Join Date: Jun 2008
Location: The Magic Library
udyr the animal spirit
Udyr's skill build is extremely variable. Anything but Bear Stance can be used for early jungling. Phoenix and Turtle Stances are typically preferred in the jungle for camp clearing and sustainability. Tiger is usually used in a solo lane for the burst damage against enemies. Levels of Bear Stance can be put in whenever needed for the speed buff and stun.
Cloth Armor + 5 Health Pots/Regrowth Pendant + Health Pot/Vampiric Scepter >> (Philosopher's Stone >>) (Heart of Gold >>) Wriggle's Lantern
The lantern is almost mandatory on Udyr, increasing his farm dramatically as well as making him near invulnerable with Turtle Stance when he can attack something.
Mercury Treads >> Randuin's Omen >> Banshee's Veil
Again, extremely variable. Udyr can switch between various tank and DPS builds depending on his team and the enemy team. The Omen+Veil combo is very effective on any Udyr though.
Force of Nature >> Sunfire Cape >> Atma's Impaler >> Frozen Mallet >> Warmog's Armor >> Trinity Force >> Guardian Angel
The strongest Udyr is currently the super tank udyr with a smidgen of DPS, these are the items that he would build. there are many ways to play him so experiment a bit!
Roles: Tanky Carry, Ganker
Lanes: Jungle, Top or Mid
Difficulty: 5/5 (2/5 if laning)
Early Game/Laning - 4/5 (suffers from lack of harassment but is impossible to harass)
Mid Game/Ganking - 3/5 (alright burst and cc, but is mediocre in all aspects unless extremely farmed)
Late Game/Teamfights - 4/5 (if not focused he can carry teams, but does not have any teamfight winning abilities or crowd controls)
Tips & Tricks:
-Tiger Stance > Bear Stance > hit. The proc from Tiger Stance transfers to Bear Stance, applying the stun AND the DoT damage when you connect a hit
-Don't underestimate your Turtle Stance heals, if you can attack you can turn on Turtle Stance and whack people for heavy life-steals that will give a surprising advantage in 1v1 (or 1v5s) fights/lanes
-Learn every part of his jungle if you are planning to use it, he can do many things because of his skill order
-You have to sacrifice 2 points in a skill for Udyr, usually people leave Bear Stance or the other DPS skill they didn't use at level 3
-Udyr needs to auto-attack in order to cast stances and heal from Turtle Stance, a good stun or hard CC will let him get melted quickly
-Udyr is pretty strong in lane but he cannot harass effectively. Put a weak late-game carry against him with Boots of Speed on and free-farm
-If Udyr has a good mid-game, he will get too many items and dominate late-game, make sure that you do not feed him kills/towers/dragons and focus him if possible
-Udyr lategame needs a lot of damage to down him, using 5 ultimates on a squishy is not always the best idea because you might not have enough damage to take him down afterwards
urgot the headsman's pride
1. Acid Hunter
2. Noxian Corrosive Charge
3. Acid Hunter
4. Terror Capacitor
5. Acid Hunter
6. Hyper-Kinetic Position Reverser
7. Acid Hunter
8. Terror Capacitor
9. Acid Hunter
10. Terror Capacitor
11. Hyper-Kinetic Position Reverser
12. Terror Capacitor
13. Terror Capacitor
14. Noxian Corrosive Charge
15. Noxian Corrosive Charge
16. Hyper-Kinetic Position Reverser
17. Noxian Corrosive Charge
18. Noxian Corrosive Charge
Maxing Acid Hunter is your main priority in order to dominate your lane, farm and do damage in fights. Some people suggest getting your grenade rather than your shield, but maxing shield grants you a lot of free hp and slow which will let you win almost every 1v1 in the early-midgame.
Meki Pendant + 2 Health Pots/Null-Magic Mantle + 2 Health Pots/Doran's Blade >> Tear of Goddess >> (Doran's Blade)
Urgot only needs a quick Tear to begin destroying people in the lane with his constant harassment.
Manamune >> Mercury treads or Ionian Boots of Lucidity >> The Brutalizer
Urgot pretty much scales solely off Attack Damage, Cooldown and Armor Penetration, just try to get as much of these items as possible
Last Whisper >> Frozen Heart >> Banshee's Veil >> Youmuu's Ghostblade >> Guardian Angel >> Trinity Force
Urgot's late-game is fairly mediocre, it is better to build him tanky after his damage caps out and do your best to shoot down the squishies.
