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07-15-2010   #9 (permalink)
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J0SH2 is just really niceJ0SH2 is just really niceJ0SH2 is just really niceJ0SH2 is just really niceJ0SH2 is just really nice

Grappler:AradSociety - Skill Planner
got iron physique because its extra defense, even if its somewhat of a waste of mp. Didnt really level up elbow shock because it just acts as an extra small hit after a combo. fling and suplex are at 10 since those are my 2 most used grabs.Air steiner at 10 because its great in PvE and PvP, but more for PvE. I left spiral, cyclone suplex, and wild cannon spike at 10 and 5 because their cooldowns are long and i wouldnt be able to constantly use them in PvP.Thunder suplex is optional to get, but with the SP it takes you could just level up other skills.

Brawler:AradSociety - Skill Planner
My Throw Brawler, left double throw at 5 only because 30 seconds of double throw is already long enough. Mines and Junk spin left at 1 because i'd only use them after mount or just to get a random hit. Iron Physique was just for extra defense, and i didnt really need more SP so i got it. Level 1 taunt because i'd only need in PvE to grab everything using heaven's net and then launch all of em up and throw discs for basically infinite hits as long as i have discs. Max mount and Raging Vulcan because its pretty much my main skill. Level 10 brick break because having high brick piece stun rate is great to have. Level 10 hidden stinger + cancel because its a great troll attack in PvP because its high damage then high damage bleed afterwards. Level 10 Apply Poison because its a decent buff to do more damage with.

Bludgeon/Katana Weapon Master:AradSociety - Skill Planner

Max Draw Sword because its a pro troll attack, wide range, high damage. Max flipside counter because i like to counter, even if its only 30% it still activates a lot. 5 Wave Wheel Slasher because its a grab, and cancel just cause its easier to use that way. 1 Neutral wave just to have a decent ranged attack, even if its weak/Good to use when doing OTG stuff. Mountainous wheel is optional. Bloodlust i was considering because its another grab. Charge crash cancel just because its an easy way to combo with and easy way to end a combo with. Level 3 Leap just for some ashe fork and somewhat just for fun. Maxing masteries or leaving them at 6 is fine just to get the skill bonuses, but 20% weapon attack is nice too.

Launcher:AradSociety - Skill Planner

This one i dont really know too much about since i used random skills then reset and never touched my launcher again. Level 10 Jackspike + cancel because it helps with some juggling. Level 10 Rising + cancel for more juggling. Punisher is optional just for a grab that can stop super armor. 10 subweapon crusher just to hit enemies away, even though most people say it should be left at 1. 10 firearm mastery because 30% mp reduction helps spam skills in PvE, not too sure about it in PvP though. 10 Windmill for faster leg spin. 10 steyr because its a short cooldown, decent damage hit. 10 laser because i constantly spam charged lasers. Flame thrower Cancel because it lets you cancel both flames, and i use it for Fire Pillar. 10 Grenade because it launches up a little bit, nice range, and gives me time to either charge a laser or pull out any other subweapon.

Witch:AradSociety - Skill Planner

Somewhat of an all element witch. Mainly Fire and Light for PvE. Got Mantaeu + cancel for a good grab. Fly swatter for air "combo" thing. snow dust just to have Acid Rain and got that to 5 for level 1 drill, i wanted to get rain because i like to cover small stages with my rain and lava potion. 1 Disenchant to troll Soul benders and get rid of their ghost step or whatever. Level 10 Panzer cause its just fun to have and troll with its rocks.