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01-01-2011   #14 (permalink)
d4rka2n's Avatar
Dragon NestLeague of LegendsLuniaAlliance of Valiant Arms
Join Date: Jun 2008
Location: New York City's L.E.S.
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IGN: Serendipitouskey
Class: AD, Jungle, Top , lu_sieg
Level: Diamond III
Guild: WTFS

Originally Posted by windcurse
Making comboing is a focus in myth didn't really fix it, it was the same old same old except that Asuka was more useful and Arien became crappier. It's the focus on damage that ruined the game. Back then, moves would be more than "this move does more damage than that one but covers less area and has less cd"; for example, many of Tia's and Sieg's moves were used for utility rather than damage save for the special ones like Dfist and Backstab. Myth is the purest form of linearity and button mashing in the game, since it's the main focus of Lunia nowadays, everything centers around doing the most damage. Every skill needs to do massive damage and be unneccesarily long such as Kali's notes compared to Dainn's firebomb
tl;dr - get rid of myth
Rada...Basically I'm say this, Every character made after dacy ( Or was it krieg first w.e as long as it is before yuki ) Had nothing to do with the storyline / screwed the entire game afterwards with myth. Thats all i can say.
LoL : Serendipitouskey - Diamond