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09-06-2011   #33 (permalink)
LightClaw
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Lions virtually need: enough lk to outlk all mages, enough ac to do enough damage to actually kill things (powers nowadays can get 30-50k hp and charms 50-80k), enough hp to somehow tank the damage they take from magic skills/sense skills/charm skills (power skills are just too OP for a lion to tank) and enough hv to possibly dodge power/charm skills. Way to make a lion work huh?

I would love to see light mages have radiant/light wave/% healing spells be based on light attr, as that attr is basically worthless except on melee weapons. There aren't any light-based skills at all.

Along with that idea, try making more staffs geared for sheeps with elements so some skills can be beefed up with more attr comped onto them. What's the point of making a magic type geared for elements when the attrs mean nothing to them on equipment?

Lastly, boss trials need a touch up. Wasting a lapis and having to wait another hour because I had a "chance" to get to count is silly. The devilish maze for Karan is one giant hole of lag and banishes.