Personally, I'd like a change to the move Heavy Hit.
I feel like Raccoons are screwed when they go HV -> Gambler as the two meta skills are both highly AP based. Meanwhile the cat gets to stay in her friendly AP domain with her prima-evo skills (and gets an AoE). Also, I feel that, as the Metamorphosis state raises DP, that maybe there should be some DP scaling in the moves. Anywho, my list of things to do with Heavy Hit.
1. Change the formula to one of the following.
* [(Current HP ÷ 8) + AP + HV * 4] × Power
* [(Current HP ÷ 8) + HV * 8] × Power
* [DP + HV * 8] × Power
2. Make the attack a sort of sweep, striking out as a frontwards cone AoE in -OR- Make the attack a lunge-type attack AKA...
Character ----- Enemy
Re-work flux capacitor...
It should be an inverse of healing, not a move that rips out a lung and gives you back a smaller lung full of magic juice. As Raccoon HP is usually obscenely high and MP is obscenely low, the move will always give you full MP but waste a ton of health in the process. It should take a lower amount of HP for a higher % of MP. For example...
Lv. HP Lost - MP regained (HP * %)
1. 20% - 100%
2. 19% - 112%
3. 18% - 123%
4. 17% - 134%
5. 16% - 145%
6. 15% - 156%
7. 14% - 168%
8. 13% - 179%
9. 12% - 191%
10. 10% - 203%
Master. 8% - 250%
P.S. Also give a short cast time like heal.