View Single Post
02-09-2011   #8103 (permalink)
MedicationGeneration
ggFTW Regular
MedicationGeneration's Avatar
 
Join Date: Dec 2009
Location: Australia
Posts: 82
iTrader: (5)
MedicationGeneration has much to be proud ofMedicationGeneration has much to be proud ofMedicationGeneration has much to be proud ofMedicationGeneration has much to be proud ofMedicationGeneration has much to be proud ofMedicationGeneration has much to be proud ofMedicationGeneration has much to be proud ofMedicationGeneration has much to be proud ofMedicationGeneration has much to be proud of
Default

Quote:
Originally Posted by Athen616
Bunnys are NOT ment to be 1:1 only, they just excell at 1:1 and as other types like cats, raccoons are also mainly 1:1 then why not take away their aoes if bunnys can't have. Also every type character can 1hko monster with the right stats just like bunnys too so should they not have aoes then?
Wrong. Bunnies are made to be 1 on 1 powerhouses. Just like all the other classes in comparison to each other. The Sheep is an AoE expert, the Dark Lord has only 1 AoE and it's not even worth getting. The Buffalo is made up of AoEs and attribute skills, and bunnies are used for Single-target attacks, along with being treated to an attribute based skill; Flaming Fist. The Raccoon is the AoE specialist, and the cat has only 1 or two AoEs. The Fox is the area damage queen, and the lion tags along just behind her with mainly single target attacks.

Each character class is made to be the way it has turned out. If any skill were to be given to any class, what would be the point of having classes? Bunnies are already overpowered. They do not need to get any stronger. A smart person would realise their overpowered buffs can make up for the loss of AP/AC when you equip HP based equips.

Also, Vixen was mainly concerned about PvP, as this is where the classes have come to, since the monsters in TO just aren't strong enough to become a challenge. Take grinding as an example. You have to kill like 2k monsters just to level up once at level 200 or so. (Depending on where you level) But other games only require 50, because the monsters are stronger, and take longer to kill.

This is just the way this game has been developed. If you would like to whinge, or suggest any ideas, put it in the suggestion thread. Don't argue with a perfectly good point when you're completely disregarding a large portion of the game -- PvP.

Also. The Gambler is not a tank. The Cat is, hence Sumo Suit. The Gambler is a tactical expert with the use of stunning skills such as the short bonus of full house, and the bonus effect of pinning the enemy to the spot they're standing when using Power Charging.

Like I said earlier, this game isn't just about the monsters. If you want to talk about the mechanics of the game, introduce PvP as well, because that's where it matters, not against monsters. Monsters are only used for experience points. Bosses are only used to gain unique items to make your character stronger, or make money. What's the point of doing all this? To put money into making your character stronger so you can take it to PvP/GvG.


When arguing a point, argue against yourself, too. Otherwise it's too easy for others to criticise your mistakes when you realise it really wasn't enough to argue in the first place.

Last edited by MedicationGeneration; 02-09-2011 at 05:13 PM.