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01-15-2012   #1 (permalink)
LilPhenyl
after seeing Flay naked:
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Join Date: Aug 2009
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IGN: Evey
Class: The Master Of Coli Pickle Sticks: Queen Weinerlooks
Level: 14X
Guild: TrueHeaven
Default Rough Copy of Wizard's PvPing Guide for Contest

Rough copy is a total understatement. Anyway, I couldn't get any sleep so I decided to typetypetype away in attempts to maybe win a contest. I also doubt anyone else would bother. I mean, magic? In pvp? It's less likely than you think. huuuuuuuur Any tips or criticism would be accepted. I know weapons should be fleshed out more, but to be honest. . . Weapons for magic users are. . . Well, not that important. Get a pretty NPC orb or guitar. Get OP armor. Call it a day.

Phenylís Ridiculously Detailed Magic-User PvP Guide/Text Wall

Le Index (use control+F and copy/past the entire title to quickly find whatever you need)
Basics Ė The Basically Basics of the Basics
1A. First Things First
1B. PvP Skills
Weapons Ė The Basically Basics After the Basics of the Basics
2A. Quick Rundown of Weapons
2B. Elemental Stones
Armor Ė How to Make One Killer Fashion Statement
3A. Magic Set
3B. Xtatic Set
3C. Epic Magic Set
3D. Vintor TAID Set
3E. Cases

Skills Ė Conjure Up Some Win
4A. Bards/Minstrels
4B. Sorcerers/Elemental Masters
4C. Water
4D. Wind
4E. Earth
4F. Fire
Subclasses Ė The Fun Has Been Doubled!



Basics Ė The Basically Basics of the Basics

If you're using any form of magic, you WILL be at a disadvantage compared to most physical classes when it comes to attacking. There is a tiny gap between most of your skills, even ones with multiple hits. Some players with better connections can easily duck between the gaps or escape and attack, which make things harder for a magic user such as yourself. You can only airskill every 7 or so seconds with the use of Magic Concentration (I'll get to that later), while all other classes can airskill whenever they want - again, another disadvantage.

So if magic is at a slight disadvantage from the start, why use it? Simple! Magic is annoying. It hits hard and it can hit a whole group of people harder than any other class. When you throw in some 3rd job skills, you become even more annoying to deal with. Donít even get me started with subclasses! However, Iíll get to those later. Iím going to assume you know where the PvP Arena is and so on. Though for the record, Honor Points=PvP Points.


1A. First Things First
Letís optimize your gameís overall performance, shall we? Some use iobit's Game Booster, which will improve your game speed by a tiny bit. Another way to boost your game speed is by using VLOW - lowering the game's resolution . If your connection is faster/better, your overall performance will be better as well. This is especially important for us East Coast players and European players, but is still something useful for players regardless of where they live.


1B. PvP Skills
PvP skills are obtained with Honor Points and 1,000,000 Ely. You buy skillbooks and other PvP goodies such as potions or Epic Armor from the NPC named Lemy. You know, the NPC you talk to in order to participate in 1v1 battles or 4/6/8 player free for all battles.

Magic Concentration: this skill is vital to your survival. You use the skill midair and quickly cast a magic spell before hitting the ground. This is good for jumping over an opponent's skill-range and smacking them with some heavy duty magic while they are preoccupied. It costs 3,000 Honor Points and is the only PvP skill that can be used outside of PvP.

Counter - if you are stunned (getting knocked back), you can become invincible for 1 second and slightly push back your opponent. This skill is also pretty important to get out of crazy combos or avoid a harsh attack. This skill costs 4,000 Honor Points.

Backdash - you perform a backflip which moves you backwards by quite a bit, you also become invincible for 1 second while doing the backflip. Very important if you lack movement speed, and it can help you get in a good position to attack your opponent. This skill costs 4,000 Honor Points.

Uppercut - instantly stun an opponent and lift them up in the air slightly, itís good for stopping an opponent's slower skill if your opponent is up close to you. Itís okay to have for rare occasions when your opponent is very close to you and you can't get away. This skill costs 4,000 Honor Points.



Weapons Ė The Basically Basics After the Basics of the Basics

You can generally use any weapon for PvP, since all weapons get scaled up to the level 200 range. However, special weapons are obviously better due to the additional effects. If you canít get a special weapon, then thatís no biggie. As for Elemental Stones, they follow the same principal as weapons (getting scaled up), but you always want to have an up to date Elemental Stone since itís basically your ďother weaponĒ.


