How would you fix Lunia?
-Different Damage formulas/outputs in Stage and PVP. (i.e. instead of Fog doing 500000 damage in "Balanced" PVP, have it do a couple of hundred. You can still keep the high damage in Stage/Myth though.)
-Make the SP Bar on the right useful for something:
-Increase damage done by combos in PVP/Stages. Higher SP Bar = Higher Combo Damage Multiplier
-Penalty damage done by spamming. Lower SP Bar = -50% Damage on skills. This would encourage comboing.
-Only 1 enemy per stage. This 1 enemy has a crapload of HP and the only way to efficiently kill it is to combo. You CAN spam it, but that's just silly and it would take a long time.
Last edited by Griever; 12-30-2010 at 06:54 AM.