Roles: Early-game Carry, Mid-game Carry, Ganker
Lanes: Top or Mid
Difficulty: 4/5 (need good judgement on ultimate and landing his skillshots are hard without E)
Early Game/Laning - 5/5 (absolutely beast, goes positive in almost every match-up and has zero negative match-ups)
Mid Game/Ganking - 4/5 (needs to be farmed to maintain his damage but his ultimate is a very powerful gank/anti-gank tool)
Late Game/Teamfights - 3/5 (swap can make him tanky and wreck a squishy but does not do as much damage as a real carry)
Tips & Tricks:
-You can use Acid Hunters on locked targets in the Fog of War and also if they are invisible, try to anticipate how characters move so you can get Acid Hunters off
-You can pop W to absorb harassment while dealing your own
-If they are trying to juke your Corrosive Charge you can use your W and basic attack to slow them first
-You scale very poorly, it is usually better to stop enemies from farming while you farm rather than waste too much mana on a kill
-Try and wait until level 3 or level 5 as level 1 acid hunters are fairly weak
-Use Swaps to switch enemies into tower range for some extra damage
-If you are ganked from behind you can swap that person for a free flash
-Never use your swap to initiate, use them for a positional advantage after a teamfight starts or to trap an enemy when you are cleaning up, otherwise stay in the back and lob Acid Hunters at squishies
-Quicksilver Sash will stop his swap
-Cloth Armor + 5 Health Pots will be able to keep you alive against Urgot
-Try to farm up and get to late-game where Urgot is much weaker
-Urgot is usually not doing the most damage on his team unless he has 10+ kills, try to focus other people
vayne the night hunter
2. Silver Bolts
6. Final Hour
11. Final Hour
14. Silver Bolts
15. Silver Bolts
16. Final Hour
17. Silver Bolts
18. Silver Bolts
Condemn is usually maxed first if going bottom lane, because you will have many walls to slam enemies into for some heavy burst damage. Otherwise max Tumble for the extra mobility and damage. Silver Bolts is maxed towards the end when HP pools get high enough for the damage to become relevant.
Doran's Blade/Boots + 3 Health Pots >> Doran's Blades
Berserker's Greaves >> Bloodthirster or Infinity Edge >> Phantom Dancer
Last Whisper >> (Banshee's Veil >>) Trinity Force >> Bloodthirster or Infinity Edge >> Guardian Angel
Vayne follows the standard item build of most AD ranged carries. One variation to note is the Trinity Force, which stacks with Tumble to add some pretty heavy burst damage towards end-game.
Roles: Early-Game Carry, Mid-Game Carry, Late-Game Carry
Lanes: Any (dominating bottom)
Early Game/Laning - 4/5 (squishy but huge damage and cc)
Mid Game/Ganking - 4/5 (squishy but huge damage and cc, high mobility)
Late Game/Teamfights - 5/5 (squishy but huge damage and cc, high mobility and %hp damage to melt everything)
Tips & Tricks:
-Try to count your shots so you can get a Tumble shot on your 3rd Silver Bolts proc for some high burst damage
-You can also land a Condemn on your 3rd shot for heavy burst damage as well if you can also stun
-You can knock people into towers for stuns as well, it may lead to kills
-Use Tumble to chase, but remember you need enough mana to get out with a Condemn + Tumble
-Use your invisibility from Final Hour to juke enemies or gank them
-Vayne is exceptionally weak against the Frozen Heart given her lack of natural attack speed
-If Vayne Tumbles towards you, you will have a window of opportunity when she is only 550 range away from you
-Try to predict where Vayne will run when she goes invisible, often it is towards the nearest bush or the direction she was already walking.
veigar the tiny master of evil
2. Event Horizon
3. Baleful Strike
4. Dark Matter
5. Baleful Strike
6. Primordial Burst
7. Baleful Strike
8. Dark Matter
9. Baleful Strike
10. Dark Matter
11. Primordial Burst
12. Dark Matter
13. Dark Matter
14. Event Horizon
15. Event Horizon
16. Primordial Burst
17. Event Horizon
18. Event Horizon
Event Horizon is an amazing skill, but it's fine at level 1. Max out Baleful Strike so you can farm as much AP as possible then Dark Matter so you can destroy people trapped by your Event Horizon. Get Primordial Burst ASAP so you can instagib people at level 6.
Meki Pendant + 2 Health Pots/Doran's Ring/Boots + 3 Health Pots >> Fiendish Codex >> (Chalice of Harmony >>) (Philosopher's Stone >>) (Tear of Goddess >>) Catalyst the Protector
Veigar's laning is extremely weak, to the point that he'd lose to Poppy in a solo lane. You can get Tear of Goddess, but he really doesn't need that much mana regeneration.
