passive that increases the damage of Reload and at Lv4 and higher, reloads 2 cannonballs instead of 1. A must max for frequent users of Reload.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5





(30) Row 7:


Gigantic Impact - Jump up and rocket forward, crashing onto enemies while creating a shockwave.
This skills power surpasses that of Code Architecture's Heaven's Fist, so it's really nice. However, because of its power, it requires aiming. The skill's aiming is somewhat tricky; if you use it at the wrong spot, it'll be a waste of 300 MP. Decent in PvE, as it only works best for mobs. However, in PvP, you deal -amazing- damage.
PvE - 0/5
PvP - 0/5 or 5/5
Hybrid - 0/5



Aceldama - Fire missiles into the sky that rains down on enemies.
You could say this is Chung's version of Sniping Ranger's Gungnir, so yes, it does great damage, and is especially best on wide-sized bosses. As you level the skill, the damage increases and the number of missiles launched are increased. Highly recommended to have this skill.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5





(35) Row 8:


Aiming Shot - Take quick aim and fire a cannonball at the closest enemy.
At the cost of 1 cannonball, it does decent damage at the closest enemy. It's quick and easy to aim as well, you do not need to align yourself with the enemy, you will shoot at the enemy high (at a limit) or low automatically. This is a fun skill to have, and even more amazing with its skill note. Though, it has better uses in PvP rather than dungeons, however it's still a good skill. It causes knockdown, though, so it's best to use for running opponents or as a finisher. Optional to get.
*Skill Note: Property Bullet - Triple the chance of your elemental attribute to activate when using Aiming Shot. -Obtained from Camilla, the PvP NPC.
Recommended to have if you like using this skill. It's fun; having Water III to slow down your enemy so they won't escape well, or Plague III to drain your enemy's HP and MP at a distance. Choose your elements wisely.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5


---



And that's all of Chung's beginner job skills. When you've reached Level 15, you can begin the job advancement pre-quest:


1. Collect a drop from William Phoru at 2-4 on any difficulty.
2. Talk to Lenphad in Elder.
3. Defeat William Phoru at 2-4 on Hard or higher.
4. Clear 2-4 on Very Hard with a B rank or higher.


And after that, you have two quests to choose from: Fury Guardian and Shooting Guardian, obviously you should have chosen Shooting Guardian.


1. Clear 2-5 on any difficulty without being hit more than 30 times.
2. Talk to Ruichel, the accessory shop girl, in Elder.
3. Collect 14 drops from the crossbowmen and 14 drops from the soldiers at 2-5 on Hard mode.
4. Clear 2-5 on Very Hard mode within 15 minutes.


After you have finished, you are now a Shooting Guardian, a guardian form that uses a new weapon, the Silver Shooter!

__________________


Last edited by PKShota; 07-18-2012 at 05:13 AM.