1.3 Ammunition and Berserk Mode
When playing in dungeons or PvP, have you ever noticed the little blue bar under your health and mana bar, right next to your skill slots? That little thing is a vital tool for Chung. It is his ammunition supply.
Ammunition, Ammo, Cannonballs, probably the most notable and interesting aspect of Chung is his Ammunition Supply. Nearly all of Chung's skills rely on his ammo. Skills such as Detonation or Lunatic Blow can use up all of Chung's ammunition, but at a good price, considering that the amount of power for these skills, is multiplied by how many cannonballs Chung currently has. Other skills such as Aiming Shot or Steel Edge uses only one. Some skills though, like Iron Howling or Dual Buster don't use any ammunition at all. But that doesn't necessarily mean they're bad, they're for other situations. In fact, skills aren't the only things that uses up Chung's ammo, many of his X attacks use them too!
In order to reload for your ammo, just stand still, and Chung will set down his cannon and quickly add more cannonballs. You can also reload by using certain moves. It should also be known that Shooting Guardian has a very useful passive that will double his ammunition count. If you do not have any ammunition, you will not be able to use any skills that require cannonballs. Therefore, it should be heavily recommended that you always carry at least 1 or 2 rounds of ammunition just in case at all times.
Berserk Mode
Like all characters, Chung also has his own Awakening Beads. But his awakening function sets him apart. His 3rd awakening bead at first glance, looks like its locked, with chains covering it. The way to unlock it is just like unlocking other awakening beads, getting enough hits. The main reason it looks different is to show you that your
Berserk Mode is ready and fully functional. It should be known, however, that Chung cannot reach his Berserk Mode if he has 2 or less beads filled. Having 2 or less beads filled will only have him reach a normal awakening mode just like the other characters, with the exception of his armor and ammunition supply.
When activating awakening with all 3 beads filled, you will see that Chung gains a helm. This is proof that Berserk Mode is activated.
In Berserk Mode, not only does Chung gain a slight boost in his attack strength and skills, but more importantly, Chung gains Unlimited Ammunition. This means that he has limitless ammo. Skills that normally use one or two, or even all your cannonball supply don't effect your ammunition count. Therefore, you can spam all of your powerful skills that require cannonballs, but just be sure to keep an eye on your mana. However, it is wise to use his Awakening Mode only at desperate times or when getting prepared for a boss battle. It will take a while for you to achieve Chung's Berserk Mode again, and his form only lasts for 90 seconds without any awakening time modifiers.
1.4 The Guardian's Skills (0) Row 1:
Basic Physical Defense Training - Increase base physical defense.
Basic knowledge of the skill tree is to never skip your passives.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5
Brutal Swing - Dash forward and push the target, then brutally swing, knocking the target away with the Destroyer.
Chung's starter skill, and it looks powerful because the force of the swing feels 'brutal', as the name implies. However, even at max level, this is a very weak skill and not worth getting.
PvE - 1/5
PvP - 1/5
Hybrid - 1/5
Reload - Swing the Destroyer upward and reload a cannonball.
This is a good skill to have. The upward swing does nice damage, so it adds to your combos while also reloading a cannonball.
*Skill Note: Opportunity Chance - Grant a 50% chance to reload an extra cannonball.
-Obtained from a rare monster drop.
Get if you love using Reload.
PvE - 1/1
PvP - 1/1
Hybrid - 1/1
(5) Row 2:
Basic Magic Defense Training - Increase base magic defense.
Basic knowledge of skill tree is to never skip your passives.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5
Scare Chase - Slam the Destroyer down to reload a cannonball, then use it to fire a missile that targets the nearest enemy, dealing an initial hit and exploding.
A simple skill that is also powerful at the same time. This skill is also useful for flying enemies, like the wyverns in Velder. You don't even need to have a cannonball ready, because you automatically reload one in the skill and just use it. With that, the missile is nearly inescapable. It locks onto a target like Magic Missile and will loop around them if they use awakening or skill delay. Remember, I said it's
nearly inescapable, so chances are they have the chance to run away before the missile disappears. An optional skill to have or to replace Lunatic Blow if you wish.
*Skill Note: Wide Explosion - Increase the blast radius by 50%.
-Obtained from a rare monster drop.
Nice to have, but situational. You may never know if your enemies will be far apart or bundled together.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5
(10) Row 3:
Basic Strength Training - Increase base physical attack.
Prerequisite: Basic Physical Defense Training
Basic knowledge of skill tree is to...you know.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5
Lunatic Blow - Use all loaded cannonballs to pummel and blast the enemy at the same time, dealing a more powerful blast with the last cannonball.
Oh this skill, it's so powerful that you should get this. This is one of Chung's best skills for his low level. It's great on all enemy sizes and best on grouped mobs. Remember that you use all of your loaded cannonballs into this skill (maximum of 6 cannonballs used if you somehow have more, later...), so have as much cannonballs as you can do make this skill deal its full potential. Also, if used in PvP, opponents cannot mana break. It's an option to take; you also have Scare Chase as an option, but this skill is most recommended to take for beginners who want to deal damage with simple aiming. Experienced players will find a better skill in the future that also costs 200 MP but does much more damage.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5
(15) Row 4:
Basic Magic Training - Increase magic attack damage.