Deathfire Grasp >> Sorcerer Shoe's >> Rabadon's Deathcap
Hello, tiny lord of instagib. Veigar's bread and butter stun > w > deathfire > q > r combo is known to kill anyone without 200+ MR or 3k HP with this core. Heck, he'd probably kill them even if they did if he farmed well.
Void Staff >> Banshee's Veil >> Zhonya's Hourglass >> Will of the Ancients >> Lichbane >> Archangel's Staff
Veigar is all about doing all he can to oneshot someone, defensive items are almost a waste on him because he really does nothing important after he kills someone. Stun and QW are still alright after his burst combo for some backup damage and cc.
Roles: Ganker, Initiator, Semi-carry
Difficulty: 5/5 (relies on combo and positioning and good farming 100%)
Early Game/Laning - 1/5 (using high mana cost skills on minions, pffft)
Mid Game/Ganking - 3/5 (with some early AP or against an AP will oneshot people with combo)
Late Game/Teamfights - 3/5 (best AOE stun in the game and will instant-kill someone, but low aoe and sustained damage, dies quick)
Tips & Tricks:
-E > W > Deathfire > Q > R > profit. Your bread and butter instagib combo, it will kill anything late-game unless it has extremely high MR and health
-In order to maximize time to land your combo, you can choose to lead the opponent slightly with your Event Horizon and drop Dark Matter where you think they'll walk into the stun, this means that even with Mercury treads you can get off your combo
-Farm with your Q, not your W, you push less and also get more AP in the long run
-Banshee's Veil. Avoid stun, avoid burst combo of death.
-Quicksilver Sash. Cleanse stun, avoid burst combo of death.
-Having large amounts of MR or HP help.
-Veigar is incredibly vulnerable to crowd control and damage, if he cannot burst someone before he dies he's completely useless
vladimir the crimson reaper
2. Sanguine Pool
4. Tides of Blood
8. Tides of Blood
10. Tides of Blood
12. Tides of Blood
13. Tides of Blood
14. Sanguine Pool
15. Sanguine Pool
17. Sanguine Pool
18. Sanguine Pool
Transfusion has recieved some heavy nerfs, but it is still Vlad's main skill in terms of laning and teamfighting. Sanguine Pool is fine at level 1 so get Tides of Blood in order to maximize your farming in the lane.
Doran's Shield/Boots + 3 Health Pot/Amplifying Tome + Health Pot >> Hextech Revolver
Spellvamp for a spell vampire, gives Vlad loads of lane sustainability when he uses Transfusion with it. Also allows him to spam Tides of Blood to farm without killing himself.
(Haunting Guise >>) Sorcerer's Shoes or Ionian Boots of Lucidity >> Spirit Visage >> Rabadon's Deathcap
Vlad simply needs to get lots of HP and AP and double dip off the stats. SV is actually very strong because it will amplify Vlad's spellvamp and his transfusion heal, making him extremely hard to kill. Deathcap is mandatory on anyone that can use it, especially since it gives lots of HP to Vlad too.
(Quicksilver Sash >>) Rylai's Scepter >> Void Staff >> Will of the Ancients >> Zhonya's Hourglass >> Force of Nature >> Guardian Angel
As one of the game's natural healers, QSS is always useful in taking off Ignites so you can stay alive. Rylai's is a naturally good item on Vlad for the kiting potential and double dip stats. Vlad doesn't really need too many DPS items, his main strength is the ability to not be killed due to his high health and healing.