2A. Quick Rundown of Weapons
Your main focus should be on two stats at first. Max Magic Damage and Min Magic Damage are crucial for Staves, Orbs, Rods/Wands, and Guitars. In addition to that, Magical Accuracy might be a decent stat to tack on if you have room for it. The downfall of these weapon types, like most 2H weapons, is that you become easier to knockback, which in turn makes you easier to kill.

Luckily! Wizards, Sorcerers, and Elemental Masters have the option to use a Shield and a Dagger. The Daggers canít be enchanted with Max Magic Damage, Min Magic Damage, or Magic Accuracy. . . But you can simply enchant the Daggers with Stamina or Luck, and be sure to enchant your Shield for Physical Evasion and Stamina. The best Daggers to use are Privaring Dagger and Javawalk Magic Dagger, both of which give you some form of Min Magic Damage and Target Magic Defense Decrease.

And last but not least, itís the Phantom Mage. . . Uh, you see, a Phantom Mageís Battle Scythe requires both Physical and Magical Max/Min Damage Enchants. This is because Phantom Mageís use both magic and physical attacks. If possible, just aim for having Max Magic and Physical Damage. If you have room, throw on some Min Physical and Magic Damage.


2B. Elemental Stones
Not much to say on these, just keep one thatís up to date! Currently, there are three special Elemental Stones that can be used in PvP, all of which are for multi-element users and they also get a slight nerf for some reason. So you should really just stick to the normal stones you get from NPC or by crafting. You want to have a stone with Min and Max (insert your element). Itís important to have BOTH stats on your stone! You want to aim for 30/30, but the higher it is, the stronger you are. As a side note, a stone with only two enchants (one initially before you enchanted) doesnít require any special stones to upgrade sans the normal ones. It makes upgrading the same stone a synch, and also makes it cheaper. Yay! Cheapness!



Equips Ė How To Make One Killer Fashion Statement

Armor of any kind is decent, but to play with the big boys, you will need an Epic Magic set, Xtatic set, or if you can't afford the two former sets - a Magic set. Vintor TAID is for the advanced folks above level 150. . . For enchantments, you want Stamina and Luck on the Helmet, Top, and Bottom; movement speed and physical evasion on the Shoes; Magical Critical Damage on the Glove. For enchantments, you want to aim for level 10 at the least and level 12 if youíre feeling really lucky (or rich). Stamina is mostly important for survival and overall bulk; Luck helps improve your Critical Hit Rate while lessening the effect of your opponentís Luck-based Critical Rate. Remember, a set is best when you have every piece!

The reason why I put more detail into armor is simple. You need it to live, after all. I donít care how godly your weapon is, youíre not going to beat a lazy person like me if youíre basically naked. The armor is like a saxophone, and your weapon is the mouthpiece and reed, without the body of the saxophone you canít play squat. You could, however, make silly little duck calls with the mouthpiece while your opponent smashes you over the head with their own instrument(s) of destruction. . . Man, thatís one weird analogy.


3A. Magic Set
The Magic set is for level characters above level 80, and below level 130. In order to get +10 enchants on this set, you must have it upgraded to +1. However, upgrading this set any further isnít all that helpful. Itís good for lower levels, but ditch it for an Xtatic set or Epic Magic set as soon as you can. The set effects give you the following:
+280 Defense
100% Rare Item Drop Rate
SP Recovery When Attacked (low chance, small amount)
+5% Magic
+5% Magic Accuracy
+5% Target Magic Defense Decrease
10% Magic Back-Attack Damage

To craft it you need a total of:
12 High Level Crafting Capsules (from Rowan in Belos)
5 Strong Magic Crystals
10 Class Armor Kits
16 Thick Gold Bobbins

To upgrade this set to +1, you will need to make an entire additional set and have Class Upgrade Scrolls handy.


