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09-06-2011   #34 (permalink)
Tardar
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Quote:
Originally Posted by LightClaw
I would love to see light mages have radiant/light wave/% healing spells be based on light attr, as that attr is basically worthless except on melee weapons. There aren't any light-based skills at all.

Along with that idea, try making more staffs geared for sheeps with elements so some skills can be beefed up with more attr comped onto them. What's the point of making a magic type geared for elements when the attrs mean nothing to them on equipment?
Respectfully declining this idea. It's a great idea, but it only makes the game easier for players who pay to deal lots more damage, and lots harder for players who don't pay to deal only a little more damage.

Quote:
Originally Posted by LightClaw
Lastly, boss trials need a touch up. Wasting a lapis and having to wait another hour because I had a "chance" to get to count is silly. The devilish maze for Karan is one giant hole of lag and banishes.
Already covered the Count "issue." And Karan is easy if you have patience or a ranged attack of any sort. Not to mention, Banish scrolls work great.