Originally Posted by Gladiat
So much stuff needs to be fixed...
Rollback to OB and game is fixed!
But on a serious note...
-Remove damage jumps at 501, 1001, 2001 etc.
-Remove guild mana pots
-NERF NERF NERF Equips and CS gear
-Less stat boosts from Rebirths
-Remove endurance frames (that's what the potion is for)
-Fix stat system
-Less SP boosts from Rebirths
-Solo mode for the storyline, where each room has 1 high HP monster, and it gains HP and damage boosts depending on the level of the player
-More skills for enemies that are able to chain together for combos
-Monsters that require a certain number of air combo hits to kill (So you can spam them for 10 years and still not kill them)
This, make it so you can only take off like 25% of HP before you need to combo.
Originally Posted by Endgame
-Remove Rebirth and associated skills.
-Get rid of Myth, Legend, etc.
-Ditch Dark Eir and buff Eir's offensive spells.
-Make other characters viable healers so we can do away with the notion that Eir is the sole healer and should lack offensive capabilities because of it.
-Attacks that apply debuffs that reduce healing recieved in order to counter healers in PVP.
-Put the focus back on stages.
-Completely revamp Episode 7.
Healing has already been nerfed in PVP to the point of uselessness. This would just be crippling Eir. Besides, healers have hax damage in PVP now so they don't really even need to heal to keep up with other classes.