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07-30-2011   #2 (permalink)
Esper
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Join Date: Jun 2008
Location: Memories      Pokemon: Mums
Posts: 9,844
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Esper has a reputation beyond reputeEsper has a reputation beyond reputeEsper has a reputation beyond reputeEsper has a reputation beyond reputeEsper has a reputation beyond reputeEsper has a reputation beyond reputeEsper has a reputation beyond reputeEsper has a reputation beyond reputeEsper has a reputation beyond reputeEsper has a reputation beyond reputeEsper has a reputation beyond repute
IGN: BabyTakumi
Class: Maestro
Guild: FrenchBread
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Expertise
Wilderness Survival: EVA +1% per level. Max 20.
Advanced Shooting: ATK.SPD +1% per level. Max 20.
Lure: P.Crit DMG +2% per level. Max 20.
Elimination: Malice -2% per level. Max 5.
Practical Experience: MP consumption -1% per level. Max 10. Requires lv10 Wilderness Survival
First Aid: All resistance +1% per level. Max 20.
Lively: Recovers 500 HP when using Dodging Jump. Max 1.
Geographical Knowledge: P.Crit chance +1% per level. Max 20.
Weakness Exploitation: Quaking Shot damage +3% per level. Max 5. Requires 15 knowledge points used.
Calm: Still Composure duration +1 second per level. Max 10. Requires First Aid lv10 and 20 knowledge points used.
Scatter Shot: Comet Rain damage +2% per level. Max 5. Requires Weakness Exploitation lv5 and 20 knowledge points used.
Collective Thoughts: Damage increase from Buildup +20%. Max 1. Requires Geographical Knowledge lv10 and 20 knowledge points used.
Ballistics Knowledge: Bombard damage +3% per level. Max 5. Requires Scatter Shot lv5 and 25 knowledge points used.
Steadfast: STR +2% per level. Max 10. Requires 25 knowledge points used.
Sniper: ACC +2% per level. Max 20. Requires 30 knowledge points used.
Focused Snipe: Malice decrease from Sniper’s Will +20%. Max 1. Requires 35 knowledge points used.
Fearing: Increase target’s damage received effect from Fearful Arrow +20% and duration +2 seconds. Max 1. Requires Sniper lv10 and 35 knowledge points used.
Stalk: When using Chaser shot, if target’s HP is less than 40%, the attack does double hit; Chaser Shot damage +5%. Max 1. Requires Steadfast lv5 and 35 knowledge points used.
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