3B. Xtatic Set
This set is for characters above level 130, and is the best set you can get without doing much since it can be easily crafted if your craft level is high enough. This set gives you additional stamina on each piece, which is very helpful. For each upgrade, the armorís Stamina and Magic go up by 5 points each. The set effects give you the following:
+280 Defense
100% Rare Item Drop Rate
SP Recovery When Attacked (low chance, small amount)
+5% Magic
+10% Magic Accuracy
15% Magic Critical Damage
+5% Target Magic Defense Decrease

To craft it you need a total of:
5 Golden Hammers (from Rowan in Belos)
5 Strongest Magic Crystals
10 Class Armor Kits


3C. Epic Magic Set
This is the best set to get after you accumulated many PvP points or if you have tons of Epic Armor Coupons lying around (which you can redeemed from Ignate in Elias). The set effects are similar to the Xtatic set in terms of usefulness, however. . . Each piece adds +100 HP, and for each upgrade, you can +100 more HP per part. It starts at level 0 and goes up by 30 levels each upgrade, ending at +6/lvl 180 (with 3,000 HP extra). To upgrade a piece, all you need is another piece of the same kind that is +0/lvl 0. However, to fully enchant the set to level 10 enchants, it needs to be a +3/lvl 90. each piece costs 1,500 points from Lemy.

I suggest you get your initial set from Lemy, since it comes with two level 1~2 enchants. You can go to Tonio to re-option the pieces to get Luck and Stamina. Make sure your durability is above 230, though. If not, you can always try your luck with Super Puzzles since they take away less durability and give your more bang for your buck stat wise. You can expect to pour a lot of money into this set, and in the end, itís really worth it for PvEís sake. Sadly, thereís another set that makes this one obsolete. . .


3D. Vintor TAID
This set has some extremely unfair and crazy bonuses, I donít even want to get in to it because itís so ridiculous. Remember that saying though, ďif you canít beat Ďem, join Ďem!Ē You donít have to even enchant this set to be good, just get all 9 pieces (or heck, even 5 pieces) and youíll be very hard to knock around. This set boasts its Stamina boosting prowess and has over 200% HP healing. In Laymanís terms, you kill someone and you have 50% HP left, you sit down for 5 seconds, youíre completely healed/almost fully healed. To play with the big boys, youíre going to need this set until OGP comes to their senses and disables it in PvP/nerfs it. Otherwise, for normal matches, an Xtatic set or Epic Magic set will do you some justice.



Skills Ė Conjure Up Some Win
Each class differs in playstyle due to the element they use and their other various skills. Generally, itís all about hitting hard and running fast for any class. Without further ado, here are the actual tips for actual fighting techniques that will actually score you an actual win. ACTUALLY, youíll only win if you try your hardest and have the gear to back you up. Either way, just play for fun, donít get down if you lose a lot at first. As for those who have not gotten to your 2nd class, just look at the sections with your corresponding element of choice.


4A. Bard/Minstrels
You are forced to use Water skills and Guitar skills, while running around with a Guitar that leaves you vulnerable. Okay. Talk about getting the crap end of the stick. . . Or is it? You get a few nice buffs that heighten Water Intensity (power) and your HP, along with some healing spells. A Minstrel gets a faster attacking/stronger Evil Sound upgrade, along with a skill that puts all opponents (in range) to sleep for 10 seconds. Thereís also Megadeath which is a quick attack with some nice horizontal range. For this class, just refer to the Water section down below. Also, since you cannot airskill guitar skills, you should try to edge cast. Edge cast = running fast and pushing the skill once you are the farthest point of the ledge. Itís a good way to surprise opponents and trap them.


4B. Sorcerers/Elemental Master
This is mostly for Elemental Masters, since a Sorcerer is just an upgraded Wizard with more boombooms. For starters, max Wind Walk. It gives you 50 more speed, which when combined with the speed on your shoes, will make you extremely fast Ė often faster than your opponents. Yes I realize it gives 10 intensity to Wind while the others give 10 intensity to their own element, but trust me, Wind Walk is way worth it. Anyway, Elemental Masters get nice toys. Thereís their lil BlackHole, which is an instant hold/stun skill that deals minor damage; just cast it at the right time when the person is running after you or jumping towards you. Thereís Meteo Rain, which is nice for scaring away those who like to do combos. And last but not least, thereís your ďPoleĒ, otherwise known as a huge freaking meteor of some kind. This skill has a nice hit box and even hits as high as Water skills do, it also deals some nice damage, so lay one of these down whenever your opponent is trying to stay at the edge of your screen.


