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05-26-2011   #2 (permalink)
PKShota
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2: Rena, the Combat Ranger



2.1 The Combat Ranger

The Combat Ranger loves to kick. While she still uses her bow, she prefers to move in close and use her awesome melee attacks. Her powerful legs allow her to launch enemies into the air so that she can attack them with a barrage of combos while they're most vulnerable.



2.2 Additional Basic Attacks

While you gain a job advancement, you also get extra attack sequences that will improve game play as well as extend the variety of combos.

Note that these sequences are of course, Combat Ranger exclusive.


^^ZZ - Rena performs her double jump and then stomps down. On the second Z, she performs a 360 degree kick that knocks up enemies.


>>^ZZZ - Rena air dashes and performs a three-kick combo. The 3rd hit knocks down the enemy.


>>ZZZ - Rena slides to kick once, then slides twice, and follows with the upwards kick.



2.3 Combat Ranger's Skills

Check this video for peeks of the Active and Special Active skills of the Combat Ranger.

[YouTube]http://www.youtube.com/watch?v=JVgKbby2RHI[/YouTube]


With the job advancement, Rena now accesses many skills related to her nimble kicks. These skills will not only deal superb damage, but also finish with terrifying style!

You will also now see a few skill names with (LOCKED) beside them. This means you cannot access the skill until you do certain skill quests.


(40) Row 9:

Spinning Drill Kick - Perform a spinning body kick that penetrates through enemies to deal continuous physical damage.
This skill, is what all CRs should get. It is very powerful with many hits, all for 100 MP with a very short cool down. To me, I didn't like it at first because it looked plain in style, but if you can connect all 11 hits, this is possibly one of the most powerful 100 MP skills (at max Lv5, you deal 200% damage per hit, that's 2200%.) Sadly, for enemies that can be knocked down, such as PvP opponents, you can only connect 6 hits max. which is 1200%, a normal for 1st job 100 MPs. However, for stoic enemies (enemies with a red outline around them) you can connect all 11 hits to dish amazing damage.
*Skill Note: Swoop - Add a 30% chance that the target will not be knocked down. -Obtained from Cash Shop
This skill note makes it possible for enemies that can be knocked down to receive all 11 hits. If you absolutely love to spam this skill then get it.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5



Low Kick (LOCKED) - Kick the enemy with a 70% chance to reduce attack speed for 15 seconds.
This skill is dependent on your choice. I recommend getting it, because it allows a couple of good combo sequences when you are a Wind Sneaker, as well as reducing attack speed which the normal is needed for most combos on other characters AND does not affect the combo limit counter This means you can do more than a 14-hit combo. I really suggest only getting this if you have a B slot. Yes, a B slot, I apologize. If you do get this skill, max it for its full potential.
Skill Note - Low Blow Kick II: Increases the chance of success by 30%. -Obtained from Cash Shop
Normally at max level, Low Kick has a 70% chance of success to inflict lowered attack speed. With this skill note, you get a 100% chance to deal crippling damage to your enemies. A recommended get for those that love to PvP.
PvE: 0/5
PvP: 5/5
Hybrid: 0/5 or 5/5

**To unlock Low Kick, you must do the Low Branch skill quest, available at Lv20.
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Quest 1: You need to buy a low quality scroll (It can be bought from Camilla/PvP Girl for 20k ED)

Quest 2: Collect 2 claws from the Scorpion King in 3-1 on Very Hard difficulty.

Quest 3: Collect 20 necklaces from any Lizard in Bethma (It can be anywhere from 3-1 to 3-4. I recommend 3-3.)

Quest 4: Collect 30 necklaces from the Glitter Race in Feita. (First three maps of Feita are good).

Quest 5: Collect a scroll drop from the boss on map 3-4 in Hard or Above (completely random)
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(45) Row 10:

Intermediate Magical Training - Increases magic damage permanently.
Another magic damage passive. If you are taking the Siege-X spam path...feel free to take it. But save your points, there is a better magic attack increasing passive.
PvE: 0/3
PvP: 0/3
Hybrid: 0/3


Intermediate Strength Training - Increases physical damage permanently.
A must max, not just because of SP investment requirements and you are a CR...wait, yeah, it is just that. As a Wind Sneaker this slightly improves your damage which is good. You don't have to get this so soon, because you will have early SP problems then. It's better to get this when you're around Lv45, or if you do decide to get this early, you can use this to help skip a future special active called Crescent Kick.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5


