Better add if you're PvP or PvE or hybrid. Makes helping builds easier. Also giving some hints on what type of build you're looking for also helps (example being, let's say you want to aim for a four-elements Elementalist. Or maybe a ground-combo/hit-stun abuse Striker. etc.).
-Lower Tombstone to 1. Damage doesn't scale amazingly per level, the spread is about as random as AFK-Elementalist awakening.
-Drop Cancel - Ghost Slash and Cancel - Moonlight Slash. I have never see anyone do a combo that would require them to normal attack and Cancel into these.
-Lower Ghost Slash and Moonlight Slash to 5. Ghost Slash is optional, but Moonlight Slash scales terribly.
-MAX Ghost Stop. Ghost Step's invincibility is just too useful.
Extra SP, max out the skills you have randomly dropped.
-Drop Iron Physique completely. I know defense sounds useful for cloth, but there's a lot of SP you could use elsewhere.
-Drop Crushing Fist. Low level Crushing Fists attack too slow to be useful, and that's a Steal skill. 60 SP for not much.
-You have a lot of skills in other places. Drop Doppelganger Blast to 1. Scales about 60 damage per level and, unless you're fighting idiots or PvE'ing, no one is going to run into it unless you use it as an oki.
-Honestly, all your builds have Backstep, but they don't have its Cancel. I can understand if it's for classes like Witch, Aerial Lantern Mages, or Female Spitfires that want the ability to "ground" skill, but Nen Master doesn't have that ability. Drop that.
-Max Lion's Roar or don't get it at all. Stun rate is extremely low and the attack is nothing to cry over when you don't have it.
-Suplex to 5, get Cancel. (optional)
-Nen Guard to 5, or max.
-Spiral Nen max.
-Energy Shield 1 or max. Electrocution rate is nice.
-Sunburst and Fire Pillar to 1. You aren't Light or Fire, so you have no pre-requisite on it for anything else.
-Max Mana Shield or don't get it at all. Anything below 5 is completely worthless.
-Final-tier skills, level 1, max, or don't get it at all.
-Drop Pluto to 10 to keep Frost at max.
-Max Mobile Cast. Max Magic Festival. Max Elemental Burn.
-Drop Punto Wave to 1. Damage scales terribly.
-Max Mana Shield.
-Phase Shift. Level 1 or max. Post-warp gets you sometimes if you misaim. Recommend max.
-Recommend only having three Chasers max, not counting Neutral. I'd drop Shadow. Stabbing Wheel tends to be a combo-ender after a line of OTGs.
-Recommend maxing Golden Dragon Spear. Chaser damage scales roughly 90 damage per level. Considering seven Chasers (seven hits), that's 630 extra damage per level. Explosion scales nicely at roughly 200 per level. Stabbing speed also helps to combo easier in the case you miss.
Extra points, etc. Do whatever.
-If you want Awakening, Full Swing level 5.