4C. Water
Water has terrible horizontal range for the most part, but amazing vertical range. As such, itís best used for tripping your opponents when they try to jump and use a skill. Your skills of choice should be Bubble Bubble II, Hail Storm I/II, and Ice Fear II(and I if you need to). Your main motive here is to catch and trip. Once your opponent falls to the ground, they get up. . . And you send a not-so-intimidating-bubble straight towards their back. They try to escape by jumping away, but ouch, Bubble Bubble IIís 2nd delayed hit takes effect and slows them down some more. Time to hit Ďem again! The low cooldowns allow you to utilize Bubble II anytime you need to. You can also hit opponents above you on other platforms with Ice Fear or Hail Storm if they are above you on platforms that your head can reach. The 5th tier ultimate skill has amazing horizontal range and also fires FORWARD and DOWNWARD, so you can attack from above when they least expect it.


4D. Wind
Wind is speedy and has amazing horizontal range, itís the preferred PvP element and PvE element. Wind users are very vulnerable to back attacks and rely on kiting to stay ahead of their opponents. Wind Cutter I/II are good for a speedy KB or midair hits. Tornado Swing I/II are good if your opponent is jumping towards you and are about to land, simply jump or backwards and cast towards them. Aero Swing is best if used with airskilling or edgecasting and itís the heaviest hitting skill, so use it for backattacks if you can. Last but not least is Cyclone Cutter II, donít bother with I unless youíre really strong. . . If you hit someone from behind with it, itís guaranteed to trip them if they arenít ducking and if you KB each time you hit them. Itís a great setup for your strongest attack, which would be going right towards their backside. The 5 tier hits on both sides, and has incredibly high vertical range, but it is easy to miss if your opponent is not preoccupied and is on the speedy side. Not to mention the skill pushes your opponents away from you most of the time; that sucks if they are at the edge of your spellís range.


4E. Earth
Super versatile, with 4 skills that hit on both sides like Water and 4 skills that hit forward like Wind. Earth is highly versatile, but is slightly slower, so you need to remain close to your opponent to score backattacks or try to make them run into your skills; make each hit count. As such, youíre going to need a lot of speed on your side. All of the skills are useful, but the best is obviously Gold Dragon and Sky Dragon since they hit on both sides, and both I and II are good to use. The move Earth Dragon is good for ledge escapes (cast on a ledge when your opponent runs towards you, fly waaaaay backwards), and is the fastest move. The slowest move, Twin Dragon is extremely powerful, and is good for hitting people who like to cautiously chase you by sticking close, but not close enough to see you cast the skill. . . BAM. The 5tier is exactly like Windís 5th tier in terms of range, however, Earthís 5th tier skill also launches the opponent(s) upward and pulls them towards the center. After that happens, you should usually lay down a black hole to stay safe.

4F. Fire
Fire is the strongest and generally the slowest. To play efficiently, you need about 100 or more speed in total, and itís heavily suggested that you have a great connection to the game; like Earth magic, make each hit count. All the skills are the same and have about the same range, except Fire Blaster which has the longest horizontal and vertical range as well as being the strongest skill in your arsenal sans the 5th tier. Your goal is to zoom in or catch your opponent off guard and let them have a taste of whatever strong skills you can throw out before running away. You normally would kill them quickly since fire is so strong and your critical hits scorch the skin off your opponentís bones. The 5th tier for fire is my favorite, I think. It has the largest area of coverage, and consists of two hits. The first hit locks the foe in place, and the final hit flings them far across the screen so you can have time to set up another barrage of fiery doom.

Subclasses Ė The Fun Has Been Doubled!
Honestly, these classes are the same to me. They have stuns, instant KBs, and crazy magic skills. Of course, a Maestro leans more towards magical quantity, while a Phantom Mage focuses on hurtful combos and even more hurtful magic attacks. As a Maestro, you run and stun, as a Phantom Mage you chase, drag the opponent towards you, throw magic at them, and whatever else you can think of. . . So yes, Maestros are more of a one trick pony and Phantom Mages have a ton of things to use; both are good at PvP, more so than their 3rd job counterparts (at the moment) anyway. A thing to note about them is that only NPC armor, Coli armor, and Vintor TAID sets work for subclasses at the moment. This is a glitch thatíll be fixed eventually.
__________________
"He who fights and runs away, lives to fight another day!"