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12-30-2010   #8 (permalink)
Zinc210
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IGN: Gummygumdrop/Aurum211
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Guild: Gantz(Lunia)/Aesir(Mabinogi)
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We need really gimmicky stages/pvp modes to keep things interesting. Even with all said changes and more focus on combos, its all just the same thing.

Especially with Bosses. It's all dodge and spam. We need something new, interesting, and innovative. =/

Y'know, I don't see too much point in comboing enemies that isn't what we already have. With a full party, it's just getting the monster airborne and spamming to abuse the multiplier (with enough players, its always gonna stay in the air unless someone flubs it with the wrong skill). If monsters are allowed to attack while airborne or just drop at some point, but, from what I can see, it would limit the need for really extensive combos on such enemies.

EDIT: Also, stat system needs tweaking, IMO. I'm sure you can understand why.
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Aurum211: Myth Healer 7th RB (350% exp rate RAWR)

Gummygumdrop: Myth Lime 4th RB (on leave for now...)

Mabinogi IGN: Zinc210: total lvl 7xx

Last edited by Zinc210; 12-30-2010 at 09:19 PM.