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07-11-2010   #2 (permalink)
PKShota
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Guild: Titans/ggFTW
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Workmanship Section


*A few Battle Builds may get these skills. I recommend only up to just the Special Catalyst or to the Special Dimly Shining Jewel.
**Craft Builds should get these skills.
The "Craft Material" to make the fortification items are obtained from NPC Henry. He is in the north part of the square, between Duran and Diana.



Fortification Stone Creation - Create a stone that is able to fortify accessories.
The specialty of this stone is that it fortifies Support equip and accessories. I will call these fortification items, S. [Stone], S. stands for special. Craft and maybe some battle builds should get this skill. So let's get to more further info on this skill.
Lv1 creates S. Fort. Stone x5 at 70%, S. Fort Stone x2 at 30%.
Lv2 creates S. Fort. Stone x10 at 70%, S. Fort. Stone x5 at 30%.
Lv3 creates S. Fort. Stone x15 at 70%, S. Fort. Stone x7 at 30%.
Lv4 creates S. Fort. Stone x20 at 70%, S. Fort. Stone x10 at 30%.
Lv5 creates S. Fort. Stone x25 at 70%, S. Fort. Stone x12 at 30%.
Lv6 creates S. Fort. Stone x30 at 70%, S. Fort. Stone x15 at 30%.
Lv7 creates S. Fort. Stone x40 at 70%, S. Fort. Stone x20 at 30%.
Lv8 creates S. Fort. Stone x45 at 70%, S. Fort. Stone x22 at 30%.

Battle/Hybrid Builds - 0 or Max
Craft Builds - Max

Pros : Fortifying Accessories means more stats.
Cons : Eats up skill points for Battle Builds that want to fortify accessories.



Catalyst Creation - Create catalyst that is able to fortify accessories.
Of course, you need the special catalyst to increase the chance of success on fortifying support/accessories. In depth :
Lv1 creates S. Catalyst x5 at 70%, S. Catalyst x2 at 30%.
Lv2 creates S. Catalyst x10 at 70%, S. Catalyst x5 at 30%.
Lv3 creates S. Catalyst x15 at 70%, S. Catalyst x7 at 30%.
Lv4 creates S. Catalyst x20 at 70%, S. Catalyst x10 at 30%.
Lv5 creates S. Catalyst x25 at 70%, S. Catalyst x12 at 30%.
Lv6 creates S. Catalyst x30 at 70%, S. Catalyst x15 at 30%.
Lv7 creates S. Catalyst x40 at 70%, S. Catalyst x20 at 30%.
Lv8 creates S. Catalyst x45 at 70%, S. Catalyst x22 at 30%.

Battle/Hybrid Builds - 0 or Max
Craft Builds - Max

Pros : You need the catalyst, duh.
Cons : Eats up skill points for Battle Builds that want to fortify accessories.



Dimly Shining Gem Creation - Create a dimly shining jewel that is able to dimly shine accessories.
Light fortification is involved with Dimly Shining Jewels, and now we can do it on Support/Accessories! In depth is different from the S. Fort. Stones and S. Catalyst:
Lv1 creates S. Dimly Shining Jewel x5 at 70%, S. Dimly Shining Jewel x2 at 30%.
Lv2 creates S. Dimly Shining Jewel x10 at 70%, S. Dimly Shining Jewel x5 at 30%.
Lv3 creates S. Dimly Shining Jewel x15 at 70%, S. Dimly Shining Jewel x7 at 30%.
Lv4 creates S. Dimly Shining Jewel x20 at 70%, S. Dimly Shining Jewel x10 at 30%.
Lv5 creates S. Dimly Shining Jewel x25 at 70%, S. Dimly Shining Jewel x12 at 30%.
Lv6 creates S. Dimly Shining Jewel x30 at 70%, S. Dimly Shining Jewel x15 at 30%.
Lv7 creates S. Dimly Shining Jewel x35 at 70%, S. Dimly Shining Jewel x17 at 30%.
Lv8 creates S. Dimly Shining Jewel x40 at 70%, S. Dimly Shining Jewel x20 at 30%.
Lv9 creates S. Dimly Shining Jewel x45 at 70%, S. Dimly Shining Jewel x22 at 30%.

Battle/Hybrid Builds - 0 or Max
Craft Builds - Max
Pros :
Light Fortification means you can fortify your support/accessories even better.
Cons : Chances of success for Dimly fortification is low, like regular Light Fort.