Roles: Late-game Carry, Pusher
Lanes: Top or Mid
Difficulty: 1/5 (one of the simplest characters in the game, just afk and spam E until you're at full items)
Early Game/Laning - 2/5 (one of the weakest laners, only saved by his range, little bit of sustain and lack of mana)
Mid Game/Ganking - 3/5 (does not have enough AP or HP to do much, but becomes very annoying in lane and can farm easily with E stacks)
Late Game/Teamfights - 4/5 (has useless auto-attacks but becomes very tanky and hits hard with all his skills, Hemoplague wins all AOE fights for his team)
Tips & Tricks:
-Sanguine Pool is amazing for towerdiving, you can use it gank or finish off people who ran to their tower
-Learn2heal, sometimes you can win fights by stalling time with Sanguine Pool and slowly poke people down with Transfusion while healing up
-Save Sanguine Pool, never use it to farm or pop it early. Only use it when it'll dodge a big stun or ultimate (Ashe Arrow) to make sure that 20% health went to good use
-Loses to almost every AP laner because his cooldowns and early-game suck so much
-Many AD laners will also beat him
-If you can stop his team from building an AOE comp, Vlad is invalidated because he needs other champions to provide the AOE stuns and damage to synergize with his ultimate
warwick the blood hunter
1. Hunter's Call
2. Hungering Strike
3. Hungering Strike
4. Blood Scent
5. Hungering Strike
6. Infinite Duress
7. Hungering Strike
8. Blood Scent
9. Hungering Strike
10. Blood Scent
11. Infinite Duress
12. Blood Scent
13. Blood Scent
14. Hunter's Call
15. Hunter's Call
16. Infinite Duress
17. Hunter's Call
18. Hunter's Call
Hunter's Call is not incredibly important, it is only taken so Warwick can have some more flexibility in his jungle starting level 1. It is more important to get the heal nuke from Hungering Strike and the speed boost from Blood Scent. Infinite Duress is one of the best level 6 ganking ultimates in the game.
Longsword + Health Pot/ Cloth Armor + (Ward) Health Pots >> Madred's Razor
Warwick is most commonly used as a jungler, however there are certain variations that can lane effectively when needed. If you plan to lane, it is recommended to start with Doran's Ring.
Wriggle's Lantern >> Mercury Treads >> Spirit Visage >> Malady or Wit's EndWarwick's scaling actually makes him very effective late-game regardless of what you build, allowing for a relatively small and cheap core build.
Sunfire Cape >> (Frozen Heart >>) Banshee's Veil >> Guardian Angel >> Madred's Bloodrazor >> Void Staff
Warwick naturally progresses into a tanky carry role where he will be impossible to kill and chase off other carries. Because of this, he is more concerned about armor and will rely on his natural healing to shake off burst damage. If you decide to get some more DPS from bloodrazor, it can be a good idea to pick up a void staff so you can take full advantage of your on-hits effects.
Roles: Ganker, Late-game Carry
Lanes: Jungle, Top
Difficulty: 1/5 (fairly easy to grasp, requires lots of fundamental knowledge though)
Early Game/Laning - 1/5 (Does not have any form of crowd control or escape, fairly slow so he is easy to invade while not being good at it himself, no ganks, 2/5 if laning)
Mid Game/Ganking - 3/5 (will often have red-buff to make his ult gank very strong, 2/5 if he loses red buff)
Late Game/Teamfights - 4/5 (low damage but extremely high survivability, few carries can trade him blow for blow thanks to his lifesteal and tankiness, nor can they run from him)
Tips & Tricks:
-Don't use Hungering Strike to chase if it will not kill them, the animation is fairly long so you will lose valuable running time
-Switch off Blood Scent if you are going to gank a champion under 50% HP
-Take dragon whenever you have a chance, you have the ability to tank it and kill it too. Attempt it if you manage to gain a small farm or number advantage
-Infinite Duress range is fairly high, if a target is very overextended just attack them with Lizard Buff and try to bait their flash, you can following up immediately with your Infinite Duress to secure the kill
-Don't chase to far, you want to keep enemy carries from hitting any of your squishies then go back to killing the other enemies
-Ignite will mess up a lot of Warwick's lifestealing
-Pick a strong jungler to mess up his jungle so he'll never be able to do anything
-Warwick is pretty effective at sticking to ranged carries, but good kiters such as Vayne or Ashe ruin his day, melee carries such as Trynd or GP just laugh at his pitiful damage and beat him down
wukong the monkey king
xin zhao the seneschal of Demacia
1. Three Talon Strike
2 ~ 5. Battle Cry or Audacious Charge
6. Crescent Sweep
7 ~ 10. Battle Cry or Audacious Charge
11. Crescent Sweep
12 ~ 13. Battle Cry or Audacious Charge
14. Three Talon Strike
15. Three Talon Strike
16. Crescent Sweep
17. Three Talon Strike
18. Three Talon Strike
You only gain a small damage increase per level of Three Talon Strike, it is better to go for CDR and ASPD on his Battle Cry or more burst/slow on his Audacious Charge. It is up to you which one you get first, one will improve jungling and fighting while the other is better for ganking.
Cloth Armor + 5 Health Pot/Boots + 3 Health Pot >> (Heart of Gold)
Xin Zhao has highly variable starts, he can choose to jungle with cloth 5 or lane with cloth 5 or boots.