Speed Kick - Decrease knockdown rate of kicks.
Pretty much a must max, because you are a CR. With this, you have the ability to be able to do longer kick combos.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5



(50) Row 11:

Crescent Kick - Kick three waves of wind at the enemy, dealing magical damage each hit.
This skill, is dependent on your choice. Now, people have said that "only get this skill if you get its skill note", because it becomes more superior then. I really recommend doing so and get it's skill note. Firstly, without it's skill note, it's fast speed and quick one hit is decent damage on dungeon mobs and great quickness to get an opponent out in PvP. However, with skill note, you deal multiple hits, meaning much, MUCH more damage, for both dungeons and PvP, mainly in grouped enemies. Skip this skill if you can't afford the skill note.
Skill Note: Exceeding the Threshold - The crescents are 50% slower, thus dealing more hits, but the damage of each hit is reduced to 33% of its original power.-Obtained from Cash Shop
You think it becomes weaker, but I'm telling you, it becomes much more powerful instead.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5or 5/5




(55) Row 12:

Magic Adrenaline - Increase magic damage by a certain percentage for 10 seconds. Prerequisite: Mastered Intermediate Magical Training
This skill starts out at 30% increase up to 40% increase at Lv3. I recommend only getting this buff if you decide to use Siege-X a whole lot, specifically for dungeon bosses and other large enemies. It's very likely that when you're a Wind Sneaker, you won't focus on X attacks much anyways.
PvE: 0/3
PvP: 0/3
Hybrid: 0/3



Power Adrenaline - Increase physical attack damage by a certain percentage for 10 seconds. Prerequisite: Intermediate Strength Training
Starts at 30% at Lv1 to 50% at Lv5. It's an okay skill, but I recommend that you not get this. Magic Adrenaline is better, for the reason of Wind Sneaker's Arielinna skill. If you do decide to not take Magic Adrenaline or IMT, then take this, for the road of a combo kicker. You can get this skill if you want, and I suggest you do, but I recommend getting it until your late levels, like around Lv45. You don't need this skill so early.
PvE: 0/5 ~ 5/5
PvP: 0/5 ~ 5/5
Hybrid: 0/5 ~ 5/5


Fighting Spirit - Increase magic attack by a certain percentage based on total physical attack.
This passive is great, when combined with a future passive and the future Arielinna skill. Take it when you can. This is a prerequisite to the mentioned future passive, which is better than IMT and Magic Adrenaline. Do not skip this skill!
PvE: 5/5
PvP: 5/5
Hybrid: 5/5


Reflect Kick - Perform a back flip kick that deals 200/250/300% physical damage while also reflecting magic projectiles for 200/250/300% magic damage.
A very nice skill. There are a few cool combos using this, as well as using this to counter your Aisha/Rena/Magic Knight opponents in PvP. If you decide to take this, I only see a 1 point wonder unless you like to use this a lot.
Skill Note: Nimble Landing II - Reduce cooldown by 1 second. -Obtained from Camilla, the PvP NPC
Only take for those that love using Reflect Kick.
PvE: 0/3
PvP: 1/3 or 3/3
Hybrid: 0/3, 1/3 or 3/3



(60) Row 13:

Nimble Movement - Increases chances to survive the final death blow from an enemy, leaving you knocked down with 1 HP. (Activated every 30 seconds).
This skill is the life-saver of Rena, and a recommended max. You can keep 1 HP and quickly heal yourself (potion(s) in dungeons) or run away in PvP, or when you have Airelinna, you can heal yourself. If you REALLY think you can survive without this (which I doubt in the very late levels) then save your points. Please note, when you PvP, poison and burn effects from weapons WILL troll you and immediately drain that 1 HP away before you can even get up, so be careful.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5


Sharp Fall (LOCKED) - Perform a crashing dive to the ground and create a shock wave, damaging and stunning nearby enemies for 3 seconds.
A powerful skill of the Combat Ranger. PvP builds must max this, because it is an excellent and is an annoying skill (aside from Violent Attack). It has AoE plus it STUNS enemies. This is a must max skill. PvE builds can use this as a great mob clearer, while in PvP you can follow up with a combo. Also, the diving kick deals extra hits, so you can add these extra hits on large enemies and bosses by being high in the air and close, finishing off with a strong hit at the end. I really recommend getting this skill, it's very powerful and works for nearly all situations.
PvE: 5/5
PvP: 5/5
Hybrid: 5/5

**To unlock Sharp Fall, you must do the Intermediate Branch skill quest, available at Lv30.

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Quest 1: Buy the Intermediate Quality scroll (It costs 100k ED from Camilla/PVP girl)

Quest 2: Collect 10 Black Crow Journals from Altera (4-1 is strongly recommended.)