Shining Gem Creation - Create a shining jewel that is able to shine accessories.
Now this time, you create the Shining Jewel, a step above Dimly Shining.
Lv1 creates S. Shining Jewel x5 at 70%, S. Shining Jewel x2 at 30%.
Lv2 creates S. Shining Jewel x10 at 70%, S. Shining Jewel x5 at 30%.
Lv3 creates S. Shining Jewel x15 at 70%, S. Shining Jewel x7 at 30%.
Lv4 creates S. Shining Jewel x20 at 70%, S. Shining Jewel x10 at 30%.
Lv5 creates S. Shining Jewel x25 at 70%, S. Shining Jewel x12 at 30%.
Lv6 creates S. Shining Jewel x30 at 70%, S. Shining Jewel x15 at 30%.
Lv7 creates S. Shining Jewel x35 at 70%, S. Shining Jewel x17 at 30%.
Lv8 creates S. Shining Jewel x40 at 70%, S. Shining Jewel x20 at 30%.
Lv9 creates S. Shining Jewel x45 at 70%, S. Shining Jewel x22 at 30%.

Pros : A step above Dimly Shining will give 2 grades, along with much higher stats.
Cons : The chances of getting Shining are slim, though you can reach it without the best catalysts, it is highly possible you'll break your accessories/support alone by Special Catalyst.



Brightly Shining Gem Creation - Create a brightly shining jewel that is able to brightly shine accessories.
The step above Shining!
Lv1 creates S. Brightly Shining Jewel x5 at 70%, S. Brightly Shining Jewel x2 at 30%.
Lv2 creates S. Brightly Shining Jewel x10 at 70%, S. Brightly Shining Jewel x5 at 30%.
Lv3 creates S. Brightly Shining Jewel x15 at 70%, S. Brightly Shining Jewel x7 at 30%.
Lv4 creates S. Brightly Shining Jewel x20 at 70%, S. Brightly Shining Jewel x10 at 30%.
Lv5 creates S. Brightly Shining Jewel x25 at 70%, S. Brightly Shining Jewel x12 at 30%.
Lv6 creates S. Brightly Shining Jewel x30 at 70%, S. Brightly Shining Jewel x15 at 30%.
Lv7 creates S. Brightly Shining Jewel x35 at 70%, S. Brightly Shining Jewel x17 at 30%.
Lv8 creates S. Brightly Shining Jewel x40 at 70%, S. Brightly Shining Jewel x20 at 30%.
Lv9 creates S. Brightly Shining Jewel x45 at 70%, S. Brightly Shining Jewel x22 at 30%.

Pros : A step above Shining makes your accessories/support even better.
Cons : The chances of Brightly is so very slim, you'll break your items without the Dwarven Catalyst.



Cold Shining Gem Creation - Create a cold shining jewel that is able to cold shine accessories.
The final step, and the best one but the chances are so slim you would have to spend heck loads of money to even get to here.
Lv1 creates S. Brightly Shining Jewel x5 at 70%, S. Brightly Shining Jewel x2 at 30%.
Lv2 creates S. Cold Shining Jewel x10 at 70%, S. Cold Shining Jewel x5 at 30%.
Lv3 creates S. Cold Shining Jewel x15 at 70%, S. Cold Shining Jewel x7 at 30%.
Lv4 creates S. Cold Shining Jewel x20 at 70%, S. Cold Shining Jewel x10 at 30%.
Lv5 creates S. Cold Shining Jewel x25 at 70%, S. Cold Shining Jewel x12 at 30%.
Lv6 creates S. Cold Shining Jewel x30 at 70%, S. Cold Shining Jewel x15 at 30%.
Lv7 creates S. Cold Shining Jewel x35 at 70%, S. Cold Shining Jewel x17 at 30%.
Lv8 creates S. Cold Shining Jewel x40 at 70%, S. Cold Shining Jewel x20 at 30%.
Lv9 creates S. Cold Shining Jewel x45 at 70%, S. Cold Shining Jewel x22 at 30%.

Pros : The final level gives you extreme stats, along with 3 grades added to your accessories/support.
Cons : The chances are so slim you may break your equipment without the Dwarven Catalysts.



Bless Section


Rage Explosion - Increase physical and magical power.
This not only increases physical attacks, but also magical attacks. I recommend at least getting some points in this. If you can't find points for this, then get it later. Lv10 gives a nice 1 minute use.
Battle/Hybrid Builds - 0, 2, 4, Max
Craft Builds - 0
Pros :
More damage, hello? Plus, it's for both attributes. You can do more damage by any attack.
Cons : Eats your points, but what the heck? It's worth it.