Prerequisite: Basic Magic Defense Training
You should know what to do here. You should be getting this passive anyway.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5
(20) Row 5:
Shield Accelerator - Increase the defense of allies in range and yourself.
Defense boost is okay. Get it if you want, I don't recommend it.
PvE - 0/3
PvP - 0/3
Hybrid - 0/3
Detonation - Bring the Destroyer forward to hit enemies in front, then fire all loaded cannonballs.
Prerequisite: Mastered Scare Chase
A decent skill that costs 100 MP; at Lv5 deals 200% physical damage for the forward hit and dealing up to 2233% magic damage at the maximum of 6 cannonballs. Using all the cannonballs, Detonation is one of the strongest 100 MP skills in the game. This is good to have because you'll want a 100 MP skill around that does this insane amount of damage (usually, 100 MP skills go for 900% ~ 1500%). Though, you may feel cautious of wanting to save cannonballs because Detonation's full power requires 6 cannonballs, and right now your max is 6 cannonballs. Well, as a Shooting Guardian, you don't have to worry about that, because you get a skill that increases your cannonball capacity to 12. So, an optional skill to have, recommended to take if you can spare the points.
*Skill Note: Finished Modifications - Increase damage by 25% and reduce cannonball consumption by 1.
-Obtained from a rare monster drop.
Further increases Detonation's damage, highly recommended for lovers of this skill.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5
(25) Row 6:
Power Accelerator - Increase physical attack power for a certain duration.
An okay buff. You are likely not getting this because you're going to be Shooting Guardian and Deadly Chaser later, where at least all skills will be dealing magic damage. Only best if you want to be ZZZ'ing all the time as base level or if you want a skill with delay.
PvE - 0/3 ~ 3/3
PvP - 0/3 ~ 3/3
Hybrid - 0/3 ~ 3/3
Magic Accelerator - Increase magic attack power for a certain duration.
This buff is great to have around. If you're going to get a buff, get this one.
PvE - 0/3 ~ 3/3
PvP - 0/3 ~ 3/3
Hybrid - 0/3 ~ 3/3
Reload Mastery - Increase the physical attack power of Reload and the amount of cannonballs that can be loaded.
A useful passive that increases the damage of Reload and at Lv4 and higher, reloads 2 cannonballs instead of 1. A must max for frequent users of Reload.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5
(30) Row 7:
Gigantic Impact - Jump up and rocket forward, crashing onto enemies while creating a shockwave.
This skills power surpasses that of Code Architecture's Heaven's Fist, so it's really nice. However, because of its power, it requires aiming. The skill's aiming is somewhat tricky; if you use it at the wrong spot, it'll be a waste of 300 MP. Decent in PvE, as it only works best for mobs. However, in PvP, you deal -amazing- damage.
PvE - 0/5
PvP - 0/5 or 5/5
Hybrid - 0/5
Aceldama - Fire missiles into the sky that rains down on enemies.
You could say this is Chung's version of Sniping Ranger's Gungnir, so yes, it does great damage, and is especially best on wide-sized bosses. As you level the skill, the damage increases and the number of missiles launched are increased. Highly recommended to have this skill.
PvE - 5/5
PvP - 5/5
Hybrid - 5/5
(35) Row 8:
Aiming Shot - Take quick aim and fire a cannonball at the closest enemy.
At the cost of 1 cannonball, it does decent damage at the closest enemy. It's quick and easy to aim as well, you do not need to align yourself with the enemy, you will shoot at the enemy high (at a limit) or low automatically. This is a fun skill to have, and even more amazing with its skill note. Though, it has better uses in PvP rather than dungeons, however it's still a good skill. It causes knockdown, though, so it's best to use for running opponents or as a finisher. Optional to get.
*Skill Note: Property Bullet - Triple the chance of your elemental attribute to activate when using Aiming Shot.
-Obtained from Camilla, the PvP NPC.
Recommended to have if you like using this skill. It's fun; having Water III to slow down your enemy so they won't escape well, or Plague III to drain your enemy's HP and MP at a distance. Choose your elements wisely.
PvE - 0/5 or 5/5
PvP - 0/5 or 5/5
Hybrid - 0/5 or 5/5
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And that's all of Chung's beginner job skills. When you've reached Level 15, you can begin the job advancement pre-quest:
1. Collect a drop from William Phoru at 2-4 on any difficulty.
2. Talk to Lenphad in Elder.
3. Defeat William Phoru at 2-4 on Hard or higher.
4. Clear 2-4 on Very Hard with a B rank or higher.
And after that, you have two quests to choose from: Fury Guardian and Shooting Guardian, obviously you should have chosen Shooting Guardian.
1. Clear 2-5 on any difficulty without being hit more than 30 times.
2. Talk to Ruichel, the accessory shop girl, in Elder.
3. Collect 14 drops from the crossbowmen and 14 drops from the soldiers at 2-5 on Hard mode.
4. Clear 2-5 on Very Hard mode within 15 minutes.
After you have finished, you are now a Shooting Guardian, a guardian form that uses a new weapon, the Silver Shooter!