Quest 3: Collect 1 drop, another 1 drop and a collection of 50 chests from map 4-2. (This can take a LOT of runs to complete. The single drops have a very low drop rate so chances are you'll be grinding for a while.)

Quest 4: Collect 2 Dark Spirits from the boss in the third map of Feita (3X-3), Collect 4 wood from the boss in the fourth map of Feita (3X-4).


Quest 5: Achieve B Rank or higher in maps 4-1, 4-2 and 4-3 in Hard difficulty or higher. (This means do all 3.)
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(65) Row 14:

Dive Kick Bombing - Perform a series of kicks then a spinning kick that makes you float slightly, then ends it with a crescent-style kick that hit opponents in front and behind. In Awakening, a small whirlwind is emitted at the end.
People say this is a very poor skill, but it's actually decent. You can also do Reflect Kick at the end of the awakening whirlwind to add a combo extra after this skill. To me, this is an okay skill, and can be more or less powerful than Violent Attack depending on the situation. However, this is your choice to max, keep in mind though, this still uses 50 less MP than VA and is more reliable, can still do multiple target hits and is cool. But due to this skill needing multiple hits, in PvP, people are able to mana break and they probably will. Either get this or the next and potentially more powerful skill.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5

**In the game, the skill description reads this skill as "Explosive Dash Kick", but when the skill is performed, Rena shouts "Dive Bombing" with the text "Dive Kick Bombing". I stuck with Dive.



Violent Attack (LOCKED) - Launch opponents into the air with a series of somersault kicks, then drill into them diagonally towards the ground.
Amazing, superb skill. This is a feared skill to both dungeon enemies and PvP players. This skill, however, is dependent on your environment. The number of hits depends on where you are located. You basically lift up close enemies into the air and then start drilling down until you hit the ground, and the skill keeps drilling through the ground even when you land. If you happen to drill onto a platform below your original location...then that's more power. But if you use Violent Attack while there is a higher platform nearby, you'll land there, dealing none to little drill hits. Regardless, good luck scaring people and monsters. Also note in PvE, you're better off for using Siege spamming because bosses do have that annoying super armor counter, as well as normal mob monsters that won't be picked up a lot, so choose wisely whether to take this with you. If you found Violent Attack to not be all that great, you still have Dive Kick Bombing. Just also note Violent Attack cannot be canceled with mana break.
PvE: 0/5 or 5/5
PvP: 0/5 or 5/5
Hybrid: 0/5 or 5/5

**To unlock Violent Attack, you must do the High Branch skill quest.
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Quest 1: Buy the High Quality scroll (It costs 140k ED from Camilla, aka the PVP girl)

Quest 2: Collect 50 emblems from enemies in 4-3.

Quest 3: Collect 2 generators (red) and 2 generators (blue) from each boss in 4-4. If they respawn, they will not drop the items. You must repeat the dungeon.

Quest 4: Collect 3 drops from 4-3 boss.

Quest 5: Clear 4-4 in 8 mins, Clear 3x-4 in 8 mins, and Clear 3x-3 in 9 mins.

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That's all of the skills the Combat Ranger has access to. After reaching Level 35, you can begin your second job advancement, to become a powerful Wind Sneaker.

1. Speak with Rento in Feita.
2. Collect 7 drops from any Golem in the Feita Dungeons. (3x-1 is recommended)
3. Defeat Amethyst 5 times in 3x-3 on any difficulty.
4. Speak with Noel in Velder
5. Defeat 100 Dark Elves in the Velder dungeons. (5-1 normal is recommended)

---
Tips: For 2/5, just enter 3x-1 (or 3x-2) and kill the first golem. Remove all your equipment and then exit the dungeon. Re-equip and enter, and repeat.

You'll lose a small amount of ED, but if you want to save the ED, transfer them to another character (or just make another noob character and transfer its ED to yours)


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After finishing the long quest, you are now a Wind Sneaker, a powerful mana-imbuing martial artist!
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Last edited by PKShota; 08-13-2012 at 09:46 AM.