Freezing Hammer - Activates Arta's hammer's ice mode, making all attacks capable of freezing.
This is basically an addition to dealing damage. At max you get a 20% chance of flinch lock. Yes, flinch lock, not freezing, as well as more maximum damage. I recommend not getting this, because flinch lock is not needed for Arta as you will be pushing a lot. It also has lower maximum damage given at max level. A side note, it makes Arta's hammer look like Fire and Ice if you combine this with Rage Explosion :3
Battle/Hybrid Builds - 0
Craft Builds - 0
Pros :
More maximum damage and can flinch lock enemies.
Cons : Arta already flinches a lot, so flinching a flinch lock will stop it anyways.


Confusing Hammer - Activates chaos mode, making all attacks capaple of inflicing reverse.
Basically an addition, only with 20% chance of reverse at max. The only good use for this is in PvP, because stage monsters do not get affected by reverse's effects. This is fine for PvP Artas. Still, reverse is easy to deal with so I still recommend not getting this bless at all.
Battle/Hybrid/Craft - 0
PvP - 0, Max
Pros :
More maximum damage and can inflict reverse.
Cons : Reverse is easily dealt with (unless it's hard for the other person) and not needed. This is only useful for PvP.



Slowing Hammer - Activate Slow Move mode, making all attacks capaple of inflicting curse.
Curse, in Lunia case, is slowing. So the enemy is slowed by chances of hitting. However, the max gives only 18% chances of inflicting Curse. This is both good for Stage and PvP. It's good at max because it gives a nice 351 maximum damage addition. That much is actually great, so max it for your battle builds. If it is not enough points, it is fine to leave it. However, I recommend combining this with Rage Explosion, Engineering and Artitan.
All Builds - 0, Max



Ability Section


Mana Increase - Increase MP capacity.
Self explanatory. You have the option to put in all extra points into this, because Arta consumes so much MP. Still, Mana Regeneration is better and how would you find extra points into this other than rebirth?
All Builds - 0~Any
Pros :
More MP. Max level gives a nice 1,000 MP addition.
Cons : Mana Regeneration/Mana Potions are better.



Mana Recovery - Boost rate of mana regeneration.
Self-explanatory once more. Essentially needed. Must max. The max level gives 12 MP regeneration per second. You can also deal with Mana potions (Stage/Mythers only). 0 ONLY if you are Staging/Mything and can deal with the costs of lots of Mana Potions or available Kalis with Song of Recovery.
All Builds - 0, Max
Pros :
You need fast MP for Arta's large mana consuming skills.
Cons : Takes off 10 SP.



Concentrate - Boost rate of not using mana at a certain percentage.
Like the skill says. You will need to must this at Lv5 for a prerequisite. Though it may seem pointless, it's actually helpful. Allm made this so you can help with mana costs.
Battle/Hybrid Builds - 5
Craft Builds - 0
Pros :
This at least helps mana at some point.
Cons : Low percentage.



Health Increase - Increase health.
Self-explanatory. Not needed, and not recommended due to the complexity of Arta's build. However it is nice for some HP, at max gives a nice amount of 900.
Battle/Hybrid Builds - 0, Max
Craft - 0

Pros : More HP.
Cons : Consumes your skill points. Allocate wisely.




Deadly Magic Blow - Boost chances of being able to deal critical hits.
Requires Lv6 Fury Explosion as a Prerequisite. For some reason prerequisites are opposite. You need Lv6 Fury Explosion to get this at Lv1. Sadly, it is not worth it because Lv1 gives 1% boost and Max level gives 9% boost. Could be useful. Max for only if you have extra points.
Battle/Hybrid Builds - 0, 1 Only if you have spare/extra points.
Craft Builds - 0
Pros :
9% is still something. Arta has so many skills that this could be useful.
Cons : Consumes 9 points at max. Not likely needed.



Engineering - Reinforce machine power with upgrading specialization.
Requires Lv5 Concentration as a Prerequisite. The helpful 5 points of Concentration are worth it, because this passive boosts both physical and magical damage. At max gives a nice 34.9% boost.
Battle/Hybrid Builds - Max
Craft Builds - 0
Pros :
More damage, hello?
Cons : Uses 9 SP. Eats up your build...is all I can think of.
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