View Single Post
04-01-2010   #24 (permalink)
Taylor
ggFTW Regular
Taylor's Avatar
 
Join Date: Oct 2008
Location: The Internet
Posts: 65
iTrader: (0)
Taylor has a spectacular aura aboutTaylor has a spectacular aura about
Send a message via MSN to Taylor
IGN: TheDayStar
Class: Healer lu_eir
Level: 78 rbx2
Guild: Capcom + Kirei
Default

Try the following code for an amazing looking rebirthed wing + krieg skill combo effect. (looks great, lags like hell. give it a try.)








Quote:
<allm version="(0,0)">
<EffectScript type="EffectScript" version="(1,0)">
<Length type="float" value="30.000000" />
<Speed type="float" value="1.000000" />
<FadeOut type="float" value="0.000000" />
<FadeIn type="float" value="0.000000" />
<Repeat type="int32" value="0" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 0.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="0.000000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value="" />
<Bind type="int32" value="1" />
</Pivot>
<BoundingBox type="BoundingBox">
<Position type="float3" value="(0.000000, 0.000000, 0.000000)" />
<HalfDiagonal type="float3" value="(15.000000, 5.000000, 15.000000)" />
</BoundingBox>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/Levelup_darkWing_B_clip1.RigidAnim" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 1.000000, -1.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="4.500000" />
<RotationParent type="wstring" value=".Chest1" />
<PositionParent type="wstring" value=".Chest1" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/Levelup_darkWing_BW_clip1.RigidAnim" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 1.000000, -1.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="4.500000" />
<RotationParent type="wstring" value=".Chest1" />
<PositionParent type="wstring" value=".Chest1" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/Levelup_darkWing_A_clip1.RigidAnim" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 1.000000, -1.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="4.500000" />
<RotationParent type="wstring" value=".Chest1" />
<PositionParent type="wstring" value=".Chest1" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/Levelup_darkWing_AW_clip1.RigidAnim" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 1.000000, -1.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="4.500000" />
<RotationParent type="wstring" value=".Chest1" />
<PositionParent type="wstring" value=".Chest1" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/Levelup_darkWing_C_clip1.RigidAnim" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 1.000000, -1.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="4.500000" />
<RotationParent type="wstring" value=".Chest1" />
<PositionParent type="wstring" value=".Chest1" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/Levelup_darkWing_CW_clip1.RigidAnim" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 1.000000, -1.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="4.500000" />
<RotationParent type="wstring" value=".Chest1" />
<PositionParent type="wstring" value=".Chest1" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/Levelup_Wing_D_clip1.RigidAnim" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 1.000000, -1.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="10.500000" />
<RotationParent type="wstring" value=".Chest1" />
<PositionParent type="wstring" value=".Chest1" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/Levelup_darkWing_D_clip1.RigidAnim" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 1.000000, -1.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="5.500000" />
<RotationParent type="wstring" value=".Chest1" />
<PositionParent type="wstring" value=".Chest1" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,1)">
<Type type="int32" value="0" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Particles/Ground_Up_Level.xml|Ground_Up_Level" />
<Mode type="int32" value="1" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.01" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 0.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="1.000000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value="" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/Ground_Up_Level99_B_clip1.RigidAnim" />
<Mode type="int32" value="1" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 0.150000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="0.600000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value="" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkCloud_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 0.100000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="3.000000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value="" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkDragon_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 3.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="0.830000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value=".Base" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,1)">
<Type type="int32" value="0" />
<Time type="float" value="0.000000" />
<Name type="resource" value="Display/Effect/Particles/KriegDarkFire01.xml|KriegDarkFire01" />
<Mode type="int32" value="1" />
<Repeat type="int32" value="1" />
<FadeIn type="float" value="0.000000" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(0.000000, 0.000000, 1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, -7.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="1.000000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value=".Base" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.400000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkDragon_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(-1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(-0.000000, 0.000000, -1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 3.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="0.830000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value=".Base" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.500000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkCloud_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(-1.000000, 0.000000, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.000000, 1.000000, 0.000000, 0.000000)" />
<Row3 type="float4" value="(-0.000000, 0.000000, -1.000000, 0.000000)" />
<Row4 type="float4" value="(0.000000, 0.100000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="3.000000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value="" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="0.800000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkDragon_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(0.707107, -0.707107, 0.000000, 0.000000)" />
<Row2 type="float4" value="(0.500000, 0.500000, -0.707107, 0.000000)" />
<Row3 type="float4" value="(0.500000, 0.500000, 0.707107, 0.000000)" />
<Row4 type="float4" value="(0.000000, 3.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="0.830000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value=".Base" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
<Event type="Event" version="(1,0)">
<Type type="int32" value="1" />
<Time type="float" value="1.200000" />
<Name type="resource" value="Display/Effect/Polygons/KriegDarkDragon_clip1.animation" />
<Mode type="int32" value="2" />
<Repeat type="int32" value="0" />
<FadeIn type="float" value="0.000000" />
<StayVisible type="bool" value="false" />
<Pivot type="TransformInfo">
<Orientation type="float4x4">
<Row1 type="float4" value="(0.190809, 0.981627, 0.000000, 0.000000)" />
<Row2 type="float4" value="(-0.548919, 0.106699, -0.829038, 0.000000)" />
<Row3 type="float4" value="(-0.813806, 0.158188, 0.559193, 0.000000)" />
<Row4 type="float4" value="(0.000000, 3.000000, 0.000000, 1.000000)" />
</Orientation>
<Scale type="float" value="0.830000" />
<RotationParent type="wstring" value="" />
<PositionParent type="wstring" value=".Base" />
<Bind type="int32" value="1" />
</Pivot>
</Event>
</EffectScript>
</allm>
__________________
TheDayStar lvl 78 2x RBPlanetman lvl 40Planet lvl 68GravityHammers lvl X
Planetgirl lvl 23StellaCandy lvl 4XTheNightSun lvl 56
Guides: Disabling your chat filter/ playing as boss monsters
"I'm getting really sick of all the elitist flamers who try to destroy creative and constructive ideas in an attempt to make themselves feel better about themselves. if you don't have any good ideas of your own, don't flame all over someone else's."

Last edited by Taylor; 04-01-2010 at 01:03 AM.