Thread: Soul Master 101
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05-30-2012   #2 (permalink)
Almora
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First I'll define some of the stats that are included in each color type if you're new to the game.

-Power(Red boxing glove): It is broken down into 3 stats within. They include: Attack Power(AP), Accuracy(AC) and Dexterity(DX). None of these stats are important to this class except for AC, which is used to determining the accuracy & damage of blessings. You don't want to increase this number at all, it's a waste, so keep it at one.

-Magic(Blue cane): This also is broken down into 3 stats within. They include: Mana points(MP), Magic Attack(MA) and Magic Defense(MD). All of these stats are very important to the magic class in general. You can't change the 4 in magic so this should be your highest stat in your build naturally.

-Sense(Purple eye): Also in 3 categories. They include: Weight(WT), Detection Ability(DA) and Luck(LK). All of these stats are universally important to all characters in Trickster. As a magic class however, you don't need the DA for damage, but you do want a high number in sense for good weight(to carry things) and luck(so that your attacks don't miss).

-Charm(Orange heart): 3 categories. They include: Hit points(HP), Defense(DP) and Hit Evasion(HV). This stat is also very important in determining your character's survivability in the game. The higher number you put in this stat, the more base weight and luck you are giving up.

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NOTE: As a general rule of thumb, I don't advise any hybrid stat allocations or x:x ratio bonus point distributions. It's sloppy and the gain is very minimal if compared to a single stat allocation.
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NOTE: You can use this TO character simulator to test out builds and their bonus points.
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This is the standard build that you receive on the character selection screen. However the build is not set in stone, you can change the numbers around by clicking on each color type under the numbers, except for the 4 in magic. All specific class types CAN NOT change the 4 in their type. (Ex: Buffaloes and Bunnies cannot get rid of the 4 in its power.) Also, when you change the build around, you have to re-allocate the points, you only have 10 total points to work with.

There's absolutely hardly anything wrong with choosing this build graph. It's pretty solid. Works best with any of the element paths. Put all of your bonus points in MA or pure LK, as long as you have the equipment to compensate. Please don't use any hybrid stat allocations like 3MA:1LK or any other combination, the difference in growth isn't effective and you're wasting potential points for more MA or LK.

Pros:
  • Overall a very starter friendly and popular build.
  • You get good weight and okay base HP & HV.
  • I would recommend this build if you are new to the Soul Master class.
  • Good balance of all the stats you need.
Cons:
  • You lose a bit of weight and luck.

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This is another one of the four possible builds you can start out with. The pros and cons for this build are pretty much the same as 1432. You just lose even more weight and luck in exchange for more HP and defensive stats. Not much of a difference, but this is recommended for the free players that don't have much or any access to Myshop at all. This build is uncommon.
I recommend this build for hybrid players, meaning you have occasional access to Myshop,
but still mostly rely on in game equipments. Put all of your bonus points into MA.
1423 Pure LK is also viable, just make sure you have the equipment to compensate for the loss of MA.
Works best with wind/earth or fire/earth paths.


Pros:
  • More base HP, HV & DP than 1432.
  • You get good weight and okay base HP & HV.
  • Best if you are a semi Myshop user.
  • Good balance of all the stats you need.
Cons:
  • You lose more base weight and luck giving up a 1 in sense for the extra 1 in charm.




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This build completely gives up weight and luck for the total huge gain in base HP and other defensive stats. If you choose this build, you will have BIG weight problems 99% of the time. It is not recommended for the inexperienced or poor that can't afford a Myshop pouch. Not even putting your bonus points during level up in weight will be enough. Only choose this build if you know what you are doing or super dirt poor and can handle your game play being interrupted every so often because you need to sell things and restock pots multiple times. This is a very rare and uncommon build. I definitely do not recommend this build for pure PvE, unless you have the equipments and Myshop to make up for the loss in weight and luck. You can go pure MA, HP or LK in this build. Once again, this is for experienced users who have access to heavy Myshop for luck and weight equipments.

Pros:
  • Highest base HP, HV & DP than all the other builds.
  • You get very good HP, HV and can tank quite a bit.
Cons:
  • Terrible weight and base LK.
  • I wouldn't recommend this build even if you are a non MS user.



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This build is the most popular among Trickster's mage population for a reason. Defense and HP equipments are easily attainable in game. You can easily make up for the loss in base HP by getting a nicely compounded and refined shield for cheap. If you are just starting out, your server also determines the ease of your transition into the game economy. I also definitely recommend this build to players wanting to try out the SM class, you won't regret it! You can either choose to be pure MA or LK.
Just make sure you compensate for the loss in MA or LK whichever choice you make.


Pros:
  • Highest base WT, LK & DA than all the other builds.
  • You get very good LK and won't have a problem with your attacks missing.
Cons:
  • Terrible base HP, DP & HV.
  • I wouldn't recommend this if you are new to the whole game.


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Last edited by Almora; 06-03-2012 at 11:53 PM.