Wriggle's Lantern >> Mercury Treads >> Youmuu's Ghostblade
Xin Zhao is at his strongest if he can finish this build before a dragon fight. He will be a serious presence with his innate tankiness and DPS.
(Randuin's Omen >>) Frozen Mallet >> Atma's Impaler >> Sword of the Divine >> Warmog's Armor >> Trinity Force >> Force of Nature >> Guardian Angel
Xin Zhao scales off almost anything, though he does have the problem of not really having any extremely powerful items on him. If you built an early HoG, now's a good time to upgrade it to Omen to really screw those carries.
Roles: Ganker, Tanky Carry
Lanes: Any (can jungle)
Difficulty: 2/5 (roll face on keyboard, penta-kill)
Early Game/Laning - 4/5 (great ganks and early damage)
Mid Game/Ganking - 3/5 (does not really get much more tanky or more damaging unless fed)
Late Game/Teamfights - 3/5 (scales well, but will often lose out to most carries in terms of tankiness or damage)
Tips & Tricks:
-HOO HA UH A HARGH - just use all your skill during a teamfight and right click something relatively squishy
-You have a really strong early-game, try to get as many successful ganks on the lanes or enemy jungler as possible
-DO NOT INITIATE, your job is to jump on carries when they least expect it and drive that spear up their ass
-You do not always need to use charge to start a gank, sometimes the enemy is overextended enough to just hit them with TTS and charge once they put some distance between you
-Always pop Battle Cry, you will lower the cooldown of all your skills, including you ultimate
-Xin Zhao is one of those characters that are kind of threatening at all times but really need to snowball to shine, if you can keep him down then he'll stay down permanently
-FROZEN HEART, RANDUIN'S OMEN, keep him off squishies and he's useless cause he deals nearly no damage to something tanky.
-Bait his face, Xin Zhao's tend to charge as soon as you get in range, they will often not notice that Nocturne or Lee Sin on the way
zilean the chronokeeper
1. Time Bomb
3. Time Bomb
4. Time Warp
5. Time Bomb
7. Time Bomb
9. Time Bomb
14. Time Warp
15. Time Warp
17. Time Warp
18. Time Warp
AKA rape people in mid-lane level 3 timebomb combo Zilean. Zilean is probably one of the defining early-game carries in this game due to having insane mobility, burst damage and utility from his skills. Just rape everyone with timebombs until the 30 minute mark, then be one of the best ass-savers in the game.
Sapphire Crystal + 2 Health Pot/ Doran's Ring/ Boots + 3 Health Pot >> (Doran's Ring >>) Catalyst the Protector
Boots is kind of unnecessary on Zilean because he has access to the best speed-up in the game. The Catalyst makes him win lanes pretty hard since infinite double bombs will scare anyone off the creep line.
Rod of Ages >> Ionian Boots of Lucidity or Sorcerer's Shoes >> Rabadon's Deathcap
This is the standard bombs of death Zilean build, make your bombs hit as hard as possible and dominate your enemies early-mid game. The RoA will also make you quite tanky and have enough mana to spam your skills.
Banshee's Veil >> Void Staff >> Moonflair Spellblade or Eleisa's Miracle >> Morello's Evil Tome >> Frozen Heart >> Zhonya's Hourglass >> Guardian Angel
Zilean really falls off late-game in terms of damage. You will begin to desire some CDR or supportive items to help your team, though there will always be AP in order to keep your ultimate scaling. There is always GA for some troll double revives.
Roles: Ganker, Early-game Carry, Support
Lanes: Any (powerful mid)
Difficulty: 3/5 (timing ultimate and having the fingers to double bomb quickly)
Early Game/Laning - 3/5 (super range bombs kill everything, he doesn't even need sustain and survivability cause he'll just bomb and run)
Mid Game/Ganking - 5/5 (BRB saving asses and blowing up everything, he can basically do everything with enough mana, especially a blue buff zilean)
Late Game/Teamfights - 3/5 (begins to lack damage due to cooldown of the double bombs, but will still win fights by reviving allies and constant speeding/slowing)
Tips & Tricks:
-QWQ bread and butter skill, level 1 bombs are not very good so wait until level 2 bombs before using them
-Slowing down is always better than speeding up, unless you need to save someone from 2-3 people
-Always press Rewind, you can lower the cooldown of your ult so it will be up all the time
-Try to time your ult so that it will revive allies immediately, if you use it too early the enemy will switch focus or your buffed ally will do stupid things because he has it on or he will run because he was not expecting it on him. Clutch saves are the name of the game.
Last edited by Noperative; 09-25-2011 at 07:19 PM.